Echoes by ghostbomb
Explore your small dark cave as a bat.
press x for echolocation
perch yourself on the ceiling to avoid detection
F4 to exit fullscreen

https://www.dropbox.com/s/dobtagb8f6y4ym5/Echoes.zip?dl=0
| Original URL | https://ldjam.com/events/ludum-dare/38/echoes |
Ratings
| Overall | 49th | 3.967⭐ | 32🧑⚖️ |
| Fun | 88th | 3.7⭐ | 32🧑⚖️ |
| Innovation | 48th | 3.867⭐ | 32🧑⚖️ |
| Theme | 381th | 3.067⭐ | 32🧑⚖️ |
| Graphics | 66th | 4.133⭐ | 32🧑⚖️ |
| Audio | 140th | 3.345⭐ | 31🧑⚖️ |
| Mood | 14th | 4.2⭐ | 32🧑⚖️ |
| Given | 40🗳️ | 32🗨️ |
I'm not sure that this fits the Theme on 100%, but defenetely one of my favorites now.
Also, some sort of ambient sound is highly recommended like caves, rocks, water drops, winds, etc.
Was so happy to see the rest of the bat family in the end.
Thank you!
https://youtu.be/6Le4xvHTQ3A - my playthrough, if you interested.
I don't know if the concept is new, but I liked the execution A LOT. It's a polished game and I'm sure you had a lot of fun developing it. Three thumbs up!
There were some things that were kinda off though:
- I think there is no reason not to spam 'X'. I think there should be a downside to using it, maybe cooldown or only a certain amount of charges per level.
- the beginning felt a bit empty, I know you wanted to introduce mechanics, but because of the things mentioned above, there wasn't much but flying and spamming 'X'. I think the game got a lot stronger with the puzzles introduced later
- also I think all the puzzles would have worked without the darkness thing. I think you reduced your main feature to a gimmick and left quite a bit of potential untapped because of that.
Overall a nice game, the puzzles were fun and the ending was really nice.
But the 'Mood' or atmosphere was definitely strong throughout the game, so although it does kinda miss some marks on Theme, I still think it was presented very well.
https://www.youtube.com/watch?v=VRPh1GNGnP0