Ultimate Financial Championship by Jezzamon

Click to Play! (HTML5)
or
Play NEW AND IMPROVED POST-COMPO version
:moneybag: :moneybag: :moneybag: :moneybag: :moneybag: :moneybag: :moneybag: :moneybag: :moneybag: :moneybag: :moneybag: :moneybag: :moneybag: :moneybag: :moneybag: :moneybag: :moneybag: :moneybag: :moneybag: :moneybag: :moneybag: :moneybag: :moneybag: :moneybag:
FEATURING GAMEPLAY FEATURES FROM ALL THE POPULAR GENRES
:whitecheckmark: IDLE
:whitecheckmark: MMO
:whitecheckmark: FIGHTING
:whitecheckmark: COOPERATING?
:whitecheckmark: ROGUE-LIKE-LIKE RANDOMLY GENERATED NAMES
:whitecheckmark: NOT QUITE FINISHED
HOW TO PLAY:
:cityscape: STREET PHASE
- CLICK ON A COIN to get it. When you get the coin say loudly "COIN GET" or "PUT THAT IN YOUR WALLET AND SIT ON IT"
- Click a FINANCIAL FIGHTER right in the belly to start a TRADING BATTLE. Click them RIGHT IN THE BELLY. Real close. None of this "Oh the hitbox should be larger" nonsense. Jez tip: If there's no one else playing, open a new window/tab and fight against the idle fighter. Or invite a friend!
- Watch people move around and be part of the HUSTLE AND BUSTLE of the financial district.
- Participate in NON-VERBAL FINANCIAL INTERACTION with your fellow businesspeople.
:boom: BATTLE PHASE
- During the BATTLE PHASE, fighters are given a chance to invest in other fighter's stocks and gain a COMPETITIVE EDGE.
- Fighters need to buy and sell stocks to meet their AGGRESSIVE PROFIT QUOTAS. You must end with more assets than you started with!
- Due to INSIDER TRADING LAWS the other fighter DOES NOT PARTAKE in during the trading battle. Victory is YOURS FOR THE TAKING.
- Are you COOPERATING or COMPETING with your fellow fighter? Who can tell?
- Winning the financial battle will give you a 49% SHARE of your opponent's assets. Your opponent doesn't lose anything though? Sounds like a GOOD DEAL TO ME.
- Added winning bonus: Gain LUCRATIVE STOCKS that generate dividend money while you sit there!
- Losing will HALF FINANCIAL QUARTER your total money! By which we mean losing will make you lose half your money.
:question: The mystery name
- Every player gets their own name but they don't know what it is! Only by climbing the ranks of the HIGHSCORE TABLE and by PROCESS OF ELIMINATION can you discover your TRUE IDENTITY
:twomenholding_hands: TEAM UP WITH A FRIEND
- Insider trading NEVER LOOKED SO GREAT! Just DON'T TELL THE COPS.
:cyclone: EMBRACE THE VOID
- Go too far away from the starting zone and you PROBABLY WON'T BE ABLE TO FIND YOUR WAY BACK. Become one with the void!
:family: YES THIS IS ACTUALLY MULTIPLAYER
- All the other people are people that are currently playing this game or people that have WALKED AWAY AND GOT BORED.
:nomobilephones: MOBILE ONLY WORKS IN POST-COMPO
- Compo version is DESKTOP ONLY for now. The CSS is KIND OF BROKEN. But all's well in the post-compo version :)
Haha, but seriously...
It's a fun little game, obviously I didn't quite get to all the parts. But! I am planning on making some tweaks and releasing a post-compo version of it!
POST-COMPO CHANGES:
Gameplay Tweaks:
- Persist state between plays
- Add basic leveling system
- Make it so extra dividend bonuses stack
UI Tweaks:
- Fix up mobile UI
- Make text not selectable
- Make sounds quieter
- Fix hitbox sizes for players & coins
| HTML5 (web) | http://jezzamon.com/ufc-jam |
| HTML5 (web) | http://jezzamon.com/ufc |
| Source code | https://github.com/Jezzamonn/ultimate-trading-championship |
| Original URL | https://ldjam.com/events/ludum-dare/44/cool-boy-goes-to-the-town |
Ratings
| Given | 0🗳️ | 0🗨️ |
Feedback
Week of the agents
29. Apr 2019 · 08:35 UTC
Sounds ruined everythin
Local Minimum
29. Apr 2019 · 09:31 UTC
As in real life, being early in the game lets you get ahead easily. After accumulating overwhelmingly most dollars I set off for the void. I hope no-one will find me. The game was simple enough to get. It would have been nice to discover an island of coins while wandering the void. The one technical minor detail I discovered was that it was real easy to get the text selected when clicking around, but that doesn't matter too much.
jharler
30. Apr 2019 · 13:13 UTC
Wow, it's a brave thing to create a multiplayer game in 48 hours. The pixel art is good, but the sounds do get grating. I'm not a fan of those sound generators, but that's just personal preference. Unfortunately there was nobody else playing when I was, so I just had to go up against the bot. I also ran into the text selection issue when clicking near the top of the screen. That might just be inevitable based on how things were implemented. A minor issue though as it didn't seem to affect anything.