Paradise Inc by Joshua Stone
Imagine a world without the struggles of everyday life. Without hunger, suffering, or disease.
We invite you to Paradise, where you can enjoy a better life, while helping to solve the overpopulation crisis facing our world.

This was definitely an interesting one to make... It was quite challenging to get a proper storyline into the game within the 3 day limit, and doing the art took quite a while. Overall, I'm happy with how it turned out.
(includes royalty free music by Chris Zabriskie)
| HTML5 (web) | https://www.kongregate.com/games/JoshuaStone/paradise-inc |
| HTML5 (web) | https://www.newgrounds.com/portal/view/715442 |
| HTML5 (web) | https://joshuastone.itch.io/paradise-inc |
| Original URL | https://ldjam.com/events/ludum-dare/42/paradise-inc |
Ratings
| Overall | 268th | 3.692⭐ | 28🧑⚖️ |
| Fun | 847th | 2.96⭐ | 27🧑⚖️ |
| Innovation | 736th | 3.038⭐ | 28🧑⚖️ |
| Theme | 784th | 3.269⭐ | 28🧑⚖️ |
| Graphics | 168th | 4.115⭐ | 28🧑⚖️ |
| Audio | 213th | 3.565⭐ | 25🧑⚖️ |
| Mood | 16th | 4.25⭐ | 28🧑⚖️ |
| Given | 8🗳️ | 5🗨️ |
The music is perfect, it makes the atmosphere very heavy and dark, graphics where really cool, especially the background who is a great way of environnemental story telling! Great choice of colors too, the blue fits perfectly with the ambiant dark grey, so, good job!
Maybe it was too short, but it's definitely good.
I seriously have no criticism on this game. The Feel of this game is just stupid Brilliant.
Like, You nailed it. Great Job!
BRAVO
Glad the guy could come back, I wish there was an open ending and you continued the game, trying to save people, or maybe entering and exiting to help them, man that was inspiring. Great job.
To be honest I'm surprised at the story. You'd think that people would hear about what happened inside, somehow.
Then again, getting this done in a weekend is Well done!
This is fine, but in accordance with [the Ludum Dare rules](https://ldjam.com/events/ludum-dare/rules), **you must OPT-OUT of the respective categories, since it would be unfair for you to be rated based on work that you did not actually do during the jam.** You can still change this setting now.
Quoted from the actual submission page (which you should have read as part of the submission process):
> **Opt-out of categories here if you and your team didn't make all your graphics, audio, or music during the event. Many participants are making original graphics, audio and music from scratch during the event. As a courtesy, we ask you to opt-out if you didn't do the same.** Also, some games are not meant to be Humourous or Moody, so you can choose to opt-out of these too.
For more info, see https://ldjam.com/events/ludum-dare/rules
That all aside, this is fantastic. It's quite difficult to create a cohesive narrative arc in a short timeframe (speaking from experience), so even though there no fancy branching paths or anything of that sort, this is still really impressive. A bit of a "Vanilla Sky"-type setup, so it's not a crazy original plot, but I don't think it has to in order to tell a good story.
The narrative did leave me wanting a bit more in terms of...how do I say this...development and closure? Sorry, that might not be clear, but what I really mean is, I think the story you told was quite interesting, but I think I wish there was some deeper message and/or conflict that I was left with at the end, to contemplate or think about. Not that the current story is completely devoid of meaning -- I think it hints at various things, like "paradise is too good to be true", "value what you have", etc. but I think I was craving a bit more. Totally subjective opinion though, and not marking you off for that because I don't expect it from a jam game. Just wanted to give my honest opinion as an artist. (You could also very well have planned much more but couldn't manage to fit it all into the game in time)
The mood was quite great here, obviously, but I'm also very happy with the graphics and composition ("cinematography"?) here. I think some people may simply look over your work and say "oh it's just some crude pixel art" but really you have put quite a lot of detail into the environments and the palette choices work quite well to really make the scenes read clearly, which I appreciated. Not to mention the subtle camera smoothing and such -- these are things that some people probably wouldn't notice consciously, but really makes the experience feel polished. The scene outside of the Paradise Inc building is especially gorgeous -- love the use of values and layers to create a hazy effect for the background. Also liked the duality between the real world vs "Paradise". The time you spent crafting all of these scenes really paid off.
Amazing job!
@ddrkirbyisq Oh, you're absolutely right about that rule, I guess I missed it... I've gone ahead and opted out of audio. And I definitely understand about the ending of the game, that was the part that got crunched the most from the time constraint, since I spent do long on the beginning. :sweat_smile:
@andy-d Thanks for playing! I definitely intended to have decisions or at least some sort of interactions in the game, but of course those had to be cut to get everything else done in time. I also agree that there should have been more people in foreground of the real world!
@f1krazy Glad you liked it! I'll definitely be doing another game in this style sometime. :smiley:
@atom0520 Yeah it's always interesting to see how a similar concept can lead to completely different results. There were definitely a lot points I wanted to cover that didn't make it in due to time constraints, but I'm glad it turned out coherent enough! :smile: