Blood Mechs: The Iron Eucharist by nuclearfriend

[raw]
made by nuclearfriend for LD 39 (JAM)

The year is 2044 AD, and the artificial intelligence known as G.O.R.E is on the verge of destroying humanity! Those that survive are assimilated into its murderous horde of Blood Mechs™!

One man - a priest - armed only with his faith and indomitable will has the power to resist, and turn G.O.R.E's murderous machine against him! Or is that 'it'? Whatever! Save humanity! Destroy all in your path! So sayeth the Lord!

title.png

How to Play :video_game:

Control your Blood Mech to defeat the waves of enemies. Manage your reactor power carefully, and use your shields to avoid loosing too much blood.

Tips

  • HOLD H to show controls in game
  • Taking damage to your BLOOD REACTOR will lower your maximum available BLOOD.
  • Deploy your SHIELD (spacebar) to block damage to your BLOOD REACTOR.
  • Manage your POWER CONSUMPTION! Firing weapons, using shield, and taking hits to your shield consume the most power.
  • Use the POWER CONTROL PANEL (tab) to modify BLOOD levels to your systems.
    • Increasing MOVEMENT allows you to run faster
    • Increasing WEAPONS increases fire/charge rate
    • Increasing SHIELDS means you take less power drain from hits while shield is active
    • INTEL toggles the minimap
    • Disabling LIFE SUPPORT gives power boost but you'll take damage after 10 seconds!

Controls

  • WASD - Throttle + Turn Mech
  • Mouse - Aim/Pivot Torso
  • Left Click - Fire Machine Gun
  • Right Click - Fire Missiles
  • *Space * - Raise Shield
  • Tab - Show Power Control Panel

Credits :love_letter:

  • Gav Kusters (@gavku) - Art
  • Dave Lloyd (@duzzondrums) - Code
  • Jon Murphy (@nuclearfriend) - Code
  • Paul 'BloodWog' Pozzo - Art
  • Louis Meyer (@louisdmeyer) - Writing/Music
  • Adrian Vaughan (@oldshrimpeyes) - Writing/Voice/SFX
  • Special thanks: Rhyl Mayes, Mikey Bartlett, Christopher Yabsley

Links :satellite:

  • Post Jam (Win/OSX/Linux): https://seadads.itch.io/blood-mechs-the-iron-eucharist (has some enemy and sound balance fixes)
  • Windows: http://www.powerhoof.com/public/ld39/BloodMechs-1-0-Win.zip
  • OSX: http://www.powerhoof.com/public/ld39/BloodMechs-1-0-Mac.zip
  • Linux: http://www.powerhoof.com/public/ld39/BloodMechs-1-0-Linux.zip
  • Source: Coming Soon

Ratings

Overall 15th 4.333⭐ 32🧑‍⚖️
Fun 13th 4.167⭐ 32🧑‍⚖️
Innovation 179th 3.5⭐ 32🧑‍⚖️
Theme 243th 3.767⭐ 32🧑‍⚖️
Graphics 51th 4.484⭐ 33🧑‍⚖️
Audio 2th 4.6⭐ 32🧑‍⚖️
Humor 118th 3.414⭐ 31🧑‍⚖️
Mood 24th 4.267⭐ 32🧑‍⚖️
Given 34🗳️ 30🗨️

Feedback

LockonS
01. Aug 2017 · 04:15 UTC
Very nice and unique. I loved it. Though I couldn't seem to figure out how to avoid damage.
Nice game! The audio work and even voice over was a fantastic touch
MaxKostovich
01. Aug 2017 · 10:46 UTC
Really nice game! Love it !
simonhutchinson
01. Aug 2017 · 14:29 UTC
Very cool. I used to play the heck out of the Mechwarrior games when I was a teenager, so this was wonderfully nostalgic (once I wrapped my head around turret vs. mech rotation again).

I wish the dialog was mixed a little louder. It seemed interesting, but I missed a lot of it in the heat of the battle. Also, the enemies were spawning in threes right next to me at the end, which felt a little unfair.

Besides these nitpicks, though, this is AMAZING work for 72 hours.
daniel
01. Aug 2017 · 20:38 UTC
Great work done in only a weekend. Always impressive to see voice work in jam games too.
DuzzOnDrums
02. Aug 2017 · 00:20 UTC
Thanks everyone!
@simonhutchinson So glad the mechwarrior vibe came through! Yeah the waves of enemies and dialog went in minutes before the deadline, so we didn't even try them before uploading the build! I'll probably make a post jam fix to those :D
herniewise
03. Aug 2017 · 00:49 UTC
AWESOME! At first I was like damn this moves so awkwardly and I had the robot pointing at his side. Retarded style. Good job. Five stars overall.
Lamm
03. Aug 2017 · 00:55 UTC
Great game nice job
Thygrrr
03. Aug 2017 · 00:55 UTC
Dyaaaaamn! You made a Mech Warrior clone in 3 days? The first game that gets the five star overall from me. So satisfying!

Likes:
- badass title
- awesome voice acting.
- heavy metal riffs, how could anything with these be not good, ever :)
- awesome sound and quite good graphics
- satisfying and punchy gameplay ... YOU WON

Try differently:
- I had a game pad connected at first, it made my mech go super crazy. I was afraid I couldnt play the game, but it plays fine with just keyboard and mouse if I unplug the xbox360 controller
- I won the game on the first playthrough with no tweaking of my powersystems and without using shields. At the end, I was only able to fire missile volleys, but the enemies were easy to kite.

Overall:
- mind bogglingly awesome
- the religions subtones are bad-ass in conjunction with the heavy metal soundtack.

This game ROCKS! Your reactors must be running at 900 Kelvin after throwing this one together in a weekend!
EShudra
03. Aug 2017 · 05:15 UTC
Guys you are crazy. This game is f*cking awesome! 5 stars!!!
Repusv
03. Aug 2017 · 13:50 UTC
Really nice game ! I had to unplug my controller and restart the game though because it's moving the mouse. It took me a while to understand how the mech worked but then it became pretty cool. Nice work !
pcmaster
03. Aug 2017 · 13:52 UTC
This was incredible. Did you sleep during those 3 days? Are you mad dudes mad? :D Congratz! I loved everything, the voice acting, the metal music (is it yours?), the graphics, gameplay, UI, everything!
Konio Softworks
03. Aug 2017 · 13:54 UTC
Very cool game! Nice job
Thirrash
03. Aug 2017 · 13:59 UTC
Wow, now I'm impressed. For a jam game it it extraordinally good and fun. I don't really have anything to scold you guys for :D

Great job!
Eugene Opryshko
03. Aug 2017 · 14:11 UTC
This is a very good result for one-weekend game, but I found controls a bit confusing. I don't understand why not just to make classic WASD first person movement.
MachineTribe
03. Aug 2017 · 16:59 UTC
Nicely done, very impressive that it was made during the 48hrs given for the compo. Nice job!
ezaudiolabs
03. Aug 2017 · 20:15 UTC
Really awesome game! You seem like an experienced jam group and I love the level of detail on everything in the game. I absolutely loved the voice actor's voice. Is @oldshrimpeyes also his Twitter account? I'd love to have him in my contact list as I work with audio as well and eventually need to cast voice actors! You can find my contact info in my profile. Cheers and congrats for the game!
MrChippy
03. Aug 2017 · 23:02 UTC
This was really good. The voice acting was great and added to the game a lot. Everything looks really nice for a game made in 3 days. The controls were a little weird. I don't really understand why you went with that but it might have been nice to add in a compass or something to show you what direction you are walking in. Besides that the controls felt really good and collisions seemed much more polished than they are in most 3D ld games.
keckles
04. Aug 2017 · 00:49 UTC
very good game kinda wonky controls but other than that good job
wareification
04. Aug 2017 · 01:38 UTC
Excellent! I haven't played a mech game for a long time. This was an interesting reminder.

I've got to agree with the others that the controls did feel a bit unnatural at first. I don't know if it's because of the mouse sensitivity or what, but it wasn't until the last few rounds before I realized how to properly orient myself.

The amount of game content and pure presentation is unbelievable for a jam event though. That audio dub was priceless!
Arnage
04. Aug 2017 · 10:57 UTC
By far the best audio work of the games I've played so far! The rest of the game also works well to create a very strong entry, great work!
MrTroy
05. Aug 2017 · 07:17 UTC
WOW! That was extremely awesome! I love this game! Once I realized that you can rotate the upper body independently of the what the legs are doing, I started strafing to take down enemies. Unfortunately I ended up walking right into a trap of 3 enemies and I died.
christina-antoinette-neofotistou
06. Aug 2017 · 11:58 UTC
THE POWER OF CHRIST COMPELS YOU!!!!!!!!!!!!!

It's a rare thing for an LD entry to inspire a catchy catchphrase! <3

likes
- unbelievable presentation and polish. definitely prettier than any mechwarrior
- great gameplay!!
- a ton of content
- incredible voice work and sfx
- incredible music

try differently:
- maybe a tiiiny bit faster mech movement? I know if you had time there'd be upgrades and stuff, so no big.
- make the gameplay a bit harder ( I had absolutely no problem with the controls, but then, I'm a mechwarrior veteran and actually love tons of shortcuts for mech control)
Phobos001
08. Aug 2017 · 01:11 UTC
You guys did a fantastic job making this game! It took me a second to get used to the controls but when I did I had a blast. I think if you continue this game you need to give more feedback to the player; More punchy sounding guns and explosion sounds (Check out gameplay of BLACK to see what I mean), and visual damage to enemies while your hurting them and afterwards as well (Maybe flash red based on how much damage was given and dent their armor or have sparks and fire if they're heavily damaged.) Then some permenance of where mechs were destroyed would seal the deal for me. ;) Great work all of you!
zyow
09. Aug 2017 · 08:31 UTC
Yeah! A Mechwarrior game! I love it! Great job!

Maybe more feedback for the player would help to survive a little longer.
Estebe
12. Aug 2017 · 17:16 UTC
Excellent game with a high amount of polish!

When I saw a screenshot of this game, I just had to play it! I love me some mech simulation. Fortunateley, this game scratched that itch.

The graphics are top-notch, along with the cool and fitting soundtrack. The sounds were fitting also, and the voice acting a nice touch, not ofter heard in an LD-game.
Also, you've managed to make some decent controls out of the standard keyboard and mouse. Forcing people to use a joystick would've set the bar to play too high.
I liked the original backstory and integration into the game as well.

I did see some slight immersion-breaking things here and there.
The enemies are just drawn into view. Teleporting in front of you. A spawn-cove in a building, or some other way of spawning out of view, would've been less jarring.
And the ending was, compared to the superb intro, very dissapointing. You win? That's it?

Yeah, that's it, for minuses. That's all you get subtracted. ;)
I'm very impressed by the game, and it's very obvious in your case what a good team can do given the same amount of time as a single person! Kudos to you people!
Oyianakis
19. Aug 2017 · 14:36 UTC
The overall atmosphere was quite effective.

Controls are also well done, the level of 'clunk' in maneuvering the mech feels good & somewhat accurate to what I imagine piloting to be like.

The mechanic of diverting power to specific areas is quintessential to the mech genre and it was well implemented.

Well done SeaDads!