A Minor Madness by pi_pi3
Abstract
I've been trapped...
For many millenia I've been sitting here, doing nothing...
And I'm bored. Gosh, I'm so bored.
But there may be hope.
A tiny spark of hope, that I may find entertainment.
Only with you, my fellow player, can I be entertained.
Entertain me!
Description
You're trapped in magic lamp. Not a desk lamp, or a standing lamp. A magic lamp, just like in that movie, Alladin. One day, while you're counting seconds, an entity appears. He wants to enslave you. Inside a prison, that is. So it's pointless for him. Anyways, you have to find him by killing everything on your path.
Theme explanation
The theme implementation is rather discrete, so feel free to rate us 3/5 in the theme category. You're inside a tiny world, on a tiny platform. The platform expands when you go into the next stage, i.e. kill all enemies.
Controls
Mouse
- LMB: move to pointer
- RMB: cast at pointer
Keyboard
(Keyboard layout independent)
- Q and E: rotate camera
- A and D: switch spell
Download
Warning. If you're on linux, you'll need to download LÖVE too.
Game: itch.io
Source code: github.com
_
Btw, I hate Alladin. _Firetruck that guy.
Screenshots

Changelog:
All changes here happen in the mainstream version, unless specified otherwise.
All changes that do happen in mainstream are bugfixes for bugs which made the game unplayable, broke it, or made it otherwise unpleasant. They do not change gameplay or assets.
25/04/17
- Fix Ice Wave direction offset.
- Background theme no longer plays twice.
- Fix outro volume.
Credits
Code, 2D art, animation - @pi-pi3
3D art, sound, music - @Behemkot
Ratings
| Overall | 724th | 2.632⭐ | 21🧑⚖️ |
| Fun | 640th | 2.611⭐ | 20🧑⚖️ |
| Innovation | 654th | 2.526⭐ | 21🧑⚖️ |
| Theme | 606th | 2.895⭐ | 21🧑⚖️ |
| Graphics | 440th | 3.35⭐ | 22🧑⚖️ |
| Audio | 369th | 2.895⭐ | 21🧑⚖️ |
| Humor | 331th | 2.737⭐ | 21🧑⚖️ |
| Mood | 542th | 2.944⭐ | 20🧑⚖️ |
| Given | 32🗳️ | 10🗨️ |
Also, props for trying randomly generated maps! It looks like you worked out the main issues pretty well (enemies spawning out of reach etc.).
The detailed 3D models look really cool, and the music adds to the general mood.
It's an interesting start und certainly a working game, but ingame feedback for anything you do is seriously lacking. Like hitting enemies or getting hit by enemies or moving to the next level. It was annoying that the intro sequence is unskippable and always plays when the game restart.
https://www.youtube.com/watch?v=ZTDci7P3_cI
One bug I noticed was that some enemies spawned on top of nothing so after the level started they immediately fell to their deaths.
Overall a nice game ... congratz :P
Also it is great that you decided to include a tutorial. That is so much better than reading instructions from the website.
I struggled a bit with the controls, they feel a little bit unresposive. Maybe consider adding some indicators where the player is currently walking and what spell is equiped. Also a game over screen would be nice. In the beginning I did not understand why the game kept resetting to a new level.
Nice work!
I wish you would add at least the simplest UI though. Also maybe it's just me but the enemies took a bit too long too kill.