Grow Little Planet by jin47
This is my submission for Ludum Dare 38 compo with the Theme "Small World".

The goal is to explore space, destroy asteroids and collect materials to bring back to your planet to make it evolve.
To Play : Arrows : Accelerate, stabilize, rotate Space/Click : Shoot H : Toggle tuto and control display
Thanks for playing! Please do not hesitate to leave a comment.
Tool I used : - GIMP - Unity 5.6 - Bosca Ceoil (planet upgrade sound) - bxfr
Links
- GAME (WEB GL Unity): https://jin47.itch.io/ld38-grow-little-planet
- SOURCE CODE: https://bitbucket.org/JoaquimRENARD/ludumdare38_smallworld/downloads/
- TWITTER: https://twitter.com/Shadowjin47
Ratings
| Overall | 197th | 3.481⭐ | 29🧑⚖️ |
| Fun | 196th | 3.333⭐ | 29🧑⚖️ |
| Innovation | 389th | 2.778⭐ | 29🧑⚖️ |
| Theme | 108th | 3.821⭐ | 30🧑⚖️ |
| Graphics | 291th | 3.179⭐ | 30🧑⚖️ |
| Audio | 234th | 3.036⭐ | 30🧑⚖️ |
| Humor | 245th | 2.609⭐ | 25🧑⚖️ |
| Mood | 278th | 3.077⭐ | 28🧑⚖️ |
| Given | 34🗳️ | 40🗨️ |
The controls are pretty good. It was very easy to get moving with precision. And the sound effects were spot on too.
I missed some challenge though, like limited fuel for example. Without a challenge or limitation, I was just zig zaging in space (which is still pretty cool ahaha). If you plan to work on this game in the future, I advise to include some collectibles of some sort, to make the exploration a little more rewarding too.
Overall, a pretty good entry! Congratulations.
I found it pretty refreshing to just play a spaceship game where nothing was trying to kill me. No lethal collisions, no enemies, just a little ship gathering resources for its planet. Nice to see someone take the "small planet in space" trope somewhere else.
The sounds very nice too, very pleasing to the ear because it wasn't so rough like these shooty sounds tend to be. The planet upgrade sound too was played with very warm tones, and overall it just added to the pleasant feeling of the game.
Not much I can say against this one, it was just an engaging and almost meditative little thing. I thoroughly enjoyed it.
It does however lacks some challenge. But still, cool game. Congrats
Good Job!
For further development, I want to suggest few things:
* multiple levels with different planets to expand and objectives can be added
* on each level, asteroids containing various number of resources can be introduced
* after collecting resources the ship speed can be slightly decreased
* planet size bar with target size can be displayed
* ship upgrades can be introduced that could be bought with use of collected resources - for example cargo load (or can be done by buying new ship type), speed, power (will make the ship speed decrease lower after collecting resources), attack types
* after destroying an asteroid or enemy, the powerups can be introduced that could increase power, speed or attack type. There could also be a chance to gather more resources from each asteroids, that could be upgraded.
Level objectives can be for example:
* defending the planet for specific time from aliens that will try to mine its resources and decrease its size
* stabilizing the planet by increasing its size as fast as possible
Also, Thank you all for all your feedbacks!
GREAT PARTICLE SYSTEMS
Congratulations!!