Kanjo by Kataware

Link below includes game. Windows Working, Unknown for Mac and Linux. If it isn't working, just say. Itch.io: https://kataware.itch.io/kanjo Source: http://www.mediafire.com/file/p1tkaxavad1a7qo/KanjoSrc.zip
Happiness
Sorrow
Rage
These are just some of the many emotions we feel throughout our lives. But what if they all
Disappeared?
Many years ago, the Gods of the world removed all emotions from people, deciding that in order to reign supreme forever, the human's shouldn't feel anything.
But that all changes when Miyuki, a girl, is caught up in the godly affairs of Yuu, and the two go out. In order to free Yuu, you release the emotion of Loneliness, and after that decide there is much more to the world than it seemed.
This is the story of Emotions and how they affect our lives.
WHAT WENT WELL: Music (Soundtrack https://soundcloud.com/flygamer101/sets/kanjo-soundtrack) Art (To a certain Extent) Story (was ok, rushed)
THE BAD: Gameplay (there isn't any) Time management Story
REAL TALK: This is completely unfinished. Right off the bat, I apologize for my "Combat" thing in the middle xD Seems so out of place. I kenw I wouldn't be able to finish in time, so for the last 2 hours or so, I cobbled together a shortened version of my original ending Idea, so the game doesn't feel right. I really wanted a good story driven game, but it just isn't that impactful considering how it is presented. Still, hope you enjoyed
-Kataware.

| Original URL | https://ldjam.com/events/ludum-dare/38/kanjo |
Ratings
| Overall | 375th | 3.08⭐ | 27🧑⚖️ |
| Fun | 493th | 2.4⭐ | 27🧑⚖️ |
| Innovation | 439th | 2.6⭐ | 27🧑⚖️ |
| Theme | 473th | 2.625⭐ | 26🧑⚖️ |
| Graphics | 306th | 3.12⭐ | 27🧑⚖️ |
| Audio | 4th | 4.48⭐ | 27🧑⚖️ |
| Humor | 357th | 2.19⭐ | 23🧑⚖️ |
| Mood | 53th | 3.88⭐ | 27🧑⚖️ |
| Given | 29🗳️ | 41🗨️ |
Thanks for the feedback! I am currently rebuilding the game and hoping to give better gameplay with an exact or similar story experience.
I didn't quite get the fight mechanic though, sometimes, the game just say that it's not my turn, but there's no indication that tell me if it's my turn or not?
I'm not saying you should not try to develop a story, however complex … But in some cases, including a game like this, less is more – for example, I would have enjoyed this game a lot more if the story was played through, not just told in somewhat incoherent text on black background :) Maybe even try to tell the story without words? That would make the cringiness, as you put it, less strong!
I agree with your assessment that this is pretty unfinished - the cutscenes lay out the framework of a really interesting game premise, but the game just isn't there. I hope you do keep plugging away at this, as you've started in an good direction.
Overall, I think you did a great job, especially since you were solo. You managed to make something that works and that it's decently polished that you can expand upon and make yourself a really nice storytelling game. Well done! :D
-> Great Music
-> Great Story and concept
-> time management was bit complex
-> I thinks many things are left uncompleted
Otherwise a solid entry. Nice work @kataware
Hmm I never had that problem. Its possible a bug slipped through. What version did you play, and did you hold down escape after the opening?
Anyway, it's clearly a huge work for a jam, and with some more work I'm sure you could transform this cheesy love story in a little gem! Well done :)
As you said it, it feels a bit rushed, but if you take the take the time to work again on some parts you could make a great game in the genre, like more about the mechanics/gameplay, because the art and sound design are great!
The combat thing is little bit of the genre I think, but I guess that's a personnal feeling, maybe reworked or better introduced into the gameplay it could turn great! The second cutscene felt a bit too fast in my opinion. And just another thing, having a small transition between two songs would be nice!
But actually the best part is the music. To be honest at first I thought it came from an anime, tryed to Shazam it but no results, and then I understood you did it, and I'm just like wow. I saw on your post-mortem you recommend to listen to Tranquil (which is great), but there is one I really love, and that's Flagship, I've been listening to it several times until now on your bandcamp.
Honestly, I do believe for your next Ludum Dare you should try a game based on music, or maybe you can keep with visual novel or Life Is Strange style and some emphasis on the music (it deserves to be heard!).
Nice work again!
And thanks again for the amazing feedback you left me! :)
You basically summed it up, and thanks for really going into depth! I am reworking the game in a project that will take a few months, and I hope to use it in the future. I am also reworking the combat system, but keeping the music and story.
I did spend a lot of time on music, almost 8 hours xD
totally love it, plus you included the source code, it was honestly, great research material for me. thanks a lot <3
and im quite glad to hear you're making this game a full fledged project. totally looking forward to the full more fledged out version.
the only weakish part in the game is probably the combat.
it feels just off. can't put on finger on what feels off, but it does feel off.
but besides that , everything is totally spot on. great work man. love the game :)
The audio is superb I really have nothing to say about that, you really did something special with it, you know how create a mood with it. That combined with the scenes with only text made a really good mood. I think that the only thing bad with it is that you need to learn that you don't have to put it everywhere (I know that is confusing) ,but what I mean is that you could have put just background noise in the loneliness segment to really emphasize the mood on that part, sometimes not having audio (or having just background noise) is fine to add to your mood.
Now on to the writing, I'm not a writer by any means (I'm just a hackfraud one, so this will sound a little nitpicky), but I found it weird that you had a player character that doesn't have dialogue at the beginning and it's just implied with the blonde guy but in the loneliness part she talks. The blonde kid has a problem of having too much exposition to tell, you really want to take those parts of the history of your game and reveal them as little as you can, you need to create intrigue with your lore so the player cares when the history is finally revealed (why exactly did your world lost emotion? Is this a test from a God? Or is this a punishment? those are questions that people want to know the answer but they want to earn them). But it is really weird considering that you did that really good on the text only parts. The text only parts and the character only parts really felt like two different narratives. So they really clash at the end when you see the two characters struggling to be together while showing their dialogue.
For the graphics part, my only nitpick here is the palette that you used, the colors where too close to each other, so the details that you wanted to add were lost. Try practicing using limited palettes to get a grip on what colors you want to use to make details. Your graphic effects were on point, the text effects and the sakura blossoms were nice. And I really liked smiley man and his "death" animation (I saw it twice as the first time it appears that it doubled KO'd me.
I'm sorry if this comment looked too harsh, but I read that you want to keep working on this so I wanted to give you the best feedback that I could, You really have good bases to work on from now on I hope that you achieve your full vision in the future. Good luck with your game and Good work!
I appreciate the really long comment, and you going into depth with your review. You addressed most of the problems with a lot of detail, and yes, I really do need a lot more exposition. I hadn't really planned the story out too much, but over time I have a little. And in my English class, I might have to write a narrative, so if I do, I will probably use that opportunity to plan this out.
What you said made a lot of sense, and I'm glad you did say. So I will keep your information in mind for my future version of the game. Thanks!