Beat The Narrator! by CursedEmbassy
*USE HEADPHONES! (Audio needs work) With a lot of issues in the end, including my hard drive crashing, and refusing to boot, we managed to recover the files. A few things we didn't manage to finish, but at least we managed to upload something! Here's the catch, this is very mature language in this game, so viewers discretion is advised!
We used Platformer and Audible novel. (We tried lol) How to play: you move with A and D, jump with space and Escape to pause. (I didn't manage to remove the testing functions, so you can reload as much as you want with R, and kill yourself with L if you get stuck. Get over long gaps: Some of the gaps may be hard to get over. If you do a normal jump once, wait half a sec or so, then jump again while still in mid air, then that should do the trick >.O
To do: add enemies add menu things, like credits and how to play. add crates and seagulls, and one NPC.
NOTE: EVERYTHING is created from scratch! even the music! We hope you enjoy this game! Glitches are to be expected, and we are aware of a few of them. (I need to reinstall windows. then I will add the missing things and fix bugs!

Endings: (SPOILERS)
1: Ignore the narrator in the main menu.
2: Don't play the game in the beginning.
2,5: Mute the narrator when he's talking.
3: Play while he's talking.
UPDATE: We think this game could be a fun one, so we're working on porting it to mobile! Let us know in the comment if you have an idea for that! (This is optional) We'll add your name in the credits! C:
| Windows | https://drive.google.com/open?id=12ixO0STVhhhyUbRfv9vhrGv-xxMGf9Q1 |
| Original URL | https://ldjam.com/events/ludum-dare/41/beat-the-narrator |
Ratings
| Overall | 1109th | 2.776⭐ | 31🧑⚖️ |
| Fun | 1113th | 2.552⭐ | 31🧑⚖️ |
| Innovation | 914th | 2.948⭐ | 31🧑⚖️ |
| Theme | 1033th | 2.879⭐ | 31🧑⚖️ |
| Graphics | 595th | 3.466⭐ | 31🧑⚖️ |
| Audio | 699th | 2.589⭐ | 30🧑⚖️ |
| Humor | 455th | 3.096⭐ | 28🧑⚖️ |
| Mood | 772th | 3.056⭐ | 29🧑⚖️ |
| Given | 41🗳️ | 24🗨️ |
Things I liked:
* The hand-drawn art style was fantastic. Lucas character art was a special highlight, and you have a cool way of drawing clouds.
* I had fun discovering the jump mechanics on my own. Actually I don't think you did a bad job avoiding bugs at all - the whole thing worked better than many platformers I've played.
* The music, too, was pretty good even on a short loop. Music is usually my "thing" but it definitely added to the mood of this one.
Things that were ok
* Low brow humor, profanity, etc ... kinda felt cringey like a bad stand up comedy gig in parts, but it also added to the mood a lot.
* Random jump-cuts and loss conditions (press enter to lose?) sort of added to the humor, but the whole thing basically screamed "I'm bitter about Lucas" to me. In which case, if this was a humor thing, a slightly better option might have been something like: choose how you want to die (choice of various insane methods to kill the onscreen character). The way it worked out - especially since (AFAIK) the game has no win condition - it's weird.
Ideas for next time
* A visual novel is VISUAL, not audible. Cool story but it was entirely told through narration, not graphics.
* Try pacing the game so the first jump is not the hardest one. Make the first challenge a player encounters super easy and the last one near-impossible.
* Platformer sound effects are pretty much a must. Even a short jump sound is helpful.
All that said, nice work! Very cool to know that everything was made from scratch!
Hope you recovered everything else on your computer okay, sounds like that super sucked.
If you haven't or don't know about it then check out the Big Lez Show on YouTube and you will see what I mean :)
The gun controls are a bit confusing and the audio can sometimes lag or clip with the intro audio if you die in the middle of narrator talking in game.
Other than that I loved it, up the good work :))
If you could do me the honors of reviewing my game that would be awesome :))
https://ldjam.com/events/ludum-dare/41/sam
- after 30 seconds or so, the narrator would get extremely quiet and I couldn't understand a thing
- shortly after, the game got stuck for a few seconds, after which I think I was beneath the floor, and could only kill myself
It does seem like a fun idea though, and the art style is nice. The general tone of the game too is quite nifty. I think I'd like to see a full playthrough video.
Also, sometimes the audio became unexpectedly loud, but I suppose you can always finetune that later. Good work!
Had some things like others had - music would drown out the narrator a bit.
Also the game starts in windowed mode but is bigger than the screen so when I got up to the part for 'press enter to die', I couldn't see the follow since my task bar covered it. Pressing alt-enter to go fullscreen just resulted in a black window.
I also like the idea of mixing the character progression with the Narrator.
That's a a good amount of content for a weekend! Great work!