WeAreTheAntidote by Mowztouch
3rd jam completed. Woooooooooh. I never tried to make simulation games before. So This is a simulation of control of world surpopulation, as, you know, we're running out of space. You can use all kinds of tools: prevention, mass sterilisation, drugs, chemicals... usual stuff. I hope you'll like. No sound so keep your playlist active :)

MoveCamera : wasd / arrows. Begin by investing in Research (bottom left). The more you invest, the faster your level grows. These levels are required to unlock new tools. When you select a country, a HUD appears, all the unlocked tools will be displayed. Click Launch button to begin. Advanced levels tools are far more effective than the first one, as you can imagine :)
Year 2050, Humanity enters a crictical phase. Natural ressources are being depleted, and the consequencies of the global Warming are visibles. World population still grows. The more they are, the faster the end will come. Your new job is consists in resolving the problem of surpopulation. You’ll have all the usual tools. Don’t forget, we work for their own good. We regulate their developpement. And that’s good for everyone. This planet is sick with so much humans. We Are The Antidote!
If you got lags with web build, try the Win build ;) So far i did not found out the cause, as i did not managed to reprocduce it inside Unity.
Thanks for playing! Leave a comment, i'll play your game ;)
Ratings
| Overall | 1040th | 2.951⭐ | 63🧑⚖️ |
| Fun | 1119th | 2.619⭐ | 61🧑⚖️ |
| Innovation | 594th | 3.169⭐ | 61🧑⚖️ |
| Theme | 249th | 3.898⭐ | 61🧑⚖️ |
| Graphics | 583th | 3.459⭐ | 63🧑⚖️ |
| Humor | 502th | 2.777⭐ | 58🧑⚖️ |
| Mood | 800th | 2.877⭐ | 59🧑⚖️ |
| Given | 57🗳️ | 61🗨️ |
You should make a clean design for UI, the interface is a bit saturated.
Good concept and nice sense of humor tho.
1. Capital was very buggy, several times I had negative value or NaN, and I could even still buy things.
2. The way you launch "projects" isn't explained very well, and it took me a bit to realize I needed to select and item to do anything.
3. The UI is VERY cluttered, I had a very hard time keeping track of what was going on and many things didn't even seem important, a less patient player would just quit and move on.
Great Idea though!
I like how many Americas there area
@gareththedestro @mutskun @ezra-lafleur Thanks for the review ! I added a win build, which won't lag.
I don't relly know what causes the lag in WebGL. seems to be linked to GarbageCollection, but I can't reproduce the bug inisde Unity. Anyway, there are still many bugs, and the code is not so clear x)
@cepeka @fizzpowmike1 @gus-the-shark @angela-k @kajetan-andrzejak @gautstafr @veilastrum Thanks for the review :) If i had more time, or if i continue the dev, i'll add some sort of tutorial mode, with basic mechanics explained steps by steps, and i'll add more visual response to the player actions.
@shane-hayes woooooh really nice spot, i didn't found out this bug x) Many others should have experimented it and should have not understood why. Thank you for the review :)
@All so far i don't know if i'll take time to continue the dev, but thanks for playing !
@diego-manarim Thank you! yeah if i continue the dev, i'll add some step by step tutorial :)
@roman-petrov Haha i did'nt heard about Plague Inc. I'm gonna try it :) Thank you! Of course, if i continue the dev, i'll add some tutorial.
@t8kk Great thank you for your review :) It makes me want to continue the dev, i'll try Plague Inc. as it seems to be a pretty fun world sim :)
So far, the more you evolve your researches, the more weapons you have to control the population when selecting a country.
But, so far nothing is really balanced x)
@barondzines Thank you for the review, yeah, the main goal is to control surpopulation by any way possible. If i continue the dev, i'll add some step by step tutorial to get used with the UI.
I also noticed the WebGL build gets very slow as more and more humans spawn in, although i found the windows version to be just fine.