Planetary Garden by joatski

[raw]
made by joatski for LD 38 (JAM)

Planetary Garden

PG_LoopingGif.gif

How to play:

  • Play HTML5 build (requires latest Chrome or Firefox)
  • Download from https://joat.itch.io/planetary-garden (Windows build)
  • Repopulate a barren planet (Earth?) with life by seeding new plants
  • When the time is right, enlist animals to help automate the process (one of them knows an ancient secret).
  • Eventually other things happen. No spoilers.

Notes:

  • Progress is saved between sessions, but time does not advance while the application is closed. Keep it open to continue amassing life. The HTML5 version does not save progress yet, sorry about that.

About:

  • Made for LD38, created under the compo rules (worked alone, created all new assets, finished within 48 hours of starting). However, I got a late start (3 PM Sat) and did not submit in time for the official deadline, so it's technically a jam entry.
  • Source code and assets are included (download from https://joat.itch.io/planetary-garden, made with Unreal Engine 4.15). Unless otherwise noted, assets created for the compo are placed under a CC0 license and game code under a MIT license.
  • Blog Post (contains a bit more info about my thought process and the watercolor style)

PlanetaryGardenScreenshot1.jpg

Ratings

Overall 323th 3.462⭐ 28🧑‍⚖️
Fun 239th 3.444⭐ 29🧑‍⚖️
Innovation 658th 2.519⭐ 29🧑‍⚖️
Theme 400th 3.407⭐ 29🧑‍⚖️
Graphics 541th 3.037⭐ 29🧑‍⚖️
Audio 455th 2.52⭐ 27🧑‍⚖️
Humor 582th 2.042⭐ 26🧑‍⚖️
Mood 549th 2.92⭐ 27🧑‍⚖️
Given 30🗳️ 32🗨️

Feedback

Spinaljack
24. Apr 2017 · 11:22 UTC
Fun game and nice art style but why doesn't Earth Prime collect resources while I'm on other screens?
🎤 joatski
26. Apr 2017 · 05:55 UTC
I ran out of time :)
camilo
01. May 2017 · 16:40 UTC
I had a lot of fun playing your game.

I love these games in which you have to grind a lot to unlock something!
The only feedback I could give you is that would be awesome to hear background music, especially if you have to spend a lot of time looking at the game.

Nice work!
EvoGenGames
02. May 2017 · 19:21 UTC
Great work! Nice result after only 48hours. Congratz on your entry
nilead
03. May 2017 · 09:56 UTC
Nice looking art with a hand drawn feel to it. Rare to see management games in compo, so good work!
fanatrick
03. May 2017 · 11:21 UTC
Had fun with it, although the art was hard to look at at first. You're using a cool approach to drawing the decals which I can appreciate even though the graphics are mediocre.
Vivoubos
03. May 2017 · 23:47 UTC
I had a lot of fun with your game!
Earth +10 ;)

I love this kind of game! ^^ It's so good when you have the auto click!!!
Great entry! (even if there is no music)
Plepletier
04. May 2017 · 01:39 UTC
Great idea. Good job!!!
ColeSlaughter
04. May 2017 · 02:56 UTC
Mmmmmmmm...There's something weirdly satisfying about just watching progress bars slowly fill up.

Gotta say I played this for quite a while. I sometimes get really into optimization kinda games, and this was no exception. However, the problem with a game like this for me is that I start to really scrutinize the working systems at play, and unfortunately in this case I noticed that a lot of the 10x priced plants were absurdly overpriced after a while. 450K for one plant, or 6.5M for ten. At that point, there's no choice to make there. I was also mildly disappointed when I unlocked Earth Prime, which was literally the exact same (or at least same-feeling) planet starting from scratch.

If you can think of some interesting, unique ways to reward your player for their time invested/clever resource allocation, I'd say you have a pretty neat game on your hands. :)
🎤 joatski
04. May 2017 · 03:58 UTC
@ColeSlaughter: Each successive plant costs a little bit more, the 10x button is a shortcut but costs exactly the same as buying 1x ten times.

When you hit milestone thresholds in # of plants owned of each type or across all types then the production speeds up, so a lot of the time it makes sense to go back and get an older plant to the next multiple of 25. Each successive dimension also boosts the amount you earn per plant across the board, so it really starts to speed up and then you can watch the pretty planets go by.

I didn't get all of the messaging in there for these mechanics, so there's no 'ding, you're now producing faster' at milestones, etc... though. Always more stuff to do than time to do it in :)
🎤 joatski
04. May 2017 · 04:06 UTC
This is probably far enough down the page to avoid spoilers for people just now checking it out, so you can see how the colors shift as you travel thru the dimensions in the gif here:

https://twitter.com/joatski/status/857765134923640833
🎤 joatski
04. May 2017 · 04:10 UTC
Thanks for all of the feedback everyone!
Mordokay
04. May 2017 · 20:11 UTC
Loved the game and specially loved the graphics. The UI is simple to understand and the progression works really well. Spent a lot of time trying to build a bit of everything and that seemed like the best way to get resources faster.

One of the best games I played so far... congratz :P
Utho
04. May 2017 · 21:47 UTC
Love the game dude! :D
I'm actually a big sucker for things with exponential growth mechanics and harvesting and such.
This has a bit of that "Cookie Clicker" vibe which is both addicting and neat to see how far you can get.
Keep up the good work bro!

(I'd love to see this expand by the way, MOAr flowers, perhaps upgrades and some music would be nice, i'd definitely sink some hours into it!) ;)
Veralos
05. May 2017 · 13:50 UTC
The game crashes whenever I try to run it. Here's the logs folder: https://drive.google.com/open?id=0B7xSEB22hPp3VUNwOGRmME9FRXM
🎤 joatski
05. May 2017 · 15:27 UTC
@Veralos: It definitely shouldn't do that, thanks for the report and logs! It's listing that you have what sounds like a usable GPU "AMD Radeon(TM) R6 Graphics" but then it fails to find a matching device. I'll see what I can do.
Sean S. LeBlanc
07. May 2017 · 00:48 UTC
This is a nice entry, if a bit boring. I feel like there needed to be something new introduced after the first couple cycles. I noticed that you just had to do algae then buy goats to open the next planet, so I was expecting there to be a twist, new gameplay element, or some sort of end state at later stages but didn't find one.

On a more minor note, some music would have definitely improved the experience, and the artwork could also have used a bit more polish (the font seems like an especially bad choice due to legibility).
inventroom
08. May 2017 · 04:58 UTC
Flower Idler! Here’s the quick rundown of my thoughts:

PROS
- Pace picks up rather fast
- The easter egg is pretty

CONS
- Lack of music makes the clicker game rather boring for an extended play session

For full criticism and breakdown of ranking, as well as candid reactions to gameplay, do check out the video~

https://www.youtube.com/watch?v=C4BfYdLa1uU
🎤 joatski
09. May 2017 · 04:42 UTC
Comments about the lack of music are totally fair. I was aiming for compo rules and didn't have time/skill (pick one) to make music under those constraints, but once I missed the submission deadline I should have embraced submitting as a jam game and grabbed some CC-BY music and opted out of the audio category.

@inventroom: Thanks for the video playthru. Pretty sure that's the farthest anyone has gone in the long garden; I only went to the mid 40s while testing :)

At the last minute I adjusted how powerful the per-planet bonus is and moved the dimension unlock down to goats from humans to make sure more people actually found the ascension mechanic and tried shifting thru several worlds. I still think this was the right call for a jam game that people will typically only evaluate for a few minutes but it does make it pretty trivial after a few worlds (most clickers go with a linear boost per ascension rather than an exponential one).
Hlavik
10. May 2017 · 14:21 UTC
Very nice game, it looks like adventure capitalist. Very good mechanism it is really like one of the cookie clicker game but I think your is better and more originally. GOOD WORK AND KEEP JAMMING.
David Cookie
10. May 2017 · 23:50 UTC
Okay, I was proud with my Earth+6 with 100 in each resource but I must incline before this Earth+100 xD
Really cool cliker game! I'm always addicting to them despite the fact that I find them a bit useless. But gotta click these little green boxes that pop up you know! :°
This one has all the good ingredients, and the speed up with each planet is a nice addition (maybe it's a standard in clickers though but I've just played a few). Otherwise it just lacks some music and it would be perfect for the genre!
Really well done, I've passed quite a lot of time in this one :D
Remicy
11. May 2017 · 12:45 UTC
This is super fun! I spent a lot of time on this. Great job overall!
BlackRose
12. May 2017 · 14:02 UTC
Nice work! Its a really fun game ^^ Good work in 48h :3
ryte2byte
13. May 2017 · 05:55 UTC
Your sound effects are all over the place in there. Would like to have those normalized. Other than that... Well, let's just say I don't get the appeal of clicker games.
Psilon
13. May 2017 · 07:18 UTC
Great game. I played to the start of Earth +15, is there a max level? The many earth and the clicking automation is a great concept.
TeamMonumental
13. May 2017 · 07:44 UTC
Really cool idea for a game with nice sound and assets! There are enough small mechanics in the game to keep it interesting for a while too! Well balanced and well done.
pascalman
13. May 2017 · 08:37 UTC
It's not working in Safari! But in any case good job!
Valicitor
13. May 2017 · 08:45 UTC
I like idle games, and this one is well done, the dimension change to reset the game has typically used to unlock power hard to obtain buffs such as in "Clicker Heros", but I like the idea of a progressive boost to everything. However once you reach a certain point the game becomes too easy and thus loses it's draw. Great game non the less
slowian
13. May 2017 · 16:56 UTC
Good take on incremental games genre, it is very addictive, and the UI is prepared well and fits the game.

For further development, an overview screen with all of the planets that are unlocked can be introduced, with information about current resources collected by them, it will also allow quicker switching between them. All of the planets could alongside their resources, also gather a fraction of them into global resources pool, that could be used for buying upgrades.
Jordgubben
14. May 2017 · 09:40 UTC
If you want to make a game that impresses other game designers, then the clicker-genre is provably the least easy way to go about it. So kudos to you for for resisting the chains of cultural cognition.

I really like the fact that the game starts to play it self after a while. In fact I'm still playing as I type this.

What I'm missing is that the different plants look a bit to similar. I'm not entirely sure which is a daisy and with is grass.
sgstair
19. May 2017 · 18:42 UTC
Fancy seeing you here :)

Nice little game, it's like a clicker game but with a lot less clicking, which I appreciate. I would really like to be able to rotate the planet, as meaningless as that is.

I played on stream at https://www.twitch.tv/videos/143780402 - time 2:11:00
Jupiter_Hadley
26. May 2017 · 18:47 UTC
Neat game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
https://www.youtube.com/watch?v=8iJfrvw7wWA