Alpaca's Redemption by Oceanosaurus

The Mighty Alpaca warrior fought well during the war, but also caused great suffering. It's time for redemption!
Alpaca can jump, dash, climb, swing and even change gravity, but all of this abilities must be offered one by one as a sacrifice to the Alpaca Gods in the Alpos Tower.
Clear a level, chose which ability you want to sacrifice to the gods and keep going. No matter which abilities you sacrifice, you will always be able to clear the next level... with some dexterity!

* Best played with a joystick! * (Most controllers are supported) Be sure to try all the abilities in the training room!
Get to the end of the game to reveal the thrilling ending! Will alpaca achieve its sought-after redemption? ;)

* In which order did you sacrifice your abilities? * Please let us know what you thought of the game! :smile:
Alpaca's Redemption is a Ludum Dare 43 game made by * a 2 person team * Javier Peña (Programming) & David Jaumandreu (Game Design, Graphics). Featuring royalty-free music by Kevin MacLeod.
Available on HTML5, Win & Mac. Please download it for better joystick compatibility.
Ratings
| Overall | 13th | 4.319⭐ | 60🧑⚖️ |
| Fun | 22th | 4.164⭐ | 60🧑⚖️ |
| Innovation | 43th | 4.009⭐ | 60🧑⚖️ |
| Theme | 59th | 4.25⭐ | 60🧑⚖️ |
| Graphics | 102th | 4.319⭐ | 60🧑⚖️ |
| Humor | 105th | 3.836⭐ | 57🧑⚖️ |
| Mood | 87th | 3.991⭐ | 59🧑⚖️ |
| Given | 31🗳️ | 48🗨️ |
In my opinion the controls could have been improved by not choosing a line of keys but rather keys which are closer to each other. But it's not really that big of an issue. Overall it's still a great entry!
Congratulations on your game!
Great Job!

@dudum-lare @lerpish many thanks for sharing with us the sacrifice order, it's really cool to get to know how people made their progress :smiley:

I have minor quibbles about it, though. The main would be the hook, which just feels iffy. I did another run just to focus on it and it mostly felt like cheesing the game with collision artifacts.

My only other gripes are the collisions and the inability to restart and/or quit the game (after finishing it) and better yet, resetting levels. The 2 are slightly linked as in my first run I got screwed over by a collision (got pushed down by the rightmost red platform in the screenshot) and I had to restart.

Also, on one of the levels I clipped through a platform, but that was just funny more than anything else and maybe even a secret ability of the protagonist :wink:

I really hope someone speedruns it. I'd love to see the optimal strats...
Simply put, this's my favourite entry so far. :two_hearts:
My sacrifice order was:
Hook -> Climb Walls -> Gravity Change -> Dash -> Jump
I guess I was loyal to the traditional jump hahah
After the last level I wanted to try if it were possible to do all the levels with no ability. Sadly already at level 2, it is not working. I would have actually liked it, if it were possible but just really implausible and difficult...^^ (but maybe it would also make it too easy with the abilities?!?)
Only thing that annoyed me a bit was the collision. As somebody already mentioned, I also died sometimes because of platforms moving through me and then pushing me to my death...
@arnau: I got rid of the jump as the first thing. :D I mean if you have all these amazing abilities who needs to jump?
Great stuff.

"swing, ..." Wait
"and even change gravity..." What the
On a more serious note, great take on the theme, i think you did a great work designing the levels :) The game is very cute and for some reason the climbing sfx made me laugh haha. Good job guys.
Well, I just learned never to trust Alpaca Gods again. This was a really nice and polished platformer, and the way you give-out your powers kind of mixes it in into a platformer-puzzler, having to figure out how to adapt the loss of your powers with the different elevators, spikes and platforms around the level.
I was originally worried about giving out some of the powers in a less natural in the fear that the levels would become harder without some specific power-ups, but honestly felt that all of the levels were pretty balanced and chill even when you lose all of your stuff. Levels felt just as challenging with all powers as they did with no powers. It really showcases some great level design skills! (I made a second run specifically to test that theory down, trading a different set of powers-up as I went, and found the flow to be just as great.)
The presentation was also really clean with the pixel-art being phenomenal. The controls felt tight even when playing on controller, sans for one or two issues where I suddenly dropped off a wall when climbing it. Just a minor annoyance, but nothing that deteriorated the experience in any way.
On [behalf of our team](https://twitter.com/WhalesAndGames), thank you for this alpaca-powered entry! It felt great overall and I'm glad I had a chance at playing it! :whale:
Didn't see the ending coming Lol
My sacrifice order was: gravity change,Hook,Dash,Climbing,Jumping
Decided to sacrifice jump first as I felt like that would be pretty uncommon! My order was Jump, Gravity Change, Hook, Dash, Climb Walls.
Great replay value for this one too! And the alpaca is really cute :3
Minor request would be to make levels more challenging and at first (at least literally the first one) to make people use all of the abilities. Game doesn't get challenging till you have 2 abilities left, and first 2 sacrifices I've just gotten rid of the abilities I haven't used at all (that would be gravity change and hook)
Too bad I get stuck before what seems to be the last level, by sacrificing gravity change while in reverse gravity XD