Adventure of temple by Querk

[raw]
made by Querk for LD 40 (COMPO)

Hi , this is my game :)


Technical:

  • in linux open in terminal and install libsfml-dev

  • minimal window size: 1024x768; recommended window size: 1280x720; maximal window size: infinity x infinity; in console wirte: " width [space] height "

  • I know , that score doesn't work , but i didn't have more time :D

  • in 1 of 1000 games , the game is crash :P [i didn't time to repeat this :( ]

Ratings

Overall 566th 2.92⭐ 27🧑‍⚖️
Fun 577th 2.75⭐ 26🧑‍⚖️
Innovation 608th 2.438⭐ 26🧑‍⚖️
Theme 630th 2.583⭐ 26🧑‍⚖️
Graphics 348th 3.26⭐ 27🧑‍⚖️
Given 38🗳️ 26🗨️

Feedback

FinalForeach
05. Dec 2017 · 00:27 UTC
I needed to install libsfml-dev to run this (Linux).
Graphics are quite good.
Philippe
23. Dec 2017 · 12:26 UTC
This game is great! I wish you had rated more games so that more people would play this game.

I played the Windows version. There are a couple of things to note. The **Adventure of temple.exe** link will not work. Open up the **game** folder and run ld40.exe. When the command line shows up, type in the width first, then hit **Enter**. It will move onto the next line. You can then type in the height and hit **Enter** again. I had to try a few variations to make it work.

Gameplay wise, I had some trouble doing quick movements. I would try to quickly turn around and swing, but sometimes it swung in a different direction than I wanted it to. I liked the random arenas, but I felt like I never got a chance to explore them. All the enemies walk to the player so the player doesn't have to move far.
ProdigalSon
27. Dec 2017 · 02:06 UTC
This game is cute with its hand drawn aesthetics and simple (but effective) animations. Nicely done, however, like the previous comment, it is not easily accessible and takes a bit to get running. Perhaps that's the main reason why the votes are so low. Sad, because this game, especially being a compo, is nice.
TheMonsterFromTheDeep
27. Dec 2017 · 06:08 UTC
The graphics in this game look pretty cool, and are of a style that I really haven't seen in Ludum Dare.

Perhaps its largest issue as it currently stands is the really unclear interface as to how to input the window size. I'm not even entirely sure why this is necessary - it appears that resizing the game window works fine, and because it has a minimum size anyways, you might as well just pretend that the user had chosen the minimum size. (There's also other things you could do that would be better, such as reading the user's screen size and choosing window size based on that).

There are two other things that would be improvements:
- Audio
- Simply more varied gameplay and larger arenas, although this is likely quite a bit of work
FuriousWitch
27. Dec 2017 · 11:05 UTC
Unfortunately, it crashes every time after killing the first two enemies :(
jk5000
27. Dec 2017 · 12:16 UTC
The game idea is simple and the game is okay fun to play. The graphics and the animations very cute, and they fits the game well. I would have liked some music in the game. Overall a fine LD game.
knarf
27. Dec 2017 · 14:26 UTC
Funny small game, i liked the animation and visual style, but i had some issues with hitboxes and player's direction when colliding :) I could reach the 6th level, but sometimes game crashes at the start of the level, and now I can't reproduce XD Good job ! cheers !
Jupiter_Hadley
27. Dec 2017 · 16:42 UTC
Neat game! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=JWC1pkAxfVs
colozz
27. Dec 2017 · 21:06 UTC
Nice game !
I really liked the graphics, the game mechanics are easy to understand but effective.
I've had a little issue to launch the game, like @philippe, I had to look for the ld40.exe
Goat Toaster Games
28. Dec 2017 · 00:06 UTC
I had the same issue as Philippe and FuriousWitch, but what I saw of it didn't look bad! Very nice animations at least and not a bad concept :)
giusex27
28. Dec 2017 · 02:08 UTC
Nice little Compo entry, was a bit difficult at first but kinda got the hang of it after a few tries, still tricky as hell. The graphics were really nice too. Congrats on your effort!
alexrose
28. Dec 2017 · 03:36 UTC
If you're already going to put a shortcut there and then it requests window sizes, you may as well have that all in a bat file so it's more user friendly, but we're all devs here so whatever.

Stun hit hit hit.

Good job.
pkenney
28. Dec 2017 · 03:57 UTC
Thanks to @philippe for leaving the comment about how to get started with the windows build. I was stuck before I saw that, because it said width,height so I was entering two numbers with a comma, like the prompt.

My favorite part to this was the nice hand-drawn art, which was charming and had some nice animations. The monsters looks cool, and I thought it was a nice design touch how they will sometimes back off and come back at you.

My first few play-throughs I got killed by just using attack all the time. But as I learned the rules with dodge and stun, I was able to do much better. Unfortunately, the game froze and crashed on my farthest run. What a shame, because I was getting into it and would have gone further with the experience.

Nice short levels, and another good design decision to have me fully heal with each new level. That let you make the enemies tough, but even if I make a few mistakes I can always get back on track as long as I survive the immediate situation. Smart to avoid the "I'm definitely dead next round" feeling that would come from bringing a sliver of health into a new level.

If I could add one thing, it would be more feedback when I got hit.
ambi
28. Dec 2017 · 10:25 UTC
I had trouble starting this. Had to guess how to set the proper resolution. Also crashes. The combat mechanics are fun. Once I realized that you can just stun and spam hit it got a little trivial.
Artur Hawkwing
28. Dec 2017 · 17:08 UTC
I liked the combat and the concept, but unfortunately the game crashed after the second level. But still, it was a cool concept and the first levels were fun.