Extracted Souls by Préda
Extracted Souls is based around the common act of being indebted to others, as the debtor is slave to the lender. In the game the character is doing collections for the lender in collections of lives removed from other plants and bandits that roam the game map. The character fights throughs the days collecting lives for the lender that arrives at night forcing collection for an amount of lives, if the amount is not sufficed by the collection of the lives the day earlier the lender removes the characters life.
Credits:
-Préda - Programming, Sound effects
-Vodhok - Art, Music



Leaderboard:

| Other (web) | https://ppreda.itch.io/extracted-souls |
| Original URL | https://ldjam.com/events/ludum-dare/44/extracted-souls |
Ratings
| Given | 17🗳️ | 18🗨️ |
The actual gameplay/implementation seems a bit rough, however.
The idea to suck lifes out of people is at firs a little questioning but you deliverd it really humerous. The music is great an fits perfect.
The only thing I missed is that I didn't got any more plants after the first round, only bandits, so I needed to run around and find some, and got killed by the timer because there were not enough lifes to harvest.
But took a while to come into the game and to know whats actually is going on ^^
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
The game system is quite simple and creative as well. The dash is a cool idea as it is a nice multi purpose mechanic (movement and attack).
Ideas for cleaning up the UI: Get rid of the day counter and show the day at the beginning of the level in the center for a second or two. Show souls and required souls in the form of a progress bar. Turn the timer into a little clock that runs out (or at least a clock icon instead of text next to the number). Would raise the tension if it's highlighted when you're about to run out of time.
A little more feedback for when you gain or lose souls would be great. At first I didn't really understand that I lose souls when I touch bandits.
Overall a very creative and enjoyable game. Good job you two.
A bit more content would have been nice, but in generall a very nice Game.
Everything worked really good and the Style was pretty cool. Especially the sounds of your vaccum cleaner XD
Well Done