Super Huber by Kuneko
Control the business end of the vacuum cleaner by clicking and holding with the left moues button. Objects are only sucked up into the vacuum while you're holding the mouse down. You need to collect the objects in groups of three, the first object you collect dictates what objects you need to collect. Touching any other objects causes the vacuum bag in the middle of the scene to spit out all of the collected objects and some extra junk.
| Other (platform) | https://kuneko.itch.io/super-huber |
| Windows | |
| macOS | |
| Linux | |
| Original URL | https://ldjam.com/events/ludum-dare/40/super-huber |
Ratings
| Overall | 328th | 3.4⭐ | 28🧑⚖️ |
| Fun | 266th | 3.44⭐ | 28🧑⚖️ |
| Innovation | 108th | 3.7⭐ | 28🧑⚖️ |
| Theme | 143th | 3.86⭐ | 28🧑⚖️ |
| Graphics | 199th | 3.66⭐ | 28🧑⚖️ |
| Audio | 154th | 3.46⭐ | 28🧑⚖️ |
| Humor | 223th | 3.083⭐ | 27🧑⚖️ |
| Mood | 395th | 2.96⭐ | 28🧑⚖️ |
| Given | 61🗳️ | 0🗨️ |
Anyway, this is an entertaining game, the mechanics work well and on later levels it feels a bit like a puzzle game (although a random one that I think you can only lose at some point). If that random element could be removed you could really be on to something.
The only place I might be a little cautionary is that I'm not entirely sure if the situation gets worse at quite the right pace -- that is, once you make one error, I'm not sure if it's easy enough to recover. It should be relatively easy to recover from just one error, and should only get particularly difficult after two or three errors.
Of course, I don't have quite an accurate idea of exactly how much difficulty each error causes as it currently stands, so perhaps take this advice with a grain of salt.
I really liked how it fits the theme, the camera, the graphics and the simple controls.
Maybe the difficulty increases too quickly or I'm just bad ^^
Good work !
Also kudos for having music in the game! (Though maybe some sounds were too loud)
Keep up the good work! :)
The low poly graphics were great too, though I would have liked more control over the camera, instead of having to fight it at times.
Game otherwise feels and looks good and is a decent use of theme. I get that you were using the theme and that's what informed your design choices, but I would recommend just.. not taking the theme so literally that it spoils an otherwise fun game.
The sound effects became a bit grating over time, but the music was quite nice. Over all I enjoyed playing it!
Good job!