Evil Bunny by PonchoGuy

[raw]
made by PonchoGuy for LD 41 (JAM)

You are an evil bunny hellbent on world domination.

Bunny world has been forever changed by mysterious weapons being teleported into existance.

Nobody knows how to use these weapons, but there are instruction manuals!

Build up your base, Get 5 Instruction Manuals and Conquer the Bunny World!

Features and Instructions:

Befriend Bunnies :rabbit:

Befriend bunnies.png Befriend bunnies 2.png

Use the bunnies you befriend in tests to gain research points! :smirk:

Use research.png

An eyewatering amount of upgrades to obtain.

upgradefield.png upgradefield2.png

Wage attacks on the world when you have enough Attack and Defence for their Manuals :book:

wageattack.png

Conquer the world when you obtain all 5 books and win the game.

wageworld.png

Warning: This is game is abit of a grind.

Controls:

Use a mouse, or the equivalent.

Help

Resolution

Play on fullscreen/full resolution for best experience :smile:

Credits

  • PonchoGuy
  • Programming & 2D Assets

  • AllPowerfulDev

  • 3D Assets

  • Zack

  • Music

Ratings

Overall 1023th 2.955⭐ 24🧑‍⚖️
Fun 1060th 2.682⭐ 24🧑‍⚖️
Innovation 943th 2.905⭐ 23🧑‍⚖️
Theme 978th 2.975⭐ 22🧑‍⚖️
Graphics 1041th 2.391⭐ 25🧑‍⚖️
Audio 411th 3.295⭐ 24🧑‍⚖️
Humor 346th 3.31⭐ 23🧑‍⚖️
Mood 762th 3.068⭐ 24🧑‍⚖️
Given 28🗳️ 27🗨️

Feedback

Adrien Dittrick
24. Apr 2018 · 19:14 UTC
Ey, your link says it's an HTML5 game, but there's only a download available. Could you maybe make it HTML5? :)
🎤 PonchoGuy
24. Apr 2018 · 23:53 UTC
@adrien-dittrick My mistake! Just noticed thanks! :sweat_smile:
Adrien Dittrick
25. Apr 2018 · 08:57 UTC
Ah, I thought you were gonna make it HTML5 X) I can't play if it's an executable sorry ._.
🎤 PonchoGuy
07. May 2018 · 02:35 UTC
@adrien-dittrick Just set up the HTML5 :smile: Took abit to learn, but it's finally here :v:
Adrien Dittrick
08. May 2018 · 06:22 UTC
I think I sacrificed all my bunnies in the name of research X)
Moski
08. May 2018 · 18:16 UTC
It took me like half an hour, but I enjoyed the grind.

![chrome_2018-05-08_13-09-58.png](///raw/519/z/14b7a.png)

So people don't have to be hand-held like I was, **you have to click on the bunnies to interact and recruit them**, and to finish the game, you need to **click on the areas on the glove at the Barracks** when you have enough attack and defense.

While the game wasn't intuitive enough, I'm a sucker for grindfests and upgrade simulators. The silly setting went fantastic with the sountrack (and the Field theme is going to be stuck in my head for days). The game is the best kind of ridiculous.

While rough on the sides and somewhat click-heavy when trying to get carrots, I still had one of my best times on this LD while playing this entry. Keep up the good work, bud! :whale:
Jin9310
09. May 2018 · 15:18 UTC
Certainly an interesting entry. Truth is that you need to spend some time with this game in order to get to know, how things works and perhaps you could try to do some ingame tutorial or use bit deeper description. Can imagine that this is not for everyone, but if you'll work on some polishing this might work quite well. What I really love is the music! Anyway good work guys ;)
BryceLTaylor
15. May 2018 · 02:02 UTC
I wish this game had a tutorial, or if the different aspects of the game opened up over time. It is just too much at once and I had no idea which of the many many options to do.
Brendo
15. May 2018 · 03:52 UTC
A lot of innocent bro bunnies were consumed to meet the goals of the supreme leader
Gaming Night
15. May 2018 · 09:02 UTC
It took me a long time but I ended up winning!
Querk
15. May 2018 · 09:46 UTC
nice strategy game, I was very hooked. unfortunately I can see that there was not enough time to polish.

good job :)
MZA
15. May 2018 · 10:21 UTC
It took me a while to wrap my head around the game but finally got there at the end. I can see it being a deep strategy game in the future with polish. Well done!
Jonathan Lorenz
15. May 2018 · 11:34 UTC
I have to say it is pretty intimidating with all those menus. A good improvement imo would be to have a little tutorial explaining to the player what are the objectives of the game and how to reach them. Like something that take them through the basic game loop once and then let them free.
nilead
15. May 2018 · 20:04 UTC
The system is interesting though those menus could use some navegability work