Absorber by FaeDine
Controls:
WASD (or Arrows) to move
Q/E (or Control / Num 0) to change form
Mouse to Aim
Left Click (or Space) to shoot
Goal:
Absorb smaller enemies of the same shape/colour as you to grow. Shift into a new form to absorb your enemies. Shoot enemies (at some expense to your size) to lower their size. Don't shoot enemies who are the same colour as you.
There's no end, so just see how big you can get.
The game does implement some basic AI: enemies will change their form to absorb you if they think they can, or run away if they notice you and you're larger than them.
Disclosure: Life got in the way so I only had about 6 hours to pump a game out. The game didn't get to a point where it got very polished. I'm not expecting the ratings to be that high but that's okay, I had fun making it and that's the point, right? :)
WASD (or Arrows) to move
Q/E (or Control / Num 0) to change form
Mouse to Aim
Left Click (or Space) to shoot
Goal:
Absorb smaller enemies of the same shape/colour as you to grow. Shift into a new form to absorb your enemies. Shoot enemies (at some expense to your size) to lower their size. Don't shoot enemies who are the same colour as you.
There's no end, so just see how big you can get.
The game does implement some basic AI: enemies will change their form to absorb you if they think they can, or run away if they notice you and you're larger than them.
Disclosure: Life got in the way so I only had about 6 hours to pump a game out. The game didn't get to a point where it got very polished. I'm not expecting the ratings to be that high but that's okay, I had fun making it and that's the point, right? :)
| Web | http://faedine.sytes.net/ludumdare/35/ |
| Source | http://faedine.sytes.net/ludumdare/35/LD35-Shapeshift.capx |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=40116 |
Ratings
| Coolness | 44% | 1416 |
| Overall | 3.00 | 636 |
| Fun | 2.82 | 675 |
| Graphics | 2.79 | 580 |
| Innovation | 2.74 | 695 |
| Theme | 3.35 | 470 |
I really dig the parallax effect on the starfield and the shape transition (but it's a bit slow, sometimes it was a bit hard to find a vict...a shape and change before it escaped).
You accomplished a lot in just 6 hours, great job!
For 6 hours, nice work. At that point, I had boxes on screen that didn't do much of anything :)
I guess the obvious criticism is that I didn't like how enemies can spawn right on you, but the game wouldn't really have any challenge without that. Zooming out as you get bigger would be nice too, if you're gonna make a post-LD version.
6 hours, though? Good job!
I did feel the slowdown trade-off for large size was a bit too exaggerated. By the time I was 150 I was barely moving at all. Oh, and the parallax looked great :D
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description