Blood Mechs: The Iron Eucharist by nuclearfriend
The year is 2044 AD, and the artificial intelligence known as G.O.R.E is on the verge of destroying humanity! Those that survive are assimilated into its murderous horde of Blood Mechs™!
One man - a priest - armed only with his faith and indomitable will has the power to resist, and turn G.O.R.E's murderous machine against him! Or is that 'it'? Whatever! Save humanity! Destroy all in your path! So sayeth the Lord!

How to Play :video_game:
Control your Blood Mech to defeat the waves of enemies. Manage your reactor power carefully, and use your shields to avoid loosing too much blood.
Tips
- HOLD H to show controls in game
- Taking damage to your BLOOD REACTOR will lower your maximum available BLOOD.
- Deploy your SHIELD (spacebar) to block damage to your BLOOD REACTOR.
- Manage your POWER CONSUMPTION! Firing weapons, using shield, and taking hits to your shield consume the most power.
- Use the POWER CONTROL PANEL (tab) to modify BLOOD levels to your systems.
- Increasing MOVEMENT allows you to run faster
- Increasing WEAPONS increases fire/charge rate
- Increasing SHIELDS means you take less power drain from hits while shield is active
- INTEL toggles the minimap
- Disabling LIFE SUPPORT gives power boost but you'll take damage after 10 seconds!
Controls
- WASD - Throttle + Turn Mech
- Mouse - Aim/Pivot Torso
- Left Click - Fire Machine Gun
- Right Click - Fire Missiles
- *Space * - Raise Shield
- Tab - Show Power Control Panel
Credits :love_letter:
- Gav Kusters (@gavku) - Art
- Dave Lloyd (@duzzondrums) - Code
- Jon Murphy (@nuclearfriend) - Code
- Paul 'BloodWog' Pozzo - Art
- Louis Meyer (@louisdmeyer) - Writing/Music
- Adrian Vaughan (@oldshrimpeyes) - Writing/Voice/SFX
- Special thanks: Rhyl Mayes, Mikey Bartlett, Christopher Yabsley
Links :satellite:
- Post Jam (Win/OSX/Linux): https://seadads.itch.io/blood-mechs-the-iron-eucharist (has some enemy and sound balance fixes)
- Windows: http://www.powerhoof.com/public/ld39/BloodMechs-1-0-Win.zip
- OSX: http://www.powerhoof.com/public/ld39/BloodMechs-1-0-Mac.zip
- Linux: http://www.powerhoof.com/public/ld39/BloodMechs-1-0-Linux.zip
- Source: Coming Soon
| Other (web) | https://seadads.itch.io/blood-mechs-the-iron-eucharist |
| macOS | |
| Linux | |
| Original URL | https://ldjam.com/events/ludum-dare/39/blood-mechs-the-iron-eucharist |
Ratings
| Overall | 15th | 4.333⭐ | 32🧑⚖️ |
| Fun | 13th | 4.167⭐ | 32🧑⚖️ |
| Innovation | 179th | 3.5⭐ | 32🧑⚖️ |
| Theme | 243th | 3.767⭐ | 32🧑⚖️ |
| Graphics | 51th | 4.484⭐ | 33🧑⚖️ |
| Audio | 2th | 4.6⭐ | 32🧑⚖️ |
| Humor | 118th | 3.414⭐ | 31🧑⚖️ |
| Mood | 24th | 4.267⭐ | 32🧑⚖️ |
| Given | 34🗳️ | 30🗨️ |
Nice game! The audio work and even voice over was a fantastic touch
I wish the dialog was mixed a little louder. It seemed interesting, but I missed a lot of it in the heat of the battle. Also, the enemies were spawning in threes right next to me at the end, which felt a little unfair.
Besides these nitpicks, though, this is AMAZING work for 72 hours.
@simonhutchinson So glad the mechwarrior vibe came through! Yeah the waves of enemies and dialog went in minutes before the deadline, so we didn't even try them before uploading the build! I'll probably make a post jam fix to those :D
Likes:
- badass title
- awesome voice acting.
- heavy metal riffs, how could anything with these be not good, ever :)
- awesome sound and quite good graphics
- satisfying and punchy gameplay ... YOU WON
Try differently:
- I had a game pad connected at first, it made my mech go super crazy. I was afraid I couldnt play the game, but it plays fine with just keyboard and mouse if I unplug the xbox360 controller
- I won the game on the first playthrough with no tweaking of my powersystems and without using shields. At the end, I was only able to fire missile volleys, but the enemies were easy to kite.
Overall:
- mind bogglingly awesome
- the religions subtones are bad-ass in conjunction with the heavy metal soundtack.
This game ROCKS! Your reactors must be running at 900 Kelvin after throwing this one together in a weekend!
Great job!
I've got to agree with the others that the controls did feel a bit unnatural at first. I don't know if it's because of the mouse sensitivity or what, but it wasn't until the last few rounds before I realized how to properly orient myself.
The amount of game content and pure presentation is unbelievable for a jam event though. That audio dub was priceless!
It's a rare thing for an LD entry to inspire a catchy catchphrase! <3
likes
- unbelievable presentation and polish. definitely prettier than any mechwarrior
- great gameplay!!
- a ton of content
- incredible voice work and sfx
- incredible music
try differently:
- maybe a tiiiny bit faster mech movement? I know if you had time there'd be upgrades and stuff, so no big.
- make the gameplay a bit harder ( I had absolutely no problem with the controls, but then, I'm a mechwarrior veteran and actually love tons of shortcuts for mech control)
Maybe more feedback for the player would help to survive a little longer.
When I saw a screenshot of this game, I just had to play it! I love me some mech simulation. Fortunateley, this game scratched that itch.
The graphics are top-notch, along with the cool and fitting soundtrack. The sounds were fitting also, and the voice acting a nice touch, not ofter heard in an LD-game.
Also, you've managed to make some decent controls out of the standard keyboard and mouse. Forcing people to use a joystick would've set the bar to play too high.
I liked the original backstory and integration into the game as well.
I did see some slight immersion-breaking things here and there.
The enemies are just drawn into view. Teleporting in front of you. A spawn-cove in a building, or some other way of spawning out of view, would've been less jarring.
And the ending was, compared to the superb intro, very dissapointing. You win? That's it?
Yeah, that's it, for minuses. That's all you get subtracted. ;)
I'm very impressed by the game, and it's very obvious in your case what a good team can do given the same amount of time as a single person! Kudos to you people!
Controls are also well done, the level of 'clunk' in maneuvering the mech feels good & somewhat accurate to what I imagine piloting to be like.
The mechanic of diverting power to specific areas is quintessential to the mech genre and it was well implemented.
Well done SeaDads!