The Transmogrifier by Hjalte500

[raw]
made by Hjalte500 for LD35 (JAM)
You play as a wizard with a newly obtained transmorphing power. You have to use this power to get through a dungeon filled with only the most wretched and evil of monsters. You will face slimy blobs dragging their gross entrails across a dirty, cold stone floor. You will meet skeletons with no other purpose than to guard their home and kill any invader on sight. Stay out of their sight at any cost if you want to survive! Only the wizards who possess the utmost speed and/or wit will be able to get through these rooms of horror! So what will you do?

Beware! The skeletons are half-ghosts so they may walk through a wall or two if they feel like it. Not a bug, not lazy AI programming.. nonono Ghost Skeletons!

Controls:
WASD or arrow keys to move
LMB to shoot
Scroll Wheel to select object (bottom right)
R to restart level
ALT + F4 to quit

Made by people you dont know:
Hjalte Tagmose
Thomas Frank
Michael Riggelsen
Mattias Hansen (ermahgerd I'm so sorry I botched the credits..)

Tools:
Unity
Visual Studio
PhotoShop CC
Skype

Ratings

Coolness 35% 1712
Overall(Jam) 3.37 415
Audio(Jam) 3.22 357
Fun(Jam) 3.37 329
Graphics(Jam) 3.47 464
Humor(Jam) 3.35 171
Innovation(Jam) 3.16 465
Mood(Jam) 3.29 388
Theme(Jam) 3.84 171

Feedback

Raphi
19. Apr 2016 · 02:31 UTC
It's sad that there is some bugs like ennemies who can see you through the walls, the concept is really funny! Good job for the audio, the differents themes are great :)
gurkenlabs
19. Apr 2016 · 02:39 UTC
I had a lot of fun playing this!
JohnnySix
21. Apr 2016 · 21:45 UTC
Love the graphical style. Couldn't figure out a use for the less offensive spells. Really wanted to eat the chicken too. :) If you pursue beyond LD, having some defence against the arrows, or hitpoints would be cool. It became frustrating after a while having to do-over the same level after an arrow from a recently vanquished skeleton gets you from beyond the grave. :(
jdmazz
25. Apr 2016 · 11:18 UTC
It has potential for sale at some point. Needs more polish, but good start.
Skaz
28. Apr 2016 · 13:07 UTC
Way too hard, arrows are to fast. You have to pretty much spam your attack from off-screen :(
I had to kill some skeletons exploiting a bug and shooting through a wall :p
Nice art though!
pi_pi3
28. Apr 2016 · 15:14 UTC
Collision detection was broken sometimes and the enemies could walk through walls. Other than that, the idea would be pretty great if this mechanic was used for anything else. Rn it's only used for stopping enemies and every object has basically the same effect.
WERT Studio
29. Apr 2016 · 13:15 UTC
awesome also it is neat that all the roof lamps change them selve into instruments. neat
BSODDevTeam
29. Apr 2016 · 17:44 UTC
Nice game, cool humour and gameplay as well. Good job.
Jungle
02. May 2016 · 00:41 UTC
Very nice entry! This can be a great game with some polish. Keep the project on!
legavroche
05. May 2016 · 05:19 UTC
Great art and sounds, but like many said, the game is too difficult. The arrows fly too fast imo
bradur
09. May 2016 · 05:02 UTC
The graphics and sound & music were really great! The game was kinda fun as well, although I couldn't figure out why you would need the different transformations (after trying out some of the others I just spammed the shoot key without ever changing the object). There were lots of collision bugs as well. All in all, an enjoyable game!