S:C:U:M - The AutoVore Division by WFMG
Welcome, future employee of the S.C.U.M.! You are here because you want to learn how to build a better and brighter future for yourself by becoming an employee at our AutoVore division!
This interactive tutorial and critical evaluation of your skills will help you get to grips with the process and earn you some sweet Skicholeans in the process! Remember: The more AutoVore you produce, the more Skicholeans you will earn, and if you run out, well, you better pray to His Leafy Highness that wherever you're going is a good place.
Gameplay description:
It is your job to produce AutoVore with the factory and raw produce at your disposal! This is a critical evaluation of your skills and you better hope you pass! Remember: Your life is currency, so if you run out of Skicholeans, you get to meet face-to-face with the almighty Leaf Above!
Controls:
Movement: W and D, Left and Right Arrow Keys, or Left Controller Joystick.
Interaction: Clicking (there is some touch support)
Background Info:
This game was produced by me and me alone over the course of 72 hours for the Ludum Dare 44 game development competition. It is my fourth entry and I am very proud of it. It has some little issues here and there as all of these games do: For example, I forgot to make a 3D model for the final, packaged form of AutoVore, but the game works the same anyway.

Ratings
| Given | 16🗳️ | 18🗨️ |
...of St. Paddy's Day. :stuck_out_tongue:
But the author's humor is really entertaining. So don't go with my comment and give this game a try, and a better rating!
Hoping that a second try will bring out the best as nobody else reported these glitches.
Anyway, thanks for playing and rating my game!
The game missed music, some polish and the *core* of the gameplay. It took me a lot of time to figure it out, but when I did, the game wasn't really that fun. I definitely liked the sound, art (colors need improvement though) and the initial concept.
I understand the reason for this - you ran out of time. This game feels generally unfinished. However, I definitely liked what you made and definitely think it would be very fun to play if you polish it up and improve the gameplay and the overall game feel.
You have little interaction but a lot more fun than you should have by pressing those buttons.
But yea, it's a short raw experience to me but still very enjoyable, and the quality of the recording of your voice is pretty good for something that was done in such little time.
I'm glad you are proud of this entry, you should be !
Add some variation to the slug sounds, and feedback (visual and sound) upon clicking above them... there's no much challenge on the gate itself, maybe you should add more interactions accross every system/room or challenge the user to spot and remove deffective outputs within the production line.
@borys @ivan-garcia-filho It's true that the game is too easy and that's something I regret, but I can at least tell you why it happened. The time was about 2:53 AM local time on the final day. I was almost done with the game, but I had about 7 minutes to do 7 different things, and so I had to compromise. In my tiredness, I set it to give you S300 for every single piece of AutoVore while the only three pieces of machinery that I had time to make interactable only drew S10 per second and only rarely needed to be on.
Just as with the rest of these suggested features, if it weren't for the 72 hour time limit, I would have added these things, and I like to think I've learned from this and made myself a better game developer for it, just like with every other LD I've done. There is actually a reaction sound on the Honder when you click on them. They pant. It might not be very loud to you, I'm not sure.
Thanks to all of you for playing and rating my game!