Hover Burner by TimBeaudet

Hover Burner is a 2D racing game with hovercrafts that have flamethrowers attached. Drive using arrows or wasd Throw flames with space

More fuel weighs a lot more and slows the car down by a significant amount. Choose the amount of fuel wisely, and don't waste it with the flame throwers. To pit make sure to release throttle during pit entrance (once car moves on its own) and then press throttle to exit pitlane when desired fuel level is reached.

Hover Burner was created by
- Tim Beaudet (timbeaudet)
- Miguel de la Cruz (Kameesabee)
- Kevin Sheaves (JamesDeansJeans)
- Brandon Valosek (bvalosek)
- trivorak
- tsjost
Ratings
| Overall | 227th | 3.786⭐ | 30🧑⚖️ |
| Fun | 123th | 3.875⭐ | 30🧑⚖️ |
| Innovation | 556th | 3.179⭐ | 30🧑⚖️ |
| Theme | 354th | 3.696⭐ | 30🧑⚖️ |
| Graphics | 709th | 3.25⭐ | 30🧑⚖️ |
| Audio | 144th | 3.786⭐ | 30🧑⚖️ |
| Mood | 442th | 3.463⭐ | 29🧑⚖️ |
| Given | 25🗳️ | 17🗨️ |
I didn't notice how this fit the theme at first. It's about how much gas you have vs how fast you go. I did notice this a little during gameplay, but it may help to exaggerate the impact a bit more.
Congrats on the game and emscripten test!
Controls feels good, gas/weight mechanics indeed fits the theme well.
I think that it would be nice to mark pit stops somehow.
Nice entry overall.
Go check my game - I do my own engine as well (do not want to spam with links, just check my profile)
The need to re-fuel caught me off-guard the first time. I was first, but then I was on the wrong side of the track (and slow)!
$ git svn clone https://www.timbeaudet.com/ludumdare40/
muahahaha
Mechanic wise, steering and moving feels good, didn't really use the space bar alot, as it felt a bit desnecessary.
Game design wise, some things should have been teached or explained better in-game. Like I didn't understood where I could get more fuel till one of the bots got into the pitstop, as it just looks like a normal road, when you're in the pitstop while tanking you should add some kind of indicator to say that when you're done you can click a arrow or something, cause that was something I dind't understood immediately either. More velocity = less fuel is something I only understood as I read the description after playing, as it didn't feel like that the cause of having more/less fuel made the hover go faster/slower. The spacebar, dunno what it really did beside using fuel and making the other hovers go slower.
Art wise is alright, nothing really special, but not bad either.
Music wise was alright, sfx could have been set a bit less loud.
UI way, you should have added some kind of pause menu into the game instead of directly going back to main menu when clicking the esc key.
I enjoyed the couple of minutes I played the game for, and I understand the hard work needed to create something like this!. :smiley: Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats)! :whale:
Got 1st place on the second track!
I enjoyed about every aspect of this game. Of all games with this idea of balancing act, this one worked the best and has the most strategy with it. I did feel like the flamethrower was a bit weak. At some point you just were balancing out how much fuel you would get on each pitstop and trying to stay in the lead. I'm not sure how to fix it, maybe cause a flame thrower'd car to spin out a little more and make it cost more? It felt like I would use it, and then hit the person I flamethrower'd only causing both of us to slow down. The AI was also very good.
The game felt complete, there were several tracks with varying themes, the music fit perfectly and the sound effects weren't too annoying and were complete (there wasn't anything that I felt was really missing).
One thing I felt hindered by was the readability of the game. My car wasn't unique enough to track it all of the time. You should think about maybe adding a "halo" (which could be colored for multiplayer), or maybe even a movable camera centered on the car. Or you could make it look significantly different than the other cars.
Got 1st place on the second track!
I enjoyed about every aspect of this game. Of all games with this idea of balancing act, this one worked the best and has the most strategy with it. I did feel like the flamethrower was a bit weak. At some point you just were balancing out how much fuel you would get on each pitstop and trying to stay in the lead. I'm not sure how to fix it, maybe cause a flame thrower'd car to spin out a little more and make it cost more? It felt like I would use it, and then hit the person I flamethrower'd only causing both of us to slow down. The AI was also very good.
The game felt complete, there were several tracks with varying themes, the music fit perfectly and the sound effects weren't too annoying and were complete (there wasn't anything that I felt was really missing).
One thing I felt hindered by was the readability of the game. My car wasn't unique enough to track it all of the time. You should think about maybe adding a "halo" (which could be colored for multiplayer), or maybe even a movable camera centered on the car. Or you could make it look significantly different than the other cars.
The tank mechanic makes the game a lot better. I like the retro inspired graphics. The flame thrower is fun because you really have to think when to use it. I might bite you! Great stuff.