All Become One by ShaunJS

[raw]
made by ShaunJS for LD 44 (COMPO)

The Game

ALL BECOME ONE is a "God Game" where you can consume the lifeforce of plants and people to and funnel it into godly miracles.

god2.gif

Look after your people with an assortment of whatever spells I could program in the time. Careful with the lightning bolt one.

god1.gif

Mostly useless instructions

Mousewheel between an incredibly two, yes TWO zoom levels. Left click and drag around the map. Right click to cast miracles when they're selected from the bottom of the screen.

Thoughts

Black & White meets Rimworld in the most absurdly over ambitious jam game from me yet. This is the most unfinished game I've ever submitted, but to be fair that makes me pretty happy with my batting average! I fully expect this to score in the bottom of all my games though. It misses out on so much. No sounds, music, a million and one missing QoL essentials and just fundamentally not balanced or tuned with what feels like a missing loop. The overall experience feels weird, frantic with just too much chaos on the screen to really care much about it after more than a few minutes. I wanted to add a lot more stuff to humanize the... um, humans. More stuff in the simulation and character names + meaningless details & descriptions and interactions. More spells that let you shape the world. Also walls that would have justified the fact that I bothered with actual pathfinding for once ARGH!

god4.gif This is fine.

Ratings

Given 11🗳️ 0🗨️

Feedback

tdg_
29. Apr 2019 · 03:53 UTC
Having not played Black and White, but having played a lot of Rimworld, I have to say you captured the sheer terror of a dry lightning storm. Well done.
Furtive Pygmy
29. Apr 2019 · 04:56 UTC
Everything is a bit unbalanced, but still a bit of fun to shoot raiders and the art is nice.
Music and sound would have been nice.
Would love to see this if you end up polishing it.
LiauJ
29. Apr 2019 · 13:48 UTC
This is awesome! Wish there were sound; would love to listen to the sound of smiting raiders with the lightning bolt!
derpylz
29. Apr 2019 · 17:20 UTC
Ah, the little brother of tribal tension :smile:
You basically said most things yourself. The game is very unbalanced, at some point you have so much lifeforce that you don't know what to do with it anymore.

Maybe there should be a downside of having too many people. Maybe a food system? As it stands, the convert raiders spell is very much overpowered.

That said, it is a fun experience while it lasts and I would love to see it finished.
ByrdByrd
29. Apr 2019 · 17:58 UTC
I had a lot of fun converting raiders to villagers and then consuming their life force, and plopping down houses. Most tense trying to fix the rapidly burning forest after too many wild lightning strikes.
edshotmachine
30. Apr 2019 · 05:48 UTC
The fire propagation effects and the graphics and polish are all there, just wish there was a bit more game.
Youpeoples
30. Apr 2019 · 16:53 UTC
I've only played one other god game this jam. An underrepresented genre for sure. I love the experience although there could have been alot more risk. Felt lacking in challenge but LOOKS and FEELS real nice.
J_C - One Bit Studio
02. May 2019 · 16:30 UTC
Oh man, I loved Black and White, so it's nice to see that you used that as an inspirations. Nice looking game, too bad about the lack of sound.
🎤 ShaunJS
02. May 2019 · 17:18 UTC
@youpeoples I think it's for good reason! Hah. They really rely on lots of systems that push and pull on one another which is not something well suited to building in a short game jam. This might have made a better 72h Jam entry but I didn't have that time to commit.