Busker-Move : Where's Dinner? by Paradox ER

[raw]
made by Paradox ER for LD 41 (JAM)

This is a quick "Pac-Man meets RPG type game with a bit of dexterity required to speed run this. When I was making this I had to make a little meta game with the RPG mechanic but it can be annoying if you aren't properly prepared for the end. Have fun and I can't wait to see what you all have created! Peace y'all!

Ratings

Given 3🗳️ 5🗨️

Feedback

RockhopperGames
24. Apr 2018 · 15:17 UTC
Wow, this is truly impressive! I'm curious just what you were able to use that let you develop not only a full rpg in the 48 hour period, but so many 3d assets!
🎤 Paradox ER
24. Apr 2018 · 15:36 UTC
Smile Game Builder came equip with default assets that is a majority of the game. All mobs/animations are all default to (SGB). I added some trees and plants via a collection of fbx files I've never used before via 3rd party assets. I bought some DLC packs that contain SGB specific assets as well that I just whipped together. I really only just created the events, theory, and mild story. The rest is good ol SGB! thanks for checking it out!
Ed B.
26. Apr 2018 · 14:18 UTC
If you're using stock assets, I think this should be a Jam game, not compo (and even then, opt out of the Graphics category).

https://ldjam.com/events/ludum-dare/rules
🎤 Paradox ER
06. May 2018 · 17:13 UTC
Alright I didn't see that there. Thanks for telling me!