Piggy Bank ! by FlavienRombouts
Piggy Bank ! is a small puzzle game where you control a tiny piggy bank that must reach the flag. You'll have to think and find the shortest way to the flag, because each time you make a move, you lose a coin and your little piggy bank won't do it if it's empty..!
You can play on browser if you're in a hurry, but we recommend you to download it for a better experience (graphic quality). If the sound is muted go to the options menu and reset settings.
Controls :
- ZQSD or ←↓↑→ to move around.
- Escape for pause menu.
- R to restart level.
- f10 to unlock all levels.
Team :
• Flavien Rombouts (@FlavienRombouts) : programmer, U.I. designer https://www.artstation.com/flavien
• Alice Doyen (@BowieFever) : 3D artist, animator https://www.artstation.com/alicedoyenholberry
• Valentin Boyaval (@Cromach) : team leader, level designer, level artist, programmer https://www.artstation.com/cromach
• Valentin Liebaert (@Hozoku) : programmer, 3D artist, level artist https://www.artstation.com/liebaert
• Quentin Eudeline (@Synadiome): F.X. artist, 3D artist, sound designer https://www.artstation.com/quentineudeline
Tools : 3ds Max, Maya, Unity, Substance Painter, Audition, Photoshop
| Windows | https://drive.google.com/open?id=1sRoidkV8QU8rJPm2Hx3xgNfWbXXVGEvr |
| HTML5 (web) | https://cromach.itch.io/piggy-bank |
| Original URL | https://ldjam.com/events/ludum-dare/44/piggy-bank-1 |
Ratings
| Given | 67🗳️ | 31🗨️ |
The pig is cute :pig: ! Amazing Game !
Great game design, too. I appreciate how mechanics are slowly introduced, easing players into the game without needing an overly-long tutorial sequence. The game is quite aesthetically pleasing, which is always a plus!
I have two nitpicks, though. The first is the control scheme: I found it a bit confusing to control the pig using the four main cardinal directions (North, South, East, West) when the game is in isometric perspective. I'd often press the wrong key making the pig go in a direction I didn't intend. This issue could be solved by adding some form of click to move control.
The other nitpick is very minor. I've attached a screenshot showing a minor resolution issue with button placement in the menus. The "Back" and "Reset" buttons go off-screen, which makes it a bit hard to know what they say. Admittedly this is more of a polish issue, but I feel it's still worth reporting. For reference, my computer's resolution is 1680x1050.


I definitely think you should polish the game up, maybe less tutorial levels, and then publish it!
Felicitations & bien joué ;)
Would be cool if you kept the button pressed it would keep moving in that direction.
I also enjoy the isometric camera, but the chosen keys to move was a bit strange.
Other then that great entry!
Nice style. and good level progression and mechanic introductions.
EU(?) keyboards have different layouts, so control layout is really wierd. Checkout Unity's `Input.GetKey` to make controls generic. https://docs.unity3d.com/ScriptReference/Input.GetKey.html
Good job.
I think my biggest nitpick is that while the music is cute, it's not exactly the kind of music that you can loop for tooo long without it becoming a little grating. I would prefer something a bit more chill as the main theme (or more music! But obviously that's not gonna happen in a game jam).
Great work!
And a bonus from my side because I like pigs!
Enjoyed it.
Only thing i would consider a rework is the resetting background music when you restart a level, there should be a continuus flow on music in my opinion :)
The amount of polish is amazing! This game feels better made than a lot of games on the AppStore!
Really nice ramp-up with the overall difficulty, as well as, introducing new mechanics with simple levels to show them off, then adding the challenge. Solid game design work there.
Looks great, I love the different environments. Really cute little vignetted worlds. Reminds me of some of my favorite mobile puzzle games. With this aesthetic, I'd turn down the specular and go for more of a matte finish, personally, but that's totally subjective.
Congratulations to the team, if any of you also have the opportunity to make us a player experience back;)
https://ldjam.com/events/ludum-dare/44/underbreak
Great game with multiple interesting gameplay mechanics and lovely art. The only thing that could be improved is the controls. I think the mouse could be used to move the piggy. The level design is really good, it's impressive that you managed to make so many levels in so little time.
Ca fait aussi plaisir de voir d'autres lillois participer à cette game jam !
Awesome art and world!!
HUGE respect for implementing also a working save system (even in WebGL). My browser is Firefox x64 66.0.3. This doesn't decrease my score! :)
I like, that you added different environments. This really keeps you going as a player. You've introduced new elements very well and combined them in creative ways. Perfect!
The clouds and the multiple islands and different tiles are great. I had some stuttering now and then, but maybe that was just me.
Once a replay in the canon level reloaded a level earlier. But it only happened once. No big deal.
I would have loved to have more soundeffects! The menu sounds are so well made, that I really missed them during the game. Even a *grunt* each time the pig moved would have spiced up the game so much!
Still a very good and solid game. Thumbs up!
Two extra things come to mind
1. The tutorial levels were a little too long.
2. When moving the player, the movement keys were absolute and not relative to the direction the player was facing, which felt a bit weird.
Other than this, I loved how much you were able to get done in just 72 hours, good job!