{"author_link":"\/users\/darkguardsman","author_name":"DarkGuardsman","author_uid":"1109134","comments":[{"author_name":"toadzrus","author_uid":1154242,"time":"2019-04-30T00:57:23Z","epoch":1556585843,"modified":1556585843,"text":"Fun little game keep up the great work!","likes":1,"format":"md"},{"author_name":"VinegarLove","author_uid":"1074450","time":"2019-04-30T21:41:42Z","epoch":1556660502,"modified":1556660502,"text":"The artwork is surprisingly good.\nI have to be honest;\nThe gameplay wasn't anything special, but still i appreciated the mood of the overall game.\nI don't think it needs better graphics;\nI would have rather have a small non-intrusive soundtrack and a little bit more polished gameplay.","likes":1,"format":"md"},{"author_name":"CocaPasteque","author_uid":"1000421","time":"2019-04-30T21:42:00Z","epoch":1556660520,"modified":1556660520,"text":"Cool game, missing some gameplay element to know what you have to do but still. I know that the first time doing LD with a team id kinda hard :)","likes":1,"format":"md"},{"author_name":"dikkop","author_uid":"1007485","time":"2019-04-30T21:48:46Z","epoch":1556660926,"modified":1556660926,"text":"Nice little game, maybe try to focus a little bit more on the animation of the elements in the game, this will bring the game more to life! The UI in the left top is a bit small compared to the rest of the screen. Nice use of coloring though!","likes":1,"format":"md"},{"author_name":"MZA","author_uid":"1050407","time":"2019-04-30T21:52:03Z","epoch":1556661123,"modified":1556661123,"text":"Artstyle is beautifull. Looks like vector art. What software did you use?","likes":1,"format":"md"},{"author_name":"aqws3","author_uid":"1148730","time":"2019-04-30T21:55:55Z","epoch":1556661355,"modified":1556661355,"text":"I liked the artwork, it just needed some animations to have better visual feedback when attacking. ","likes":1,"format":"md"},{"author_name":"KilledByAPixel","author_uid":1003657,"time":"2019-04-30T22:00:59Z","epoch":1556661659,"modified":1556661659,"text":"Great artwork! I would love to see what this style looks like with animation applied.","likes":0,"format":"md"},{"author_name":"ristoretto","author_uid":"1006514","time":"2019-04-30T22:03:26Z","epoch":1556661806,"modified":1556661806,"text":"It feel incredible macabre to corner a small fish and endlessly chew away on it! And then when you swim back through the water and drink the blood stained water of your earlier victims!!\n\nIf you want to add more to the macabre vibes of the game maybe the fishes could make noises when you attack them, and different parts could float around after they die\u2026\n\nI think it also might work well, instead of pressing w, by moving forward by clicking.","likes":1,"format":"md"},{"author_name":"DarkGuardsman","author_uid":"1109134","time":"2019-04-30T22:08:00Z","epoch":1556662080,"modified":1556662080,"text":"@vinegarlove Yep, mechanics are bare minimal. I originally planned for some environmentals such as light causing damage, spike rocks, and falling objects. As well a range of hostile mobs and power ups to spice up the gameplay. Hopefully if tris is on board we will continue this project into an actual game. We already have a more indepth plan moving forward involving wide range of fish, boss fights, and leveling mechanics to give purpose to consuming blood (level up to defeat the boss). \n\n@dikkop Yep UI needs a lot of work, really only hit the minimal to make it playable. Honestly the hardest part of this was not the team but lack of planning. I did nothing the first day, a few hours the second, and only added art the third day on my lunch break at work. Honestly the art work is the only thing saving it XD\n\n@aqws3 yep animations would have been amazing. Neither of us working on the game know how to animate sadly. Guess I get to learn :P ","likes":2,"format":"md"},{"author_name":"benmcnelly","author_uid":"1006122","time":"2019-04-30T22:09:31Z","epoch":1556662171,"modified":1556662171,"text":"Love the polish and pause menu is a good idea, I need to start doing that.","likes":1,"format":"md"},{"author_name":"DarkGuardsman","author_uid":"1109134","time":"2019-04-30T22:21:21Z","epoch":1556662881,"modified":1556662881,"text":"@benmcnelly Yep, wish I had 1 extra hour to clone the menu from my LD42 submission. As it had a pause menu, custom controls, settings, graphics, etc all ready to go.","likes":0,"format":"md"},{"author_name":"DarkGuardsman","author_uid":"1109134","time":"2019-04-30T22:23:23Z","epoch":1556663003,"modified":1556663003,"text":"@ristoretto I might have to google that word 'macabre' but I think I get the idea. One of the things on my todo list was to add floating chunks of meat and red water. I think I might keep going with that theme if Tris is up for it. ","likes":1,"format":"md"},{"author_name":"Thirsty","author_uid":"1000963","time":"2019-04-30T22:23:32Z","epoch":1556663012,"modified":1556663012,"text":"I liked the floaty swimming and cave light to set the mood.  A bigger level with a little more to look at would be cool and keyboard only controls for a more relaxed adventure like Ecco the Dolphin.","likes":1,"format":"md"},{"author_name":"benmcnelly","author_uid":"1006122","time":"2019-04-30T22:28:26Z","epoch":1556663306,"modified":1556663306,"text":"@darkguardsman Would be cool to have some prefabs for all the \"basic\" stuff you need to really polish things out on github, because it seems like I end up writing the same stuff each time. For the compo I like to go from scratch, and for the jam I basically do compo rules but maybe re-use a character controller or something.","likes":1,"format":"md"},{"author_name":"ristoretto","author_uid":"1006514","time":"2019-04-30T23:05:38Z","epoch":1556665538,"modified":1556665538,"text":"@darkguardsman Sounds like what I was thing of :) If you want to take it an extra step have some enemies drop intestines, some fishes just float upward and other explode with blood and chunks when they get killed! Anyway good luck with the post jam version :)","likes":1,"format":"md"},{"author_name":"zondarg","author_uid":"1000678","time":"2019-05-01T00:16:29Z","epoch":1556669789,"modified":1556669789,"text":"A look into the grim life of a carnivorous fish. Not bad, while I needed to get used to the controls first. Nice graphics btw. Well done.","likes":1,"format":"md"},{"author_name":"Sockyman","author_uid":1123320,"time":"2019-05-01T02:02:07Z","epoch":1556676127,"modified":1556676127,"text":"Sprites are great (though they could do with some animations). The game gets slow after awhile as well. I also think the game has to be more balanced as pinning down a couple of sunfish will last you a long time so it takes all of the challenge out of the game.","likes":1,"format":"md"},{"author_name":"DarkGuardsman","author_uid":"1109134","time":"2019-05-01T10:10:33Z","epoch":1556705433,"modified":1556705433,"text":"@benmcnelly Yep, was thinking the same of creating an empty project as a starter for the next one. This one also suffered from me not doing any prep work before hand and not having used unity for a while. So short of copying 2-3 scripts I basically played by combo rules making everything from scratch.  ","likes":0,"format":"md"}],"format":"md","images":["ld44\/151209-7da1dbc350309ed6f9cb6de57c748f5d.png"],"links":[{"url":"https:\/\/github.com\/DarkGuardsman\/LD44-Vampire-Fish","text":"Shockk"},{"url":"https:\/\/github.com\/DarkGuardsman\/LD44-Vampire-Fish\/releases\/tag\/0.1.0","text":"Windows"},{"url":"https:\/\/github.com\/DarkGuardsman\/LD44-Vampire-Fish\/releases\/tag\/0.1.0","text":"macOS"},{"url":"https:\/\/github.com\/DarkGuardsman\/LD44-Vampire-Fish\/releases\/tag\/0.1.0","text":"Linux"}],"metadata":{"g_key":"36644","g_author":"1109134","g_event":"LD44","g_eventkey":"75","g_subevent":"JAM","g_urlkey":"256984","g_title":"Vampire Fish","g_status":"USEAR3","g_place":"99999","g_commentcount":"18","g_site2_node_id":"151209","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0.717355"},"nds":{"n_key":"151209","n_urlkey":"256984","n_parent":"139254","n_path":"\/events\/ludum-dare\/44\/vampire-fish","n_slug":"vampire-fish","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"109134","n_created":"1556415830","n_modified":"1556648390","n_version":"464895","n_status":"COMMIT"},"node":{"id":151209,"parent":139254,"superparent":9,"author":109134,"type":"item","subtype":"game","subsubtype":"jam","published":"2019-04-30T00:28:47Z","created":"2019-04-28T01:43:50Z","modified":"2019-04-30T18:19:50Z","version":464895,"slug":"vampire-fish","name":"Vampire Fish","body":"In the dark caves under a long forgotten castle lives a terror of the deep forever fueled by blood.\n\n![22da4.png.320x256.fit.jpg](\/\/\/raw\/e4a\/a1\/z\/23e06.jpg) ![unknown (1).png](\/\/\/raw\/e4a\/a1\/z\/23e07.png)\n\nDownload: https:\/\/github.com\/DarkGuardsman\/LD44-Vampire-Fish\n\n# Game\n\nPlay as a vampire fish that needs to constantly consume blood to live. Time is your enemy, every movement is your enemy, and even each bite drains you of the blood you need to live. The blood is both your dept to pay and the very thing you need to spend to get more.\n\n## Controls\n\nW to go forward\nS to go backwards\nMouse to aim \/ change rotation\nLeft click to attack\n\n## Mobs\n\nBasic fish - Low HP, High blood drop rate, Quick snack\n![fish1.png](\/\/\/raw\/e4a\/a1\/z\/23e08.png)\n\nSunFish - High HP, Medium blood drop rate, Tough as nails\n![sunfish.png](\/\/\/raw\/e4a\/a1\/z\/23e09.png)\n\nSlimeFish - Medium HP, Low blood drop rate, Not as tasty\n![slime.png](\/\/\/raw\/e4a\/a1\/z\/23e0a.png)\n\n## UI\n\nDue to limited time the only UI that exists is the instruction start, HUD, and game over screen. There was a plan to clone the UI we used for our LD43 game which includes a menu with usability controls, custom keybinds, graphics settings, etc. However, I (darkguardsman) only ended up having ~10 hours to work on the game due to other responsibilities. Future versions will include better UI elements if we continue.\n\n## Credits\n\n- Audio - Freesound.org\n- Coding - Darkguardsman\n- Design - Darkguardsman\n- Idea Starter - Graugger (who wished not to make an account to get credit)\n- Graphics - TrisAstral\n- Unity - For being easy to use\n\n## Issues\/Limitations\n\nAI are super simple, they contain local avoidance to avoid each other and the player. However, have no actual logic to deal with getting stuck or collisions. So expect fish to be derpy in some cases\n\nPhysics can be touchy at times, especially if you rotate while next to a wall. This can cause your fish to flip through the air for a short burst. Not really an issue as it can be a fun mechanic, however, was not by design. \n\nAttack range is really close, you basically need to get your teeth right over the target.\n\n## Firsts\n- Working as a team (last 2 attempts were solo)\n- Included audio\n- Actual art\n- Level Building\n\n## Features we missed\n\n- UI - Would have loved to make a full menu, hud, etc\n- Enemies - Plan was to have several aggressive mobs (other vampire fish, electric eels, string rays)\n- Dangers - Plan was to have environmental dangers including sunlight, spikes, and falling objects\n- Levels - We ended up with 1 really rough demo level the goal was at least 3 simple levels with objectives\n- Upgrades - Spend blood to make your fish better\n- Power ups - activatable upgrades or one off upgrades that allowed interesting effects (slime fish, bat fish, dash, cloak)\n- Better AI - random pathing, environmental behavior like eating plants or sleeping, chase mechanics \n- Bleeding - Have fish bleed rather than dropping blood right away\n- Better graphics - blood drop effects, more enviromentals, etc","meta":{"author":[109134,151213],"link-01-tag":"50","grade-06-out":"1","cover":"\/\/\/content\/e4a\/a1\/z\/22da4.png","link-01":"https:\/\/github.com\/DarkGuardsman\/LD44-Vampire-Fish","link-01-name":"Github","link-02":"https:\/\/github.com\/DarkGuardsman\/LD44-Vampire-Fish\/releases\/tag\/0.1.0","link-02-tag":"42337","link-03":"https:\/\/github.com\/DarkGuardsman\/LD44-Vampire-Fish\/releases\/tag\/0.1.0","link-03-tag":"42339","link-04":"https:\/\/github.com\/DarkGuardsman\/LD44-Vampire-Fish\/releases\/tag\/0.1.0","link-04-tag":"42341"},"path":"\/events\/ludum-dare\/44\/vampire-fish","parents":[1,5,9,139254],"love":0,"notes":18,"notes-timestamp":"2019-05-01T10:10:33Z","grade":{"grade-01":16,"grade-02":16,"grade-03":16,"grade-04":16,"grade-05":17,"grade-07":16,"grade-08":16},"magic":{"cool":89.442719099992,"feedback":9,"given":10.5,"grade":16.142857142857,"smart":-3.6047957716252}},"text":"In the dark caves under a long forgotten castle lives a terror of the deep forever fueled by blood.\n\n![22da4.png.320x256.fit.jpg](\/\/\/raw\/e4a\/a1\/z\/23e06.jpg) ![unknown (1).png](\/\/\/raw\/e4a\/a1\/z\/23e07.png)\n\nDownload: https:\/\/github.com\/DarkGuardsman\/LD44-Vampire-Fish\n\n# Game\n\nPlay as a vampire fish that needs to constantly consume blood to live. Time is your enemy, every movement is your enemy, and even each bite drains you of the blood you need to live. The blood is both your dept to pay and the very thing you need to spend to get more.\n\n## Controls\n\nW to go forward\nS to go backwards\nMouse to aim \/ change rotation\nLeft click to attack\n\n## Mobs\n\nBasic fish - Low HP, High blood drop rate, Quick snack\n![fish1.png](\/\/\/raw\/e4a\/a1\/z\/23e08.png)\n\nSunFish - High HP, Medium blood drop rate, Tough as nails\n![sunfish.png](\/\/\/raw\/e4a\/a1\/z\/23e09.png)\n\nSlimeFish - Medium HP, Low blood drop rate, Not as tasty\n![slime.png](\/\/\/raw\/e4a\/a1\/z\/23e0a.png)\n\n## UI\n\nDue to limited time the only UI that exists is the instruction start, HUD, and game over screen. There was a plan to clone the UI we used for our LD43 game which includes a menu with usability controls, custom keybinds, graphics settings, etc. However, I (darkguardsman) only ended up having ~10 hours to work on the game due to other responsibilities. Future versions will include better UI elements if we continue.\n\n## Credits\n\n- Audio - Freesound.org\n- Coding - Darkguardsman\n- Design - Darkguardsman\n- Idea Starter - Graugger (who wished not to make an account to get credit)\n- Graphics - TrisAstral\n- Unity - For being easy to use\n\n## Issues\/Limitations\n\nAI are super simple, they contain local avoidance to avoid each other and the player. However, have no actual logic to deal with getting stuck or collisions. So expect fish to be derpy in some cases\n\nPhysics can be touchy at times, especially if you rotate while next to a wall. This can cause your fish to flip through the air for a short burst. Not really an issue as it can be a fun mechanic, however, was not by design. \n\nAttack range is really close, you basically need to get your teeth right over the target.\n\n## Firsts\n- Working as a team (last 2 attempts were solo)\n- Included audio\n- Actual art\n- Level Building\n\n## Features we missed\n\n- UI - Would have loved to make a full menu, hud, etc\n- Enemies - Plan was to have several aggressive mobs (other vampire fish, electric eels, string rays)\n- Dangers - Plan was to have environmental dangers including sunlight, spikes, and falling objects\n- Levels - We ended up with 1 really rough demo level the goal was at least 3 simple levels with objectives\n- Upgrades - Spend blood to make your fish better\n- Power ups - activatable upgrades or one off upgrades that allowed interesting effects (slime fish, bat fish, dash, cloak)\n- Better AI - random pathing, environmental behavior like eating plants or sleeping, chase mechanics \n- Bleeding - Have fish bleed rather than dropping blood right away\n- Better graphics - blood drop effects, more enviromentals, etc","title":"Vampire Fish"}