The Curse of Mangara by PavelDlouhy
UPDATE (12/25/2017) - v. 1.0.3: BUGFIX: Sometimes there was so many text that it went outside the screen (thanks to @linver for reporting it); UPDATE (12/6/2017) - v. 1.0.2: BUGFIX: Dialogs inside houses are now displayed correctly (issue with sprite layers), floor sprites in all houses are now enabled because we fixed issue with sprite layers; UPDATE (12/5/2017) - v. 1.0.1: BUGFIX: Block player movement during dialogs, rescued people cannot harm you, do not display dialog without text at the end of each conversation
Known BUGS: There is still one dialog without text on the beginning of first conversation, wall sprites in indoor levels are not displayed properly (we will fix those bugs soon).
Our team: Alberto Coscia, Barbora Sevcikova, Jirka Kantor, Katerina Sevcikova, Katka Bariencikova, Lorenzo Gentile, Pavel M. Dlouhy and Vaclav B. Spiral
Note: All assets (including music) had been created during Jam.
Story: The Mangara archipelago is surrounded by many myths. The place once inhabited by the noble people of Mangar has been thrown into darkness with the arrival of the mysterious Knight Ollay. Until then, the free inhabitants refused to submit to the Dark Lord's cruelty and they were thrown into shadow for punishment. Only a few chosen ones have managed to avoid the curse. Legend has it that only the courageous one can overturn the curse and return the lost life to the islands...
Controls in Menu: mouse
Controls in game: left, right, up and down (or W,A,S,D) and SPACE to read next text in conversation
Thank you for playing our game! :-)
| HTML5 (web) | http://praguegamelab.org/LD40Jam/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/40/the-curse-of-mangara |
Ratings
| Overall | 703th | 3.313⭐ | 26🧑⚖️ |
| Fun | 458th | 3.438⭐ | 26🧑⚖️ |
| Innovation | 725th | 3⭐ | 26🧑⚖️ |
| Theme | 649th | 3.348⭐ | 25🧑⚖️ |
| Graphics | 865th | 2.958⭐ | 26🧑⚖️ |
| Audio | 20th | 4.271⭐ | 26🧑⚖️ |
| Humor | 802th | 2.429⭐ | 23🧑⚖️ |
| Mood | 426th | 3.478⭐ | 25🧑⚖️ |
| Given | 36🗳️ | 21🗨️ |
Hope you are doing well :)
Story rich game with nice puzzles and genius music! Liked it a lot - congrats!
The music was nice, though. Overall I think you did a good job.
It would also be nice if tapping space would display all text instead of skipping to the next dialogue.
Otherwise, good choice of music and well done establishing a world through dialogue. It would have been fun to directly confront Ollay in a level instead of just reading about it
For me personally, there was a bit too much writing to read through compared to the amount of time you played for, but that was okay because I just skipped through most of the text.
Also it would've felt a bit more realistic if when you walked through a door, into the room, you started at the edge of the room besides a door leading back out (even if the door was locked or something).
Other than that, it was a cool entry :).
A lot of text and moving between rooms slow down the game a bit. Sometimes there was so many text that it went outside the screen :D I read it all.. all that I can see.
I heard somewere (GDC?) that it is a great practice to use less then 150 characters and less than 2-3 strings at an every text bubble in dialogs to reduse an amount of player's text skips. Probably, it will be helpfull for your next RPG games! :D
The artwork was well done for a game jam game. The music pieces were very well arranged.
Once again, the audio is really good, with improved art and a boss fight, you'll have the base for expanding the story and go deeper against Ollay! Congratulations!