Why Am I In The Past? Who Cares! Shoot The Romans by Whitepot Studios
Ancient vs. Technology comes to a head in "Why am I in the past? Who cares! Shoot the Romans" (or WAIITPWCSTR for short).
You're in the past for some reason. How long can you survive against hordes of aggressive ancient Romans?
Pick up your gun and blast your way through history in this endless wave survival first person shooter.
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Controls
Movement - W A S D
Fire - Left Click
Hold shift to run
Reload - R
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Ludum Dare 36 Jam Entry
2D menu graphics/logo/HUD assets made from scratch.
Sounds & 3D assets were from online - most available in Unity Assets Store or FreeSound, although some texturing was done to them :) A full asset download list is avaialble in the longer itch.io download page description.
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Team
This wee game was made by Whitepot Studios, consisting of Vicky Potts (@ninjapotts) and Adam Whiteside (@adamside). We literally formed in August 2016 because we really wanted to start making games together, and we need to get good at it.
That's also a hint as to where the name came from :p
Twitter: @whitepot
Website: http://whitepotstudios.com/
You're in the past for some reason. How long can you survive against hordes of aggressive ancient Romans?
Pick up your gun and blast your way through history in this endless wave survival first person shooter.
==============
Controls
Movement - W A S D
Fire - Left Click
Hold shift to run
Reload - R
==============
Ludum Dare 36 Jam Entry
2D menu graphics/logo/HUD assets made from scratch.
Sounds & 3D assets were from online - most available in Unity Assets Store or FreeSound, although some texturing was done to them :) A full asset download list is avaialble in the longer itch.io download page description.
==============
Team
This wee game was made by Whitepot Studios, consisting of Vicky Potts (@ninjapotts) and Adam Whiteside (@adamside). We literally formed in August 2016 because we really wanted to start making games together, and we need to get good at it.
That's also a hint as to where the name came from :p
Twitter: @whitepot
Website: http://whitepotstudios.com/
| Windows (on itch.io) | https://whitepotstudios.itch.io/shoottheromans |
| Website | http://whitepotstudios.com |
| Whitepot Twitter | http://twitter.com/whitepot |
| Vicky's Twitter | http://twitter.com/ninjapotts |
| Adam's Twitter | http://twitter.com/adamside |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=113471 |
Too many romans though!
It was our first game jam so I wasn't sure how much of a 'faux pas' it was to use other assets - definitely if we're doing the Compo in future I'll have to learn some 3D modelling!
Thanks guys for the feedback and comments. I too do not know or understand why our character is in the past.
- Vicky
For putting together a bunch of free assets, the visuals are well-composed together and look really nice. I like the extra walls you've added to hide the spawn points of the Romans, which works well from the pacing stand point of view as well. Pretty fun, if basic, run-and-gun game.
I would like to see more juice in the game, include screenshakes and full-screen flashes. The visual and auditory feedback for shooting an enemy doesn't feel too good right now. It makes your machine gun feel very weak.
Obviously from our stream of breaking the game, I highly recommend fixing the fence colliders to be slippery so that you can't climb on top of them.
The hordes of romans are not to be underestimated, they are fast, and charge at the player without any fear!
However, the player character has a powerful counter - the mighty shift key! It's possible to run straight at them, guns blazing, without getting hit.
I had to quit at wave XV, when the game slowed down too much, with 354 corpses on the map. I think making them despawn after each wave, or a few seconds after death, would improve performance massively :)
Also, I think the sprint should consume stamina (or maybe a tiny amount of health, as a quick workaround) The romans really can't hit you, if you keep sprinting and jumping, if needs be.
The usage of the imported assets was great, the "ancient" feel of wooden barricades and such was right on point :)
I enjoyed your jam entry a lot - well done!
Keep up the good work!
One frustrating thing is your movement not instantly stop when you stop pressing your button (waiting the end of an animation???).
And ... more blood would be great :).
If there were one thing I could add, I would have loved to be able to climb all over the structures.
Oh and it ran super fast!
They also seemed to be able to run faster than I could, so I just died when I had to reload.
However, the death animations are really long. I would have preferred if they just fall over without any animation, because this way I could not tell if they still lived sometimes :D
As said before, the Jump action was quite pointless.
Otherwise, I had a blast.