The Pointy Stick Hypothesis by peterthehe
After a year-long hiatus from Ludum Dare on account of "coming of age issues", I make my return to the jam with more alcohol and less WiFi than ever (yep, the single broadband outage in 3 years happens to occur on the weekend of Ludum Dare - thanks BT).
The Pointy Stick Hypothesis is a profoundly profound game about a bunch of rectangles and circles who live around a magical and suspiciously phallic-shaped tree. Teeming with allusions, thinly-veiled dick jokes and clichés, the poorly-written script will blow your mind while at the same time give you an insight into the thought processes of the inhabitants around the tree of life as they tackle such modern problems as shape-phobia, overpopulation (that's where the theme comes in) and an arms race (again, that's where the theme comes in).

Meet an endearing host of quadrilaterals including Mark (your character, a morally-ambiguous white rectangle), Yellow (a wildly shape-phobic rectangle) and Wise Green (a wise old scientists who may or may not be safe around children).

There's something for everyone in this game. Mad for Maths? No problem.

Crazy for Chemistry? We've got that too!

In short, PLAY THIS GAME.
Yeah... That was the alcohol typing, not moi. I shall be headed to sleep now. Will upload a timelapse as and when I wake up. Night Night!
Controls
Movement - Left/Right Arrows
Interact - Enter
Change Option in Dialogue - Left/Right Arrows
Select Option in Dialogue - Enter
Ratings
| Overall | 121th | 3.763⭐ | 40🧑⚖️ |
| Fun | 433th | 3.092⭐ | 40🧑⚖️ |
| Innovation | 242th | 3.365⭐ | 39🧑⚖️ |
| Theme | 486th | 3.074⭐ | 36🧑⚖️ |
| Graphics | 114th | 3.908⭐ | 40🧑⚖️ |
| Audio | 34th | 3.944⭐ | 38🧑⚖️ |
| Humor | 3th | 4.414⭐ | 37🧑⚖️ |
| Mood | 14th | 4.149⭐ | 39🧑⚖️ |
| Given | 21🗳️ | 29🗨️ |
# The good stuff:
- Funny
- Good music
# The bad stuff:
- The character moves _so slowly_
Great atmosphere and funny dialogs, I loved it!
Great job overall. Unfortunately the ending was a bit sudden.
Some minor issues: The text did not fit entirely on the screen sometimes. It was still readable, but it felt a bit weird. The outside movement could have been a tad faster to make exploring a bit snappier.
A note about the music: Maybe you could have created the music in a way that it loops better. As it is there is a short moment where the player notices that the track restarts. But that's a minor nitpick.
Overall I would say it's one of the most atmospheric games I have played so far, great job!