Sandelipe Boxenan by MestreRothLD
Hi. We made this little sandbox game about the fragile balance of an ecosystem.
Try to keep the population high and see how you went in comparison to other players.

For the postjam version, we plan to include ingame missions and score multipliers.
Feel free to request features. All feedback is welcome.
Good games, have fun!
Download links:
Jam version: https://cavernao.com/games/LD38/SandelipeBoxenan1.07.zip
Jam version with fix* (recommended): https://cavernao.com/games/LD38/SandelipeBoxenan1.07FIX.zip
PS: Our 1.07 version was still made in the proper Jam period. AKA no cheating here.
The only fixes for 1.07FIX version are: - correct 16:9 aspect ratio (the countdown timer was out of the screen);
- properly sized/positioned colliders for creatures click/selection (it was small and misplaced, so clicks wouldn't register).
Ratings
| Overall | 367th | 3.4⭐ | 27🧑⚖️ |
| Fun | 448th | 3.04⭐ | 27🧑⚖️ |
| Innovation | 191th | 3.52⭐ | 27🧑⚖️ |
| Theme | 297th | 3.6⭐ | 27🧑⚖️ |
| Graphics | 384th | 3.52⭐ | 27🧑⚖️ |
| Audio | 196th | 3.458⭐ | 26🧑⚖️ |
| Humor | 364th | 2.652⭐ | 25🧑⚖️ |
| Mood | 421th | 3.167⭐ | 26🧑⚖️ |
| Given | 30🗳️ | 33🗨️ |
Intro looked really nice with all the blocks falling together. I really liked the percentage at the end.
Well done, thanks for sharing!
Once I realized the aim was for a high population, I found it was very difficult to outside influence this and that you tend to just reach equilibrium, fluctuating between around 12 and 18 creatures. As a simulation this is great, but actually trying to influence the game in a meaningful way seemed difficult
Great music.
I love the general visual look.
Everything seems well polished and put together.
Not sure what triggers the end of the game but I just tried to get the highest population I coudl before it ended.
The first time was apparently the charm - got 46 on my first play, didn't break 40 after that. Beginner's luck.
A very good entry!
But I think that gameplay is not clear.
Too many things happening and it seems best strategy is just clicking lairs as fast as you can.
IMHO clicking to spawn is not needed and you can spawn with a cooldown - that will remove one point of attention from a player, while will force him to pay attention to what is happening with creatures.
Anyway, Great job - that type of games with inderect controls are my favorite ones.
Easy to understand but still chalenging!
I like that stating against average users!
Furthermore, the music really sets the rigth tone, u guys really got it! :D