Ninja Guyden by Dioinecail
Настал период в жизни, когда стало совершенно очевидно - чем больше провалов миссий, тем хуже живется. Тебе ясно дали понять: нужно во чтобы то ни стало идеально провернуть миссию! У тебя не было возможности заранее подготовиться, так что придется напрячь все свои мозговые извилины, проявить смекалку и вспомнить навыки бесшумного подкрадывания...
Все в твоих руках! Иначе домой не стоит возвращаться.
The time has come when things became so clear, the more you fail the missions, the worse life is. They have made it clear for you, NO FAILS. You couldn't practice so it's time you pull off the best of your abilities, use all of your brain cells and remember all your sneaking skills...
Your future is in your hands, or is it your poop?
Use A and D to move K to jump J to roll
Tip: The main thing of the game is to get to the top of the castle and fight a few bosses!
Ratings
| Overall | 1020th | 2.891⭐ | 25🧑⚖️ |
| Fun | 1012th | 2.674⭐ | 25🧑⚖️ |
| Innovation | 1068th | 2.435⭐ | 25🧑⚖️ |
| Theme | 1110th | 2.364⭐ | 24🧑⚖️ |
| Graphics | 549th | 3.545⭐ | 24🧑⚖️ |
| Audio | 366th | 3.364⭐ | 24🧑⚖️ |
| Humor | 289th | 3.475⭐ | 22🧑⚖️ |
| Mood | 705th | 3.114⭐ | 24🧑⚖️ |
| Given | 35🗳️ | 11🗨️ |
Да герой бессмертен, просто если хп кончается то нельзя правильно отвечать на вопросы ( в битве с боссами) что приводит к плохой концовке (всего концовок 4)
Про толпу передам иллюстратору, хоть порадуется :) Спасибо за отзыв
It was definitely helpful for me to read comments here, because this is where I learned of the TRIPLE JUMP. Also, for future players, it might be relevant to know you can kind of do INFINITE JUMPS if you're against a wall. That being said, I still couldn't get to the top - too many arms grabbing me.
But regardless, it is obvious there is a lot of work put into your game you just need to clarify the objective and balance the difficulties a lot more and you will find yourself with a really amazing game. Congratulations on your entry :)
I do really like the music. But I'm afraid I simply am baffled by the rest of the game.
Also, a note on pragmatism: simply due to the demographics of the Ludum Dare community, I would recommend perhaps supporting changing controls. I know it's a pain (I have never implementing control settings in my Ludum Dare games) but most of the Ludum Dare community probably uses keyboards that do not mesh particularly well with the default controls. Although, thanks for making the spacebar do jump. That was really helpful.