Sacrifice by lou_untitled
Do you want to sacrifice dozens of human being just for the prosperity of a population?
Sacrifice is a management game where you are in charge of the development of a population settled on a lonely island. In order to do it you will be able to place different buildings, each one of them comes with different perks, but be careful, your life is currency.
How long would you be able to survive ?

Instructions
The aim of this game is to survive the longest time and gather a harvest a maximum of... "currency"
To do that, you can build different kind of building, with different cost:
- Field: They are pretty important since they allow you to feed your people, nevertheless, besides costing you men, they will also increase the death rate of your people. They are nevertheless a key to survival in order to avoid starvation
- Hospital: Their main aim is to drop down death rate of your people, but their prices require a important... sacrifice
- House: They obviously extend your people capacity, and modify a little death rates.
- School: Thanks to these buildings, you can save some currency! They will decrease the price of building, as well as changing a wee bit death rates
Bug fixes
After the release, we figured out that the properties of the different building were way too hard
and made the game unplayable as @liauj kindly pointed it out.
We took the liberty to apply a patch of these value only (commit info as proof)
Potential Additional features :
- Random Events
- More Buildings
- Building level up
- Interaction with your people
- Procedural Island creation
- Sailing across the seas towards new Islands
- Birds and additional animations
- Sound Effects
- UI Rework
Used tools & resources
- Unity & Visual Studio
- Font used: Retron2000
- Sound Effect: Soundsnap
- Copyright free music from Renebreitbart
Ratings
| Given | 3🗳️ | 5🗨️ |
It's possible I'm really bad at the game, but I never figured out how to survive longer than a few minutes. That art looks absolutely gorgeous, but that might be all the game has going for it for now.
We just pushed a little patched to bring it back playable, as well as some instruction!
The game was pretty relaxing, after the initial panic of starting everyone dying at the start before I even built anything, maybe a little bit of warm up time to let you build some buildings before the bodies start piling up?
I liked the chill music (although it's a very stark contrast between that and "EVERYONE IS DYING OF DISEASE" haha
There's a few little touches that really added to it, like the dynamic grass that disappears when you place buildings
My only critique (which is a very minor one, give it being a game jam) is that after the initial set up, once your population is stable, it seems almost impossible to lose. However with the extra features you've suggested in the description it could turn into a very nice little management game.
This was fun, thank you!
Also it would be nice to see the actual modifiers, rates etc so I see the status of population and know on what I should put more focus.
The game is really nice, just hanging back and relaxing while you watch your little island grow larger and larger is really satisfying! It's understandable that there isn't much to do once your population is stable, there just needs to be more features (and more features requires more time). If you guys continue with adding more features, I'd definitely be down to play this more. Great god-games are something of a rarity these days, I think the last semi-popular indie title went down in flames due to developer laziness.