Ninja Guyden by Dioinecail

[raw]
made by Dioinecail for LD 40 (JAM)

Настал период в жизни, когда стало совершенно очевидно - чем больше провалов миссий, тем хуже живется. Тебе ясно дали понять: нужно во чтобы то ни стало идеально провернуть миссию! У тебя не было возможности заранее подготовиться, так что придется напрячь все свои мозговые извилины, проявить смекалку и вспомнить навыки бесшумного подкрадывания...

Все в твоих руках! Иначе домой не стоит возвращаться.

The time has come when things became so clear, the more you fail the missions, the worse life is. They have made it clear for you, NO FAILS. You couldn't practice so it's time you pull off the best of your abilities, use all of your brain cells and remember all your sneaking skills...

Your future is in your hands, or is it your poop?

Use A and D to move K to jump J to roll

Tip: The main thing of the game is to get to the top of the castle and fight a few bosses!

Ratings

Overall 1020th 2.891⭐ 25🧑‍⚖️
Fun 1012th 2.674⭐ 25🧑‍⚖️
Innovation 1068th 2.435⭐ 25🧑‍⚖️
Theme 1110th 2.364⭐ 24🧑‍⚖️
Graphics 549th 3.545⭐ 24🧑‍⚖️
Audio 366th 3.364⭐ 24🧑‍⚖️
Humor 289th 3.475⭐ 22🧑‍⚖️
Mood 705th 3.114⭐ 24🧑‍⚖️
Given 35🗳️ 11🗨️

Feedback

thebillington
05. Dec 2017 · 21:10 UTC
Movement was a little strange but enjoyed the triple jump once I had gotten used to the controls. Quite buggy, wasn't exactly sure what I was doing but enjoyed the game regardless. With some polish, could be a fantastic platformer.
Poroh
05. Dec 2017 · 22:35 UTC
Не очень понял, что происходит. Я ел айфоны, спиннеры, меня забавно швыряли демоны. Толпа мелких чертей была уморительна. Но что делать я так и не понял. И почему я бессмертен? это так задумывалось?
🎤 Dioinecail
05. Dec 2017 · 22:51 UTC
@poroh я слишком много хотел сделать в этом платформере, но в итоге не хватило на все времени. Смысл игры в том чтобы собрать бонусы на уровне и подняться наверх где придется сразиться с боссом (всего боссов в игре 3)

Да герой бессмертен, просто если хп кончается то нельзя правильно отвечать на вопросы ( в битве с боссами) что приводит к плохой концовке (всего концовок 4)

Про толпу передам иллюстратору, хоть порадуется :) Спасибо за отзыв
🎤 Dioinecail
05. Dec 2017 · 22:53 UTC
@thebillington i agree that with some polish it would come out a decent platformer, the main thing of the game is to get to the room on top of the castle and fight bosses tho :)
nekoballs
19. Dec 2017 · 15:04 UTC
It's an ok game! A bit buggy and I wasn't sure what was going one, one of the red giants / devils threw me across the map which was quite funny.
Cubeeo
19. Dec 2017 · 16:55 UTC
So, this looks nice, and there's some interesting visuals / characters here. But, I don't know if this was designed with a different keyboard in mind (I'm using qwerty), because between the A/D to move, the J/K to jump/roll and the right mouse button to use the sword, I don't have enough hands for that, assuming I can get to the top to fight the boss.

It was definitely helpful for me to read comments here, because this is where I learned of the TRIPLE JUMP. Also, for future players, it might be relevant to know you can kind of do INFINITE JUMPS if you're against a wall. That being said, I still couldn't get to the top - too many arms grabbing me.
Andrew White
23. Dec 2017 · 21:25 UTC
Cool visuals and animations. Wasn't sure what the goal was.
FuriousWitch
26. Dec 2017 · 22:04 UTC
The graphics and animation are impressive. I didn't understand the purpose at the beginning but I think I should collect some stuff and then I will be able to win with the bosses. The problem is you can never avoid the objects thrown at you which remove the stuff you collect so I don't know if there is a way to win.

But regardless, it is obvious there is a lot of work put into your game you just need to clarify the objective and balance the difficulties a lot more and you will find yourself with a really amazing game. Congratulations on your entry :)
Querk
27. Dec 2017 · 13:33 UTC
Cool Game. Great Graphics and animation :)
TheMonsterFromTheDeep
27. Dec 2017 · 19:35 UTC
This game certainly looks interesting, but I'm afraid that I have absolutely no idea how any of it works or really what's going on. I managed to get to the room in the top that I believe other users are commenting about, and I couldn't really seem to accomplish anything? I'm also not entirely sure what effect the dialog has. And when the boss switched from the circular guy with the volcano, the camera got really zoomed in or something, and it was basically impossible to see what was going on at that point.

I do really like the music. But I'm afraid I simply am baffled by the rest of the game.

Also, a note on pragmatism: simply due to the demographics of the Ludum Dare community, I would recommend perhaps supporting changing controls. I know it's a pain (I have never implementing control settings in my Ludum Dare games) but most of the Ludum Dare community probably uses keyboards that do not mesh particularly well with the default controls. Although, thanks for making the spacebar do jump. That was really helpful.
LeReveur
27. Dec 2017 · 21:05 UTC
I didn't understand the half of what I just played, and the controls was a bit uncertain, but it was fun! XD