Sky Roads by BloodJohn
WebGL: https://goo.gl/IPrfhn
You - the chief road Builder in the candy Kingdom! Build roads to unite the city into a single network. The shorter road between the houses - the more profit.
- Each turn of the game, road is built up one cell.
- Each bridge is worth some money (up to 6 bridges per cell)
- Cell types: meadow - 1, forest - 2, mountain - 3, empty - 4 coins for each bridge.
- Each city trades with every: the shorter between the road, the higher the profit.
- City on the neighboring cells is already connected.
- Part of the profits goes to the maintenance of already constructed roads.
- How many levels can you go?
WebGL: https://goo.gl/IPrfhn

| Original URL | https://ldjam.com/events/ludum-dare/38/sky-roads |
Ratings
| Overall | 508th | 3.15⭐ | 22🧑⚖️ |
| Fun | 387th | 3.15⭐ | 22🧑⚖️ |
| Innovation | 473th | 2.95⭐ | 22🧑⚖️ |
| Theme | 429th | 3.35⭐ | 22🧑⚖️ |
| Graphics | 230th | 3.9⭐ | 22🧑⚖️ |
| Audio | 232th | 3.35⭐ | 22🧑⚖️ |
| Humor | 612th | 1.941⭐ | 19🧑⚖️ |
| Mood | 308th | 3.368⭐ | 21🧑⚖️ |
| Given | 17🗳️ | 14🗨️ |
8/10!
You have a very awesome, simple, core game here. I really enjoyed myself with it, and I think it would do very well on Mobile.
In particular I found the city revenue rule counterintuitive. What I figured out is that each pair of cities that is connected yields a small fraction of a coin. Then, the total revenue is rounded to an integer. Each city you connect adds up to all the already connected cities, so revenue grows nonlinearly. Adjacent cities are already connected (it's helpful to mention this in the manual). The trick to winning is to get a revenue above 1, then watch your reserves grow as you lay cheap roads and stay in the level as long as possible.