Voxel Mob Arena by Bartosz

What this game is about?
Voxel based 3D shooter game where you pick up different weapons and shoot mobs. Every shot gives you points - try to get as much as you can before they push you off!
You can play game in your browser here:
https://bartoszw.itch.io/voxel-mob-arena
Have fun and don't forget to leave rating and some feedback!
Rules
Basicaly WEAPONS ARE HEAVY STUFF
The more you have - the worse it is!
If you pick up too much - they will slow you down - so be careful!
If you made mistake and you are too heavy - simply drop your gun with Q key and run for your life!
Future plans and updates
Now as we fixed some annoying bugs, we will refactor some nasty bits of code, and will try to include voxel based world, so you can break EVERYTHING in the world.
Next step is to polish a lot and include different game modes
- Little bit further we will multiplayer for 4 or 8 players with match maker.
FAQ
- Q: Why there is no music in your game
A: Because... time :) We had limited options and we choose to add some mechanics to the game instead of additional sounds - it pays off :)
- Q: Why don't you add sounds to your game now?
A: We consider it cheating - bugfixes are ok, adding features is cheating - we want feedback as it is! :)
Q: Do you plan to add multiplayer?
A: Yes we do! See 'Future plans and updates' section for details
Q: Your jumping physics is all weird!
A: No it's not! We just made a big update with bugfixes - it should be ok now :)
Q: My keys are 'sticky' - i don't use keyboard but player is moving on it's own
- A: Well - that's a VERY bad Unity implementation of default input manager - we are trying to fix it - help us by writing a comment with info if you have joystick or virtual pad/joystick plugged in - thanks!



BTW: Whole creation process was recorded and you can check it out here: https://www.youtube.com/watch?v=-NI3HEI_nEM
Team
@bartosz && @W0jciechZ
We made this game from scratch - no previous scripts, no assets.
We are based in Poland

so we started at 3AM - it was rough but we made it!
BUG FIXES

There were some annoying bugs in our game but they are all gone now!
Full changelog below:
- jumping physics is now improved
- double weapon now synchronize smoothly
- shotgun is shooting faster now
- player speed increased
- player moving faster on diagonal fixed
- world border gap is no more so you won't fall into black limbo! :)
- ammunition pickup sound quality improved
- better weapon convergence - you can now hit mobs with ease!
- weight levels that slows down player are now balanced and picking up heavy weapon is more forgiving
- navmesh rebuilded to fix stupid enemies behaviour and eliminating path blocking in some areas
- you won't have 999 999 999 points at start - sorry!
- weapon shouldn't be able to duplicate when picked up :)
- yellow information text should no longer show up while playing
- weapon damage increased 2x - you can kill mobs with ease now!
- add few weapons and magazines on the map
- active hot bar is now fixed
- weapon slots should not switch to empty slots
- ammunition snould respawn
- enemies should cause less damage
- enemies should push back less
- make more obvoius which weapon is selected on hotbar
- fixed some world tiles gaps so you won't fall into abyss:)
| HTML5 (web) | https://bartoszw.itch.io/voxel-mob-arena |
| Windows | https://www.dropbox.com/s/7vexum8b3fertbs/VoxelMobArenaLx86.7z?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/40/voxel-mob-arena |
Ratings
| Overall | 582th | 3.447⭐ | 49🧑⚖️ |
| Fun | 233th | 3.681⭐ | 49🧑⚖️ |
| Innovation | 889th | 2.804⭐ | 48🧑⚖️ |
| Theme | 719th | 3.25⭐ | 48🧑⚖️ |
| Graphics | 611th | 3.436⭐ | 49🧑⚖️ |
| Given | 32🗳️ | 45🗨️ |
But overall I thought it was a great start!
Its fun i would like to see someone beating my score... xD
I really enjoyed the game, the funniest game i've seen here so far (:
Still playing!
I think the game could have been improved by having more enemies but with less health. That would mean less running around and perhaps more blood...I like blood, haha.
To all of you guys - i just fixed jumping mechanics and it's solid now, will fix few more small bugs and update level design.
I hope to add multiplayer to this in comming weeks - it will be awesome :D
Shooting could feel a little more powerful. Maybe some sound effects to accompany the explosion of voxels when you hit something.
A good game.
Also, I experienced a bug in which my guns' direction gradually changed and no longer fired at the mouse position.

It looked to be an interesting/well made other then the above play breaking bug.
zapraszam do sprawdzenia 'Drunken Soviet': https://ldjam.com/events/ludum-dare/40/drunken-soviet
I didn't realize you could run out of bullets until I read some of the other comments. There is something up with the web player not being in full screen where it cuts off most of the outside including all of the HUD elements. On top of that, once I put it in full screen I just never came close to running out with some casual pickups.I think with a bullet cap and maybe a slower respawn of the bullet drops you could force some more diverse play. I just parked myself in one spot and with the machine gun no one could come near me. I couldn't see any reason to use any gun other than the machine gun, but I appreciate that there are other gun types.
Over all I liked it, though. Good work!
We will be working on this game later, there is multiplayer involved in our plans and ability to complitely destroy every single bit of the level - with voxels ofc :)
Thanks for feedback!
The machine gun feels pretty "normal". The shotgun speed is tricky with one, and feels fantastic with 2.
It was hard to tell sometiems when I actually got hit, so I died when I didn't expect sometimes.
The initial UI was a little be cluttered in the web version, so it took a minute to figure out how to play.
Overall a nice job, and it was a fun game!
But the resolution was broken for me (WebGL) and the start menu is quite confusing (There is a PAUSE button when the game is actually paused).
And btw - **THERE WILL BE 4-8 players MULTIPLAYER** in ths game, and every piece of level made out of **VOXELS** so you will be able to **DESTROY EVERYTHING** :)
Just read 'Future plans and updates' section up above
Menu was done in last 20 minutes so we really sory for that - but game without "pause" option is a bad idea :)
We will do some showcase with breaking level parts after weekend so be sure to follow us here! :)
I love it :D
@elouan - could you be a little bit more specific?
Maybe the sound design gets a little repetitive. Maybe add some music in future versions ? :) it would be nice to see theses graphics and mechanics put to their full potential !
Cheers :)
The collision on the platforms is a little wonky too. I kept getting stuck on the sides of objects trying to jump on top of them, and sort of studdered my way down the wall. Not game breaking, but noticable.
At one point I was pushed off the map and respawned in the most interesting of locations:

They just kept spawning and then some of them to the left kept exploding off-screen? By the time the FPS was down to about 10, the group was a giant mass of green and red squares, and I no longer had to hold down the mouse button to keep firing.
Otherwise, a great start to something much bigger, and I'm glad you already have plans in the works! Great job!
pros:
graphics, sound effects, guns, effects like death particles and ... are nice.
polish cons:
1. the yellow ground is too saturated.
2. reposition the exit button in game over screen: this is a shooting game, so it's common to click rapidly, even if the game is over, and the exit button in game over screen is in the middle of screen, so i exit the game almost 5 times(of 10).
3. music: there is no music, there is too many free sounds in souncloud and ... why it's silent?
4. there is no hint on input keys(space and mouse click) in the game.
game design cons:
in this type of games, you have 2 way to make it not boring:
- add waves and levels.
or
- make it (super) hard.
or even both.
it's a survival shooter like unity Nightmare game, with no waves, with just 1 type of enemies, with no ambient lights and feel(except sound effects), and plus it was extremely easy. in game you can even press and hold jump , and land on a place with no enemy every time you want, so it's extremely easy to survive.
so it was boring for me (it's not just your game, i get bored at most of games, mostly because repetitive or bad design)
i think you should put more work about game design, even before adding any graphics, just with boxes as player and enemies and a box as terrain, create the prototype and play it, is it fun without any graphics? for example you added a variable jumping ability, that can be a hook and unique feature that separate your game from other survival horror games, but instead it caused the game to be too easy, and ruined the game. i think a survival shooter game with limited area can not be fun without waves, but you add jumping ability as well, that caused the game design problem to become more complex, and you didn't solve it.
so in game design perspective, i think it's not well designed, it's not balanced, and it's boring.
but in general , you create this game, that looks cool and it's playable, and after adding some waves and levels and perhaps areas and enemy types, and balancing it a bit more, it will be a good and fun game. great work :D