Shapeshift the cubes by schw3de

[raw]
made by schw3de for LD35 (COMPO)
Protect your cubes! Walls are coming, who want to destroy your cubes! Seek the free spots in the wall and select and place your cubes on the correct position.

Ratings

Coolness 41% 1483
Overall 2.67 840
Fun 2.76 711
Innovation 3.10 474
Mood 2.60 662
Theme 3.38 452

Feedback

WizByte_Games
20. Apr 2016 · 01:30 UTC
I don't think moving cubes around count as shape-shifting. But the game is still fun and has potential to be a really great puzzle game.

I would say work on the controls a bit more because they felt kind of slow.
JNI
21. Apr 2016 · 13:30 UTC
A great idea, keep on working on it!
Idkfawin32
22. Apr 2016 · 08:35 UTC
You should keep working on this idea I like it
HolyBlackCat
22. Apr 2016 · 16:16 UTC
The idea is nice, but the game is too easy. It would be fun if player would get +1 box after every wall and if walls would move quicker. Also, a button to instantly move to the next wall would be nice.
Gyfis
22. Apr 2016 · 16:50 UTC
Nice concept for puzzle game. I encountered a bug when two or more walls are generated right behind each other, so even if I squeezed into the first gap I would immediately lose.
marmpa
23. Apr 2016 · 15:09 UTC
Nice game.I have seen lots of this type of game and yours seems to be quite good.
jk5000
23. Apr 2016 · 15:23 UTC
The idea is great, but the game is very buggy.
Jimbly
23. Apr 2016 · 18:15 UTC
Took me quite a few tries to realize the solid colored plus coming at me was the *hole*, and the black darkness was in fact the wall... after I figured that out, made much more sense =). Like the application of the theme =).
Mordokay
25. Apr 2016 · 13:38 UTC
WoW! Your game is VERY similar to mine .. nice implementation although I have to agree with some people about the lack of shapeshift ... Come check out mine ... +1
Jacob Peltola
26. Apr 2016 · 22:41 UTC
Wow this is neat, it just needs a bit more art because I'm not sure where I'm going and what I'm capable of doing at a first glance
Louspirit
27. Apr 2016 · 16:39 UTC
I miss some sounds. The theme is originally applied but it could be more fun to play. Maybe by increasing the speed.
adam
07. May 2016 · 10:25 UTC
I think there is potential in this puzzle design, particularly the need to keep the cubes together or in pairs. It was quite hard to see early on how the position of the cubes lined up with the wall due to the perspective. It would also have been really nice to be able to fast-forward. I was surprised when I won since I usually expect this sort of game to last until I lose!
adam
07. May 2016 · 10:27 UTC
One additional comment: there's no need to distribute the .pdb files with your game - they just make the download biggert!