Steve's Lab by tapestry
Steve has messed things up again in his laboratory. Only this time there was a large explosion and now the whole lab is burning down. His colleagues left him behind hoping to get rid of him once and for all. Help Steve escape the burning lab and live to destroy it one more day.

Controls
- WASD or Arrow keys to move.
- E or Left Click to interact with terminals and lock/unlock doors.
Instructions
- Find your way out of the laboratory.
- Keycards can unlock most doors, but some doors are only unlocked from terminals.
- Terminals won't stay open for long, so think twice before wandering off.
- Some rooms don't have an air vent, so you'll have to hold your breath.
- Don't panic.
- Also there's fire.

Hello everyone! This is our first Ludum Dare Jam entry. We managed to scramble together two breathtaking levels of our game, Steve's Lab, till the deadline.
Tools
- Unity
- GIMP
- sfxr (generated one sound effect!)
- Guitar Pro 5

Unfortunately time run out faster than expected. The theme implementation is there, kind of. There was no time left for sound effects and polishing the game. Here's the change log from the original game that was posted during the submission hour:
* Change log 1/8/2017 * * * level0 * - fixed some collision issues with a couple doors; player could not interact with those doors, making the level unbeatable. - fixed some instances where oxygen was not depleting even though rooms did not have an air vent, causing the game to not be played as intended. - fixed some graphical issues. - Increased the duration that a terminal could keep a door unlocked, since it was too low and the level was unbeatable. - fixed a couple of graphical issues. * * level1 * - fixed an issue where oxygen would deplete faster than intended. - fixed a bug where a door was not connected to a terminal.

made by:
tapestry - programming, design
devez - art, music, design
| Windows | https://www.dropbox.com/s/odunym9et1zabbt/steves_lab_bugfix.rar?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/39/steves-lab |
Ratings
| Overall | 619th | 3.053⭐ | 21🧑⚖️ |
| Fun | 587th | 2.889⭐ | 20🧑⚖️ |
| Innovation | 413th | 3.056⭐ | 20🧑⚖️ |
| Theme | 791th | 2.579⭐ | 21🧑⚖️ |
| Graphics | 320th | 3.789⭐ | 21🧑⚖️ |
| Audio | 380th | 3.056⭐ | 20🧑⚖️ |
| Humor | 398th | 2.438⭐ | 18🧑⚖️ |
| Mood | 557th | 2.944⭐ | 20🧑⚖️ |
| Given | 26🗳️ | 16🗨️ |
But I Like the game...
https://ldjam.com/events/ludum-dare/39/yet-another-exhausted-day
The main thing is that it's kind of strange to have to sort of figure out where to go and what to do given the low light levels and limited lifetime. I couldn't figure out how to get past the first level - I know that there are terminals and keycards and all this but I can't tell which doors need terminals or which door goes with which terminal or even which doors I should be trying to go through, and then I die before I can even see if a terminal I activated opened any doors.
So perhaps some sort of maps or something that could at least give a hint towards where you're supposed to go could be helpful (as long as some challenge is still there, of course).