thepyramid by Junber
Explore the depth of an egyptian pyramid but beware of traps and other kinds of Ancient Technology...
And don't let the mechanical anubis-guardian get you.
To trigger the "good end" you have to collect all five treasures in the pyramid.
Maybe talking to the NPCs will help you to solve the puzzles.
Arrow Keys / WASD to move
E / Spacebar to interact
Mouse for close ups/puzzles (Click to interact)
IF YOU HAVE PERFORMANCE ISSUES:
- Use the Post-Jam version.
- Alternatively set "Darkness" to "Bright" in the menu but that doesnt look nearly as cool.
Made in C++ with SDL, SDL_image, SDL_mixer, SDL_ttf and SDL_gfx
Junber - Programming, all sorts of stuff
NonSans - "Graphics", Game and Level Design
MarC - Music and Sound
Changes for Post-Jam:
- Incresed performance
- Increased size of player light making "realistic"-mode playable
- End-door actually emitts lights
- Dust particles dis-/appear if you change to/from Bright setting
- (Hopefully) made the hint for one puzzle more clear
- Made Torch-flickering look less shitty
- Redid all text screens without anti-aliasing to look more like the menu
- End-screen no longer sometimes ends because of previous input
- Pressing Space or E now quits puzzle mode
- You no longer see the light of torches behind walls
Have fun!
And don't let the mechanical anubis-guardian get you.
To trigger the "good end" you have to collect all five treasures in the pyramid.
Maybe talking to the NPCs will help you to solve the puzzles.
Arrow Keys / WASD to move
E / Spacebar to interact
Mouse for close ups/puzzles (Click to interact)
IF YOU HAVE PERFORMANCE ISSUES:
- Use the Post-Jam version.
- Alternatively set "Darkness" to "Bright" in the menu but that doesnt look nearly as cool.
Made in C++ with SDL, SDL_image, SDL_mixer, SDL_ttf and SDL_gfx
Junber - Programming, all sorts of stuff
NonSans - "Graphics", Game and Level Design
MarC - Music and Sound
Changes for Post-Jam:
- Incresed performance
- Increased size of player light making "realistic"-mode playable
- End-door actually emitts lights
- Dust particles dis-/appear if you change to/from Bright setting
- (Hopefully) made the hint for one puzzle more clear
- Made Torch-flickering look less shitty
- Redid all text screens without anti-aliasing to look more like the menu
- End-screen no longer sometimes ends because of previous input
- Pressing Space or E now quits puzzle mode
- You no longer see the light of torches behind walls
Have fun!
| Windows (Original) | https://www.dropbox.com/s/pq31x52lh049rya/thepyramid.zip?dl=0 |
| Windows (Post-Jam) | https://www.dropbox.com/s/r6eczj7q0z1y0h8/thepyramid%20%28Post-Jam%29.zip?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=33967 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
There is no music ingame. But I can see files in your music directory, and they are pretty good.
I do not know if my machine is the reason, but your game is very very slow. On SDL1.2, alpha treatment can be intensive, but with that resolution, even with raytraced shadows, it should not be that slow. On SDL2, if you are on GPU, it should be really fast.
Do you have programed a real time loop?
I would love to end your game, but with that speed... : /
Small nitpick: It's a good idea to name your folder something else than generic words like "Release". For people who download a lot of LD games this could be a bit inconvenient.
@Decentsauce Thanks. Fixed the name
Having an invincible nemesis like Anubis is pretty stressful, I think it was really a good idea to put this in the game. Even if he is not really dangerous if you pay attention, it creates a wonderful mood.
When I set it to bright, it finally felt smooth and nice to play, though, frankly, it didn't look very good. The effects added so, so much to the look. It's a shame it doesn't perform well enough to play properly.
You also made me feel stupid (I don't mean that in a wrong way, that's actually a very good thing in games with puzzles), I couldn't solve any of the puzzles I encountered, though I hope I could if I spent more time on it :)
It would also be nice to be able to play it fullscreen, it would probably enhance the spooky atmosphere even more.
I'm adding this to my "play again" list, great job!
P.S. Kudos for going the hard way and using SDL with C++. This game would be impressive enough if done in, say, Unity - this way you've earned imaginary bonus points from me :)
Keep up the good work! I really like the game (even though I haven't finished it :P)
Would be great to put "scarommeter" to make the player act diferently when some enemy is close to him, even a run mode
Congrats on going old-school with SDL. Most game jam games made with SDL do not have anywhere near this level of polish to them.
(gotta admit, though, these Egyptians were pretty smart, knowing how many years before Christ their pyramid has been built; they probably discovered that with their ancient technology or whatnot)
Among the things I'd like is probably a wider torch range. As it is now, if you pointed the torch in all 8 possible directions, there would be quite a few blind spots; if the cone had an angle of, I dunno, 60 degrees (45 minimum) that wouldn't be a problem, I think. Alternately, make the torch follow the light, giving full 360 degrees no matter the cone width.
Oh, also, when I reached the end screen, the game immediately recognised the "W" key I held down while leaving the pyramid, closing the game, so I had to restart. It was pretty annoying, to say the least. ^^'
@AWOL Yes there should be music... I really dont know why it didnt work for you as it seems fine for most other people. Did you maybe download the game some days ago? Because at some point a required DLL wasnt included. If that should be the case just redownload the game.
My respect on doing it with SDL. Next time you should try to use something less hard. Or may be you want some practice with it. If it's not the case try love2d, I did my first ld game with C++/SFML and it really worth the switch (for ld at least). I think you can have a wonderfull game with it.
I got the music, nice one btw. Simple but fit the great atmosphere of this game.
Average puzzles and good game overall (Great game, luv it lol! ^^)
The controle mapping currently force the player to switch between and keyboard for solving puzzles so it's imperative to have a fluid transition in both ways.
Steps are not synchronized with the speed of the hero. He seems to slide rather than walk.
It's a little to dark for playing during the day (even if I push the screen brightness to is max), especially if the player screen contain bright things in the background. You should consider a fullscreen mode.
Nice torche effect, atmosphere and puzzles.
Keep the good work !
@sdfgeoff The cintrols probably just felt slow for you because of performance issues. This should be better in the Post-Jam version
@Alphish The light cast by the player is now bigger and the end screen should no longer finish from previous input
thanks for the update :)
Just a tiny nitpick that I've noticed now - when I press Esc in the menu, I think it should resume the game, not quit it. That's the way it works in 90% of the games I know, and this concept got into my muscle memory (and I bet I'm not alone).
Thanks for the update, I hope there are more to come ;)