Mr Mayor's Energy Crisis by HuvaaKoodia

A quiet border town is about to be overwhelmed by a population surge, testing the limits of Mr Mayor's management skills and the capacity of the aging power grid.
Controls 🖱️
Use the mouse to manipulate power output sliders and assign maintenance orders.
Spacebar acts as a hotkey for ending the day and dismissing the daily newspaper.
Developer's comments :book:
A three day jam is such a treat. Loads of time for polish and even a few breaks! A fun and productive event in all.
Version log :label:
Jam 1.0.0 - 01.08.2017 03:50
Initial release
Jam 1.0.1 - 01.08.2017 15:00
Fixed some typos
Jam 1.0.2 - 03.08.2017 18:00
Fixed some more typos, tweaked effects (stronger WebGL post-effects + fixed disaster trigger)

Ratings
| Overall | 477th | 3.284⭐ | 104🧑⚖️ |
| Fun | 541th | 2.961⭐ | 104🧑⚖️ |
| Innovation | 366th | 3.147⭐ | 104🧑⚖️ |
| Theme | 124th | 3.98⭐ | 104🧑⚖️ |
| Graphics | 450th | 3.456⭐ | 105🧑⚖️ |
| Humor | 102th | 3.525⭐ | 103🧑⚖️ |
| Mood | 356th | 3.34⭐ | 102🧑⚖️ |
| Given | 200🗳️ | 199🗨️ |
The game play itself is interesting, yet a lot to read (at this hour!). But I managed to get through and survive few days.
Music fits perfectly (even though you withdrew from ratings on it), I really like it. It really feels like finished game (which is rare on Jam or Compo).
Keep up the good work.
Thanks for the words (and reading the words)!
I concur the music is amazing, but I didn't make it so receiving ratings for it would be against the spirit of the jam. I added a link to the artist's page in the description for those interested.
Loved it, at the beginning it was confusing to get what exactly I was supposed to do but once I got it it was smooth sailing from there until the reactor started leaking which was totally not my fault.
The game was very innovative tho! The first strategy game I played in this JAM. Graphics were simple but fit their purpose.
Next time I'm going make an article on the newspaper about energy saving to see if it helps the population in reducing it's power consumption!!
At some point all my plants were workin at 100% but the power was not enough, so it is impossible to win (isnt it?).
I loved the detail of the ducks in the lake :P
One of my favorite games so far!
One more thing, when i downloaded windows version i got error 'Unable To Load Mono' maybe it's because of build version. Luckily there is web version of the game.
PS: i enjoyed clicking on the ducks
**Positive stuff :**
- The funky music that fit the 70's mood
- The bits of humor
**Negative stuff :**
- The fact that you can't slide the power bar to get a more precise management
Other than that it was a nice experience, i didnt last that long and got fired, but hey, at least when there were no news i got a kitten, and i avoided a total nuclear apocalypse XD
I liked the newspaper as feedback mechanism but the font seemed kind of blurry to me.
I did not really get the purpose on this one, maybe because I'm not into management games.
-m
Clear and interesting.
All fits together really nice!
Ducks are good)
:metal: **Overall: 5**
I really enjoyed this game, if I'm digging my mind to find improvement, I would allow the mouse wheel to control the % of use of different power plant. Clicking on the progress bars feel hard to me.
Congratulation!
It really is frustrating that no matter how you try to compensate with different sources of power in this case, popularity will always decline and people will never be happy. It is just an impossible task!
These kinds of games that reflects reality in such an accurate way really gets me. This game certainly got my attention and I'm very impressed by the amount of content.
Just having some tips on how to play the game in the beginning could have helped though because a lot of people including me don't read the description of games because we are so eager to play the actual game. Having a short text that tells the player to adjust the sliders to change power output and how it affects the popularity would have been really helpful!
Excellent job!
In my projects I tend to emphasise exploring a believable/consistent world over mastering skills and beating challenges. I'm not big into developing games or puzzles as *winning* and *losing* really aren't that important. What happens is important; seeing your actions change the world however small those changes might be.
Failing creates changes too, simply not the kind you might want right now. In this case it is possible to power through the energy crisis, but you always take a bit of flak from something in the end. It is failures in the beginning which mess things up in the long run and cause massive calamities.
I didn't put in a tutorial as I wanted to see how people fare with gradually increasing complexity one mechanic (and one input) at a time. There are only three concepts in all (power output, maintenance, public outcry) and it seems most people get them at some point on the first play-through. In a longer project I would put in some subtle hints though.
I found the music a bit annoying at first (maybe it's a bit much at first?), but it eventually grew on me. XD I would say overall it fits really well.
I don't think there's too much to write regarding graphics - they work well. I loved seeing the eagle, the rubber ducks, and the graphical effects for using more of certain power types.
Sometimes the negative events (like nuclear plant or lake polution troubles) don't have a clear trigger. Is it random? Is it intentional?
I saw in the changelog that you have a few effect tweaks. Caution might be warranted there, because as far as I know only bugfixes are allowed. In the interests of full transparency you might want to clarify what exactly was tweaked (perhaps graphical effects?). :-)
Overall great game, was a lot of fun figuring out. :-)
Thanks!
The Nuclear events are indeed random. The chance for a nuclear meltdown, for instance, starts at 0% and once the condition of the plant falls below 40% the chance starts to rise rapidly, hitting 100% when the condition becomes 0.
The lake condition simply gets worse and worse as long as you are running the coal plant at a high output level.
I made the camera post effects (for the nuclear events) in the WebGL version stronger as they were not showing up as well as in the Win version. I also fixed an effect trigger for one of the disasters which didn't trigger at all. *Nothing illegal*, as Mr Mayor would have said.
It seems very hard to reach few weeks has the population keep growing and problems keep happening.
Anyway, that's very cool, well done :thumbsup:
Do I detect A Radiohead line in that music? I'm pretty sure I heard a few more things I recognized but I can't quite put my finger on them.
Ah okay! That makes sense. I was getting a bit confused at how the nuclear plant was not consistently reliable/unreliable.
I didn't mean to suggest that there were *illegal* activities of the sort. I figured it was probably along the lines of what you said, though my wording could probably have been a bit better. I just thought the text description should probably be more clear to ease any such worries.
And I should have added a :wink: somewhere in there. All is good under the sun.
I can't find any negatives, the idea was brilliant making you choose between popularity and crowd, and balance these two things together, the music was enjoyable and fitting, the details were nice (like the eagle showing up and the duck actually having a sound when clicked!) and I really enjoyed playing it! Well done! :smile:
Overall I quite like it... like you said, I think I recognize those ducks from somewhere...
The humorous newspaper adds a lot to the game, not just as throwaway jokes, but as something that makes the town feel slightly more alive.
I had nuclear meltdown on April 31st.
The game had a nice amount of simultaneous elements to juggle. The trade-off between closing down the various generators repairs vs. balancing the risk of negative events happening, and still having sufficient power, created a lot of interesting decisions. It was not entirely clear from the UI that repairs could sometimes take several turns, and that you could actually suspend repairs before they were done. I discovered that last fact by accident (which probably saved me from being fired). The decision making was tense.
The newspaper was an elegant way to present the introduction, the progress between the turns, and to introduce new game elements as they appeared. Especially with the entertaining writing style!
All in all, it was a great game!
I propose that future measurement of approval rating, is done using a new **kitten-news per month** metric.
On an unrelated note, it was nice to see that Ducky MacDuck came back okay from the tour. As a newly minted celebrity, perhaps he can replace Mr. Mayor when the approval rating hits the floor ;-)
>Skilled mayor wanted,
>to manage our power grid!
>Not an easy task...
Thanks for the entertaining review!
Ducks live in a state of uncertain flux. Did Ducky get on the tour? Did Gonan survive the lake pollution? Nonetheless they are bound by fate to reappear and affect our tri-monthly lives in mysterious ways. This is the prophecy of the Blackout cult.
@galaxstudios
An awfully familiar comment.
You might save time by smushing together comments, but it sure won't make you a better developer. Get your priorities straight.
The graphics are fine, simple 3D art but with a love for detail.
The music is really cool, nice tune to listen to. Also a nice detail that the ducks quack when you click them :-)
Overall a good looking (and sounding) game but the game play is not really for me. Anyway, I know how hard it is to create a game in 72 hours so big up for that, keep up the good work!
Really did like the mostly flat polygon look and the simplicity of things in the game. Despite the simplicity, properly managing the power resources was quite challenging and it's nice to think about the consequences too!
Goos job! ;)