The devil works in an open space by Greet

Scenario
No one know what awaits you at the end of life.
One day, a man was brave enough to face the devil ...
He fell into the abyss, down towards the deepest lands of unknown hell. He was ready to do anything to come back to life and prove the world he was not just another loser.
The devil was a player, he offered him a contract to save his life, but the counterpart was huge.
The man would be continuously losing his life energy, and had to kill creatures or transform objects into energy.
The man accepted this strange pact, and then the devil started to laugh diabolically !
“Hahaha, run you fool ! Run for your miserable life !”
Description
The game “The devil works in an open space” is a Beat'em all game in which you control a brave man transformed into demon that will fight to save his life.
You are slowly losing energy, and you have to destroy objects and enemies to regenerate it.
Run to the door to escape the evil room.



Staff - Les 3 Cuisses
Graphic Team:
Quentin DONNAINT
Atom “atom” MATTELAER
Dev Team:
Grégoire “Greet” DUFLO
Olivier “Zessirb” BRISSEZ
Hugo “Raiponz” BEAUCAMPS
Other Team:
Maximilien PLUCHARD
How to play
W - Move up
A - Move left
S - Move down
D - Move right
Left Clic - Fast attack (stop after one hit)
Right Clic - Slow and strong attack (destroy everything on its way)
Credit Music : Gigantic Desire
Game created with 171 commit using Collab
Ratings
| Overall | 649th | 3.024⭐ | 44🧑⚖️ |
| Fun | 620th | 2.833⭐ | 44🧑⚖️ |
| Innovation | 736th | 2.476⭐ | 44🧑⚖️ |
| Theme | 679th | 3.048⭐ | 44🧑⚖️ |
| Graphics | 183th | 4.116⭐ | 45🧑⚖️ |
| Audio | 398th | 3⭐ | 21🧑⚖️ |
| Humor | 245th | 2.875⭐ | 42🧑⚖️ |
| Given | 68🗳️ | 5🗨️ |
But i have some problem with the design of the game
The demon see his life decrease with time, and the player have to destroy object and blue demon to stay alive, by increasing the life gauge.
The problem is that you must implement spawn of blue demon ! because if you will them all, you don't have any difficulty to won points. You shall reward killing a blue with more points too.
And implement a score limit to finish a room, because i trully can walk to the door and ending the game :p
and you shall b carefull with the A.I because it never stop when collide with the player, and then it push me out of the area :

I'd prefer more dynamic gameplay, but this one is okay too.
Thanks for the game!
The game isn't very replayable since once you know the exit and win you know exactly what you needd to know afterwards.
Still ... I had lots of fun playing it and what I did see I liked a lot. Congratz
Sometimes the music get stuck and it makes a weird sound. And you can pass the game by only destroying the furniture and not fighting with the other demons so maybe you must put a counter or something that challenges you to kill them xD
Edit: Ok, didn't realize you were supposed to punch stuff to regenerate power. That was a bit counterintuitive. Would be great with better controls and some sound FX.
* player attacks are way too slow
* there is no any hit-reaction when your attack connects (a simple flash/particles will do)
* enemy doesn't seem to react to your successful attack (hit-stun would be nice)
* fast and strong attack doesn't really feel any different
Visuals are really nice though -- that's why I'm so critical about combat :)
- Background Music
- 3D Models / Art
What can improve:
- Sound Effects Feedback
- Difficulty
Good Job! :thumbsup:
Also i've been confused at first with the score and the energy bar, i thought that my score was the energy left for me, maybe you should seperate the two infos a bit more:)