Minigulf Gods by Joror
As one of the Gods of the Gulf, you seek worshipers... for glory... and to defeat other Gods of course!
Part God-game, part Mini-golf game.
ALERT FOR AUDIO!
* --- A chrome update broke the audio for the webplayer - please press the big 'unmute' button in the bottom right --- *

Activities
- Find new floating island for your worshipers
- Pling your islands where they may
- Surf the Gulf currents
- Exterminate Vampire Bats
- Defeat your Gulf God nemesis: The Fire Demon!
Controls
- Hold an drag from any of your worshipers' islands to propel the away!
- You can only apply wind on islands with your worshipers (white letters)
- Your wind power varies the longer you hold on
| HTML5 (web) | http://yarr.me/ludum-dare/ld41/webgl |
| Windows | http://yarr.me/ludum-dare/ld41/windows/MinigulfGodsLudumDare41.zip |
| Original URL | https://ldjam.com/events/ludum-dare/41/minigulf-gods |
Ratings
| Overall | 627th | 3.414⭐ | 31🧑⚖️ |
| Fun | 569th | 3.317⭐ | 32🧑⚖️ |
| Innovation | 456th | 3.517⭐ | 32🧑⚖️ |
| Theme | 643th | 3.533⭐ | 32🧑⚖️ |
| Graphics | 754th | 3.2⭐ | 32🧑⚖️ |
| Humor | 461th | 3.093⭐ | 29🧑⚖️ |
| Mood | 625th | 3.241⭐ | 31🧑⚖️ |
| Given | 48🗳️ | 39🗨️ |
Anyway, cool game. Oceans and islands always make me happy :slight_smile:
Music and sounds are great! It really sets that 'dawn of Civ.' mood.
I think the golfing part works well, and pretty smooth. When you 'hurt' the islands, it always feels like it wasn't the games fault, but mine. I even somewhat like that when you prepare to 'strike' (blow?) it doesn't hold forever, but slowly removes force again. It feels like you're holding your breath. On the other hand, I don't think that's explained anywhere.
Occasionally, I golfed one of the islands behind the top explanation box, so I couldn't click them.
I like the art/animation as well, like the subtle 'rewind time' effect and the nice polished buttons with the slight light effect. Little touches like that, as well as the exposition really help to make it all very polished.
The other 'half' of the game, the strategy... While it shakes up the golf enough to feel fresh, I don't think it gets complex enough here to really shine. Only the demon-map at the end requires any strategy, and I found that the best way was just to attack with all three at once.
Also, I can **sea** the pun in the title. I guess, if this played out under-water instead of on top of it, you'd have called this _'Snook-er'_? :wink:
(P.S. It might be that the term 'Primitive' is a bit of a loaded word in English, but I'm not even sure if that applies to the current context. It's just so you know, in case someone just posts a one word comment without explaining themselves, again, like last time :stuck_out_tongue:)
(P.P.S. Don't forget to rate!)
Well done!
There was no sound for me, I guess you've fallen foul of the same Chrome update issue as I have.
feedback recap: starting out I didn't know which island to control. I had a great time playing your game!
Main thing is that the mechanics are solid. You have a good base to expand on this and add more polish and shine.
Congrats!
I like the art of this game. I really love how you did your water. The texture looks great and the slow movement of it is nice. The water currents are very clear and intuitive, but still in a fairly subtle way. They still look like they belong like they're just markings on a map.
The music and sound effects really fit with the tribal island theme.
I've played the last mission a couple times and finally beat it without getting -7000 points. I feel like I'm still a little confused on what I'm supposed to do. I feel like if I send my archer islands in to attack the volcano, they just die and I lose. It seems like it's just easier to attack the small islands, put 1 villager on them so I can control them and then try to fire them at the volcano for damage. I suppose what I'm most confused about is how the villagers swap islands. It seems to be a max of 1 villager on the small islands and when the 2 archer islands are nearby, they share villagers. When the archer island goes near the non archer island, they steal all the people. So the time I got a good score, I just went and stole the one island, packed it onto my archer island, then flung my 2 archer islands at the volcano.
I appreciated the attention given to the lore and in general the holistic nature of the game which made it all feel very cohesive; I think there is some potential for some cool Osmos-style strategy and puzzle-type scenarios with the islands and villager weapons and all, though it all felt pretty underdeveloped (again, understandable since you only have 3 scenarios!).
Overall great job for LD! Also I lol'ed at your silly yet effective solution for getting around the Chrome audio issue in Chrome 66, hahaha.