CaveSlime by YiNian
Hello everyone,my name is YiNian,This is my first time to participate in this competition. This game is a platform jumping game,and you need to call your partner to help you through the obstacles. Companions are unlimited, that means you can easy to pass if you want,but that is your companion. So you need to figure out the best course of action and sacrifice as few partners as possible. Due to time, the current completion of this game is not high. How to play: AWSD——move; K——Jamp and Air Jump L——Calling for companions J——Sacrifice companion. Hope you have fun! 捕获.PNG
Ratings
| Overall | 928th | 2.875⭐ | 26🧑⚖️ |
| Fun | 747th | 2.958⭐ | 26🧑⚖️ |
| Innovation | 448th | 3.229⭐ | 26🧑⚖️ |
| Theme | 613th | 3.326⭐ | 25🧑⚖️ |
| Graphics | 724th | 3.083⭐ | 26🧑⚖️ |
| Audio | 615th | 2.478⭐ | 25🧑⚖️ |
| Humor | 454th | 2.976⭐ | 23🧑⚖️ |
| Mood | 828th | 2.857⭐ | 23🧑⚖️ |
| Given | 43🗳️ | 0🗨️ |
- Excellent textures and graphics
- Nice, empowering slime face. Almost smug ;)
- Nice and fast auto-restart upon death
- Cool SFX for companion call, and interesting face
- I like how the blue slime just slumps when not being controlled and falls off a slime
- I like how slimes can stay in the air, though that is a bit gravity-defying
- Easy to get a hang of the game, though the controls are a bit weird
- Great use of checkpoints
- Very fun and great variety of puzzles
Improvements
- Camera a little jittery sometimes when jumping
- Could have lava sfx or slime animation when burned
- Switching back to blue slime is non-intuitive (not obvious)
- Companion call should be in direction of slime
- There's an infinite restart bug that sometimes happens.
- No way to restart or menu?
- I found a way to infinite double-jump. That's funny, I guess.
- I went out of bounds.
- Could have had some music or extra sound effects e.g. as spiky thing got closer to character sound increased
Overall
- An excellent game, that the more I played the easier it got. It is indeed quite tactical and takes on board the theme of sacrifice very well. As a platformer, contrary to the slimy nature of the characters, it is actually very sharp and seemingly well-polished.
Excellent work, and keep it up!
Yo! Basically, there were a couple of ways and you can experiment but I'll list two.
1. If you build up a stack of green slimes, and then keep jumping with the blue slime by touching them, you can jump reeeeaaallly high (although sometimes you get forcefully pushed back somehow in the air), so that's not too bad.
2. This one is not that easy to reproduce. I tried some combination of repeatedly pressing K-L-J and I was able to repeatedly jump - I think the game mixed the green slime's jump for the blue one so somehow I was keep jumping. That was actually very fun doing that ;)