Shelton's Detour by Dining Philosopher

Introduction
An unfortunate event disrupts Commander Shelton's expedition on the remote planet Shiverflame.
Will he make it out alive?!
Play
Controls and hints
Use the arrow keys to walk and jump.
Your body temperature is shown in the thermometer on the right. The higher your temperature, the higher you can jump! When you get too hot or too cold, your health will decrease, see the health bar on the left.
~~You have to do something with the crystals to make the cold room colder.~~
The green flags are checkpoints.

Ratings
| Overall | 551th | 3.091⭐ | 24🧑⚖️ |
| Fun | 621th | 2.682⭐ | 24🧑⚖️ |
| Innovation | 282th | 3.318⭐ | 24🧑⚖️ |
| Theme | 305th | 3.591⭐ | 24🧑⚖️ |
| Graphics | 511th | 3.136⭐ | 24🧑⚖️ |
| Audio | 484th | 2.143⭐ | 23🧑⚖️ |
| Humor | 391th | 2.571⭐ | 23🧑⚖️ |
| Mood | 554th | 2.905⭐ | 23🧑⚖️ |
| Given | 34🗳️ | 23🗨️ |
Also, the intro made me laugh out loud. Really funny fourth wall stuff.
The art is good too!
I tried for a while but kept dying, the platforming is unforgiving...
The platforming itself leaves much to be desired. It's super simple, the temperature mechanic doesn't feel like it does a whole lot, and the game really really needs checkpoints. You start with it being really difficult really quickly, especially given some art cues are off (the cactus blocks look extremely close to regular platforms, for example). I think a post-compo version of this game where you spend more time tuning could be really great.
@Ace17: Thanks for trying. We didn't test our game in older browsers... :(
@CheesyMoo: Thanks for playing. We should have made it easier indeed. :)
@eli-delventhal: thank you for your comment. Now that I click on the link in Chrome, I see that the blocks are not drawn properly! That is why the normal and cactus blocks looked so similar. The blocks should look as in the screenshot. If I refresh, everything is fine, so maybe you can try that. Weird... We didn't see this problem before. We will try to fix this!
The platforming is sometimes indeed a bit weird. We use polar/radial coordinates, an this gave us some unexpected problems... which we will try to fix for a post-compo version.
There are actually checkpoints - the green flags!
I was going to comment on the cactus blocks looking almost the same as regular blocks but it seems it's a rendering issue, and the player hitbox seems weird too sometimes. sideways platforming is a really fun challenge though.
Anyway, I also liked the idea of round world, and the humour you put into it. It also has quite nice jumping mechanic, and graphics, especially for a browser game.
i really liked gameplay and graphics!
Great work!
@pankamil: thanks! The level design indeed needs some attention.
@doomshmuck: if you mean the cold chamber with the 'bees', it is not just a waiting game, you should also do something with the crystals. Indeed, the controls and the platforming have some issues still, sadly. :( Thanks for playing!
the heat mechanics are very interesting, it's a nice mechanic.
for the sun to drop, I still jumped too high to clear the passage. Great application of the theme and a solid entry.
Very ambitious with with the different enemy types, the solar heating and cooling off and circular level. I also like the difficulty :grin:
The controls could be a bit less floaty and more precise.
But, on the whole, one of the best games I've tried this time around!