Delivery Boi by JCMonkey

About
- Engine: Godot
- Art: Aseprite
- Sound: Audacity, BFXR
- Music: Bosca Ceoil (first time using this, so music might not be great)
Had a hard time with this theme initially, but i kept moving on and came up with this game.
The theme fits in with the storage mechanic of the game.
You have to keep deliverying packages or else new deliverys will overflow your storage and you will get fired.
The best browser to work with the game in my experience is FireFox
How To Play
- WASD or ARROR KEYS to move character
- SPACE to pick up package at pick up
SPACE to then drop package
Avoid cars and other things, you only get 3 lives
when you get a package drop it off at the target bay to get a score
if you drop it on the ground, or not on the target bay you get a failed score
- deliverys come every 45 seconds to drop off a random amount of packages
HUD components
- when you pick up a package, you will see the target bay show in the upper left area
- success - number of successfull deliverys
- failed - number of failed deliverys
- Tracker900 - shows incoming deliverys and how many packages it will be
- storage - try to keep this below 30
win condition:
- deliver as many packages as you can
lose conditions:
- you lose 3 lives
- you fail 20 times
- you run out of space in your storage, which is more then 30
| HTML5 (web) | https://jcmonkey.itch.io/ludumdare-42 |
| Windows | https://jcmonkey.itch.io/ludumdare-42 |
| Linux | https://jcmonkey.itch.io/ludumdare-42 |
| macOS | https://jcmonkey.itch.io/ludumdare-42 |
| Source code | https://jcmonkey.itch.io/ludumdare-42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/delivery-boi |
Ratings
| Overall | 513th | 3.132⭐ | 55🧑⚖️ |
| Fun | 490th | 2.981⭐ | 55🧑⚖️ |
| Innovation | 609th | 2.67⭐ | 55🧑⚖️ |
| Theme | 561th | 3.094⭐ | 55🧑⚖️ |
| Graphics | 395th | 3.167⭐ | 56🧑⚖️ |
| Audio | 195th | 3.302⭐ | 55🧑⚖️ |
| Humor | 147th | 3.096⭐ | 54🧑⚖️ |
| Mood | 361th | 2.933⭐ | 54🧑⚖️ |
| Given | 66🗳️ | 26🗨️ |
I also have this issue with Chrome, and don't have FF installed right now.
art style is nice - digging the white outlines on characters
I wanted some expansion on the main mechanic - I think it would have been more succesful if the focus was on the content of the game and not drawing the environment which you have clearly put a lot of effort into - maybe in the future start by greyboxing until you have a solid set of mechanics and then skin everything after
@jupiter-hadley cool thanks for checking it out, ill give it a look :D
I think if I'd change anything, I might make the gap between the pickup and drop points a little smaller, but that's more about my preference for frantic stuff.
This is a pretty cool game overall, though! Awesome work.
Good effort.