Symphonic Mission by PavelDlouhy

[raw]
made by PavelDlouhy for LD 41 (JAM)

UPDATE (4/26/2018) - v. 1.0.1: BUGFIX: Display right number of hearts when entering level2 with 1 live, solve FPS issue in web build

Our team: Alberto Coscia (program), Barbora Sevcikova (graphics), Katerina Sevcikova (testing), Matyas Kloub (program), Pavel M. Dlouhy (program) and Vaclav B. Spiral (music)

Note: All assets (including music) had been created during Jam. intro1.png pic1.png pic2.png

Controls: up, down and SPACE

Thank you for playing our game! :-)

Ratings

Overall 1122th 2.739⭐ 25🧑‍⚖️
Fun 1124th 2.478⭐ 25🧑‍⚖️
Innovation 1104th 2.543⭐ 25🧑‍⚖️
Theme 847th 3.217⭐ 25🧑‍⚖️
Graphics 1022th 2.522⭐ 25🧑‍⚖️
Audio 580th 2.955⭐ 24🧑‍⚖️
Humor 971th 1.974⭐ 21🧑‍⚖️
Mood 1043th 2.591⭐ 24🧑‍⚖️
Given 35🗳️ 13🗨️

Feedback

Stefan Richings
25. Apr 2018 · 19:03 UTC
Nice game, impressive to have made everything from scratch. Would have liked the rhythm sections to have been in more slightly irregular intervals and maybe more frequently though! Good job :)
szabe
01. May 2018 · 15:41 UTC
Nice little game, with very good sound effects. The controls felt a bit wonky, as if everything I did happened half a second late. Since the projectiles are quite fast, this made the game really difficult. The idea and use of theme was executed well nonetheless. Good job!
Maybe add a few screenshots to the game's page!
jk5000
01. May 2018 · 18:08 UTC
This is a interesting rhythm/shooter game, that is easy to learn and fun to play. The best part of this game is the amazing music. Overall a very well made LD game. Well done.
Rob White
06. May 2018 · 19:41 UTC
An interesting idea. I think it would benefit from having the player start further to the left of the screen. That way you have a bit longer to plan your shots. Cool idea though!
tastelikecoke
13. May 2018 · 16:25 UTC
I think having another dimension of movement (left to right) would be nicer for better aiming. It's kinda hard to play the game without just avoiding the enemies.
Sibi
13. May 2018 · 19:23 UTC
Nice concept. I really liked the music. But to me it felt easier to avoid the enemies than to try and shoot them because you risk just hitting them that way. Also hitting the enemies was very difficult since the laser and the enemies themselves are quite small and you have not time/room for readjusting your shot. I would also like to see the shooting pattern adapt a bit more to the music :)
Doccrazy
13. May 2018 · 20:40 UTC
Interesting combination of genres! While the music is great, it is hard to keep a beat to the orchestral track. Also hitting enemies is near impossible as the beat zones don't align with the enemy shots, and most of the time evading is the only option. Difficulty felt quite tough (or maybe I just suck at this).
Pond Loach
14. May 2018 · 22:29 UTC
hard to play at the beginning since the controls are bugging or smthng :/ but still fun to try ^^ keep it up (y)
Woett
15. May 2018 · 16:01 UTC
Nice idea! Although it would be a bit better, I think, if your spaceship would be a bit further to the left. Now whenever you spot enemies, it's often already to late to try to kill them (especially the greens ones). Another way to possibly improve is if you'd punish the player for trying to shoot off-beat; right now it seems the ideal strategy is just to spam spacebar.