Dashing Delivery by Mars
Sitting in a soft, warm chair is a large, bearded man clad in red. A weary sigh escapes his lips as he sinks deeper and deeper into the chair, finally feeling the full weight of his deep exhaustion. Manufacturing presents for a whole world of children is no easy feat. Not to mention the time and effort required to take care of a whole bunch of flying reindeer, not many people realize the sheer amount of attention those things need. If only- BZZZZT
YOU ARE RECEIVING A TRANSMISSION FROM N4Y71
"Here comes the newewst revolution from Interdimensional Santa Tech Extraordinaire, the leading multi-dimensional Santa Technology establishment. Get rid of the painstaking traditions, Ultra PresentMaker 3000™ manufactures your presents faster than elves ever could. And with the new Super AutoFly Sleigh™, fully equipped with the newest Present Delivery Cannon™ model, say goodbye to chimney climbing and reindeer care. Buy the Ultra PresentMaker 3000™ today and get the sleigh for free"

The Game
Santa has gotten some new technology on board for Christmas. As Santa, you will deliver presents directly through chimneys using his new Present Delivery Cannon™. Each house has a certain amount of presents that you are to deliver. Your score starts at 100 points per potential delivery you are to make, and for each present you fail to deliver you have those 100 points subtracted. For every present you waste either by missing or delivering to a house you've already finished delivering to, you lose further points.
At the end of your delivery route, provided your performance this year was satisfactory, you are given the option to increase present production for next year. This will increase the amount of presents you have, and so also the amount of presents you need to deliver. But producing more also takes more time, so by doing so you'll have to go through your delivery route faster. The more presents you produce, the worse delivering them is gonna be.
Gameplay Tips
A lot of people seem to have a hard time with the game, so here are some tips to make it easier.
Do not spam. Wasting presents is a bad thing, so try to carefully aim every present you fire off. Although after the first few runs you're going to have to spam in order to deliver all presents in time, but even then you should be as conservative as possible.
The present flies along a straight line. It may seem like the presents fly off to the side, but they don't. That's actually you moving sideways, not the present. So if your crosshair is to the right of the chimney when you fire, you will miss 100% of the time (unless you get a lucky bounce). Your crosshair has to be aligned with the chimney when you fire for the present to hit.
You are controlling a cannon, not a gun, so it fires a slower projectile, not a bullet. As such, the further away your target is, the higher above it you have to aim to compensate for gravity. If you're close you can aim directly into the chimney, but most of the time you will have to aim at some point above it.
The more you have, the worse it is. At some point the game will get impossibly difficult. The trick to getting a high score and not ruining Christmas is knowing when to quit.
Still struggling?
If the game still feels impossible to you, it might either run wrong or you might have interpreted the tips wrong. If so, here's a video of me playing with 800 DPI on my mouse, using the strategy explained in the above section:
https://youtu.be/9cZ8G6eGpBU
If it's impossible for you to aim like I do in that video, then something is wrong with how your game runs. I'd love any details in that case, so that I can find the issue and learn from my mistakes.
Controls
- Use your mouse to aim the cannon / look around
- Left mouse button launches a present
Tools used
- Unreal Engine 4
- Blender
- FL Studio
- Audacity
- Photoshop
Screenshots

| Git Repo | https://gitlab.com/MarsAstro/DashingDelivery |
| Windows | https://marsastro.itch.io/dashing-delivery |
| Original URL | https://ldjam.com/events/ludum-dare/40/dashing-delivery |
Ratings
| Overall | 425th | 3.224⭐ | 31🧑⚖️ |
| Fun | 354th | 3.241⭐ | 31🧑⚖️ |
| Innovation | 417th | 2.983⭐ | 31🧑⚖️ |
| Theme | 511th | 3⭐ | 31🧑⚖️ |
| Graphics | 316th | 3.345⭐ | 31🧑⚖️ |
| Audio | 190th | 3.333⭐ | 29🧑⚖️ |
| Humor | 110th | 3.466⭐ | 31🧑⚖️ |
| Mood | 268th | 3.224⭐ | 31🧑⚖️ |
| Given | 25🗳️ | 19🗨️ |
Had a hard time aiming with those controls though.
As @adrien-dittrick said, there's something wrong with the mouse aiming control, I can't get if it moves too fast or too accelerated, but this together with exaggerated motion blur and presents' falling curve, made aiming really difficult. It was impossible for me to not waste too many presenst. Like, I'm able to slip in 1 out of 10 :)
Funny sounds when the presents gets delivered
Maybe you could make the sleigh go slower so the player has more time to aim. I think the speed makes you quite franticly fire bursts of presents to not completely miss one chimney.
All in all nice work
As for the speed, it's supposed to get a little frantic. It's because of the whole "the more you have, the worse it is" thing :)
@wheffle Honestly I didn't realize I had motion blur on at all, so that's a mistake on my part. As for the idea of making wasted presents more impactful, I like it. Having some more immediate and obviously negative feedback would probably go a long way to help people avoid messing up their first attempt.
The kids voices were a little creepy lol, but added to your humour score :)