Zombie Rush by Duck_Games
Basically, the story is simple. You are Bob a scavenger for your group. The world is in the middle of a zombie apocalypse. Anyhow, you get caught out scavenging and have to escape a horde of zombies that are following you, in your golf cart you stole. You have to manage fuel and hp to stay alive.
The game has 4 levels. Each level is harder than the previous. Then there is arcade mode which is 2 levels(EASY mode and HARD mode). The level length is increased and there are gas canisters to pickup to regain fuel.
Tools Used:
Unity 5.6 (C#)
Visual Studio
Piskel
Bosca Ceoil
Links:
GameJolt: http://gamejolt.com/games/zombirush/272893
Itch.Io: https://duck-games.itch.io/zombie-rush!
Thanks for playing



| Original URL | https://ldjam.com/events/ludum-dare/39/zombie-rush |
Ratings
| Overall | 631th | 2.56⭐ | 27🧑⚖️ |
| Fun | 571th | 2.6⭐ | 27🧑⚖️ |
| Innovation | 616th | 2.28⭐ | 27🧑⚖️ |
| Theme | 590th | 2.8⭐ | 27🧑⚖️ |
| Graphics | 607th | 2.192⭐ | 28🧑⚖️ |
| Audio | 467th | 2.208⭐ | 26🧑⚖️ |
| Humor | 191th | 2.833⭐ | 26🧑⚖️ |
| Mood | 544th | 2.4⭐ | 27🧑⚖️ |
| Given | 37🗳️ | 17🗨️ |

-moving camera a little bit forward would make it easier and funnier to play; with current camera position view is a little bit obstructed.
-adding some animations would make it visually better.
-controlls could be better, but are not bad.
But except that, you did well :)
Good job!
A couple of things bothered me - you couldn't see far enough ahead of you to dodge zombies while staying ahead of the horde on the fastest level. The game calling you a cheater and softlocking for driving out of bounds should have been handled in a way that doesn't require closing and restarting the game. The music also felt random, and was distracting to me.
I also found a bug - the goal at the end of the level is drawn over the ui text.
I believe there needs to be something else other than static obstacles in order for this game to present a good challenge, such as perhaps having all zombies chase the car with the player having to shoot them (and maybe using your gun slows down your car because you have to aim, or some similar disadvantage).
As it were, the arcade mode is super hard because it's hard to steer around a zombie without doing a completely horizontal move, which can't be done because the horde will quickly kill you. So basically, I think the current game mechanics do not necessarily work for an arcade game.
I do think your idea has potential, I can see the effort in the visuals and general game style, but there's things you should polish in this game too.
Draw distance, for example, absolutely increases the difficulty in avoiding some of the zombies, specially since you use a centered view on the main car and a kinda zoomed-in camera on it.
Also, the thing about driving outside the road and being called a "cheater". I know, you wanted to add a touch of humor here, but having to close/reopen the game after that doesn't help here and that does bother anybody playing your game, so try to be a bit softer and also add the opportunity for the player to restart the level.
The controls are responsive, but it doesn't feel like controlling a car, it kinda feels like using one of those crane machines, so try to add some tiny details, turning the car and subtle things that juice up the experience! ;)
Just give it a polish, and I'm sure you'll have a really great project here to work upon! Good job on your first entry, Good Luck with your projects!
_(\*em\* if I could just ask: next LD, could you use a little less contrasted colors, my eyes don't bleed but I had to check them in the mirror to be sure… :P)_