Unholy Holes by Alchemic
The undead have risen from the nearby graveyard and it's up to you to defend the golf course!
Controls
- Arrow keys to aim
- Space to golf
- 1 and 2 to select tower type
Notes
Mac users please use Safari.
If you get a black screen, please try a different browser.

Credits
- @alchemic: Code and background artwork.
- @gizmolo: Code, sprites, audio, level design.
- @domb: Code and logic scripting.
Custom engine written in C++ and Lua, artwork done in Krita and Pyxel Edit.
Version 2.0
Version 2.0 brings 3 new levels to the mix and tweaks the designs on the original 3. Now the levels ease you into the gameplay experience starting off easy and gradually getting more difficult.
Two new turrets are introduced into the mix: - Fire turrets deal damage over time - Frost turrets slow enemies down
Also added is enemy variety: - Zombies have more health - Skeletons got a big speed boost - Ghosts ignore the path
And here are some of the gameplay tweaks: - Aiming golf ball now has tighter controls - Red line added on power meter to show previous ball's power level - Standard turrets have shorter range but do more damage - You get 15 seconds at the start of each level to start placing turrets down before enemies start spawning - Enemies spawn at a more rapid pace as the game goes on - Added ability to skip levels by pressing T
| HTML5 (web) | https://alchemical.itch.io/unholy-holes |
| Windows | https://alchemical.itch.io/unholy-holes |
| HTML5 (web) | https://alchemical.itch.io/unholy-holes-20 |
| Original URL | https://ldjam.com/events/ludum-dare/41/unholy-holes |
Ratings
| Overall | 615th | 3.423⭐ | 42🧑⚖️ |
| Fun | 468th | 3.423⭐ | 42🧑⚖️ |
| Innovation | 284th | 3.692⭐ | 42🧑⚖️ |
| Theme | 156th | 4.15⭐ | 43🧑⚖️ |
| Graphics | 994th | 2.6⭐ | 43🧑⚖️ |
| Audio | 533th | 3.063⭐ | 43🧑⚖️ |
| Humor | 631th | 2.797⭐ | 40🧑⚖️ |
| Mood | 812th | 3⭐ | 42🧑⚖️ |
| Given | 67🗳️ | 40🗨️ |
I reached level 2 :)
Some of the holes are unreachable though.
This idea has some potential. It would be nice if the power meter was from the put location and I could see the actual distance. It took me a few tries to figure out how to actually play the game, too.
The blend of the 2 genres was well done, good job!
I think the golf part is so hard it eclipses the tower defense mechanics.
@Ripter The CDN might have been blocked by your firewall, that link works for me.
Anyhow, overall the game was great. I had a tough time getting the timing down and felt like my turrets got set up more by luck than anything. Also the arrow was super sensitive so sometimes it was hard getting the perfect angle.
Other than that, fun game. Good job!
i'd say that more variety in tower, remaining enemies indicator and maybe some map effects would be some nice additions!
could give players some time in the beginning before the wave to lay some towers down
and more starting health
What I think I would personally like is mouse controls - aim towards cursor and hold+release left click to charge a shot - would make it nice and skill based! If you wan't to be really cruel add a par for each course ;)
Good work!
Cool concept which is very true to the theme, and generally very well done. A few notes:
- missed attempts are kind of cluttery, might not be necessary to keep them around for so long
- aiming for further away holes is really difficult, it might be an idea to smooth the rotation somewhat (i.e. it moves very slowly initially, but holding an arrow key accelerates the arrow)
- this might make the game too easy, but having an actual visual indicator where your tower will end up would be helpful
- at first I really had no idea what I was doing - after the first failed attempt at level 1 I realized what was going on and what I was supposed to do; after the second failed attempt I started having an idea of how to use the towers properly and hence how to actually beat the game, and eventually did that. Quite a nice learning curve, plus the game has just the right length for an LD entry.
I think that's about it. Nicely done, cheers!