The Last Miner by bluellama

[raw]
made by bluellama for LD 39 (COMPO)

Trapped in an asteroid, with no chance of escape, finding power is your only chance of survival.

​The caves are procedurally generated every time, so you can die exploring countless asteroids.

=Controls=

Simply move your mouse to the direction you want to go, and click to activate thrusters.

=Tips=

As well as propelling you forwards, your thrusters are both sources of light, and a tool for mining. Balance all 3 uses for maintained survival Your power drains quickly when your thrusters are active, use them sparingly Avoid bumping into walls, as they can cause you to lose your power even more quickly.

=Tools used=

Unity - Game

Visual Studio - Scripting

BFXR, Audacity, GXSCC, Abundant Music - Sound

Krita, Aseprite - Graphics

Made for Ludum Dare 39

Ratings

Overall 145th 3.65⭐ 22🧑‍⚖️
Fun 110th 3.65⭐ 22🧑‍⚖️
Innovation 87th 3.75⭐ 22🧑‍⚖️
Theme 13th 4.4⭐ 22🧑‍⚖️
Graphics 48th 4.15⭐ 22🧑‍⚖️
Audio 130th 3.45⭐ 22🧑‍⚖️
Humor 450th 1.857⭐ 16🧑‍⚖️
Mood 76th 3.667⭐ 20🧑‍⚖️
Given 21🗳️ 10🗨️

Feedback

theoddpotion
31. Jul 2017 · 18:59 UTC
Whoa! This is fantastic! The art and animation is crisp and charming. The controls are perfect. The ship feels like it has a nice weight to it. The mechanics are well thought out and implemented well. So far this has to be my favorite entry. Great pick-up-and-play ability! Great job!

Btw, what is happening when the ship goes crazy and just keeps full thrust?
🎤 bluellama
31. Jul 2017 · 19:15 UTC
@theoddpotion, Thanks!

"Btw, what is happening when the ship goes crazy and just keeps full thrust?"

Tbh, I have no idea, haven't come across that before, and can't seem to replicate it yet.
TheFlyingKeyboard
01. Aug 2017 · 22:53 UTC
Very nice retro-styled game with awesome graphics and sounds. Really nice gameplay mechanics, it is hard but easy to learn.
Egor Iv
02. Aug 2017 · 13:44 UTC
Very good) my score = 2 )
SkullPixel
02. Aug 2017 · 20:20 UTC
This is a great little game! The atmosphere was fantastic, and while the ship bounced just a little too much, it felt very good to control. Congratulations on an entry well done!
Turncoda
06. Aug 2017 · 21:19 UTC
Lots of random thoughts:

Great use of dual-purpose mechanics! Clicking moves you around, clears a path, increases light temporarily, and drains fuel. Put together with the bounciness of the ship, it certainly makes for some interesting decisionmaking. Trying to go fast by going ham on the thrusters actually ends up making you slower due to the cramped nature of the level and the bouncy-ness of the ship. Did you consider making the glow-things visible when the area is not illuminated by the player? I wonder what that would be like :thinking: After a couple of attempts I developed a technique of pinning myself against a wall in a narrow space and blasting away a big chunk of terrain. Being able to develop higher-level strats is a cool feeling! Cool menu theme, I sat there for a good minute listening to what you had put together. Very nice title screen art! Solid entry. Gonna get back to improving my high score now :joystick:
NNNIKKI
13. Aug 2017 · 19:19 UTC
Great game! Kinda reminds me of Mark Brown's video on Downwell. Did you get inspiration from him?
Dragojt
13. Aug 2017 · 19:21 UTC
It looks pretty original but I didn't get the point of the game like a HUD or something showing you your goal.
But as I said it looks so good, so nice job!
Knowledge
13. Aug 2017 · 19:57 UTC
Great game.

There is a bug: sometimes after you release mouse button thruster is still active.
I also think that music from main menu should be played thru entire game.
Blueman
13. Aug 2017 · 20:30 UTC
Very clean and polished, it's a nice a game for Ludum Dare.
icxon
13. Aug 2017 · 20:32 UTC
I've got out of memory error when flew far away out of the maze. And itch.io win download contains no Data folder so it's unplayable. Please attach it as zip-archive both exe and Data.

I love how main game mechanic works and feels. But I think it requires some progression and goals (e.g. reach poin X for N seconds, or find Z gems, or find exit, etc).

Here is my playtest:

https://www.youtube.com/watch?v=yD4W11KDXzA
Peter Jonsson
13. Aug 2017 · 20:36 UTC
I love this game. One thing that I find a bit difficult though is finding where points are.
Yetman
13. Aug 2017 · 22:07 UTC
Nice game. The art and sounds are great and the game mechanics are clever and well done. My only problem is that It depended on chances for me; in some cases I spawn with light orbs near-by and in some case I wander till dying without finding a single orb. I don't know it this how it is meant to be. Anyway, it is a good game and I enjoyed it a lot.
tjakka5
17. Aug 2017 · 14:50 UTC
the controls feel nice. Using the engine to melt off the environment can be a bit tedious because it's hard to aim while flying backwards.

The placement of the light orbs feels completely random, they should be more spread out. Maybe also more of them.
At this point you're digging into another part with no other light orb around, so you just die.

At another time you find 3 stacked right next to each other.
Some powerups would be cool to have as well. Like temporary boosts or extra mobility.

The graphics are simple and work really fell, the sound effects make it feel a bit more alive and interesting to play, although a bit of music would have been nice to have as well..
dray
17. Aug 2017 · 17:10 UTC
I like the idea, the ship is a bit too lightweight for me and avoiding walls was difficult. I wasn't able to go past 2 but i found the mechanic really interesting.
Enot487
17. Aug 2017 · 20:18 UTC
Quite an unusual game. The way of movement and the connection between visibility and energy are very interesting. But I think that there is too little open space for movement and when you try to cut your way through walls, you bump into everything. Besides, sound effects and art are pretty nice. Well done!
easy82
17. Aug 2017 · 21:48 UTC
Very cool entry! I like the music and the pacing. It's has some clever ideas like the shrinking visibility range that expands temporarly when you fire up the thruster, and the thruster making new caverns in the cave by melting rocks. Cohesive, solid game, ableit too difficult, for me at least. :) It was fun, thanks for making it! :D
HuvaaKoodia
19. Aug 2017 · 07:50 UTC
Managed to get to 16 points/power (one to one ratio, I suppose?). Using the thruster for everything is a nice piece of minimal design, but it does make mining somewhat arduous having to constantly spin the ship around.

I would try adding another functionally identical thruster to the front of the ship controlled with RMB. That might allow for some quicker/fancier moves around the asteroid as if dodging hazards and enemies *hint*, *hint*, *nudge*, *nudge*.

Quality work!