Bubble Boy by rjhelms
Download: https://rjhelms.itch.io/bubble-boy (Windows only at the moment)
Source: https://github.com/rjhelms/LD38

Having spent your whole life in a bubble, it is time to escape your small world and see the much bigger world around you that you've only ever heard about.
Unfortunately, even with your bubble, your immune system is only so strong - and the world outside is full of threats.
Avoid the pollen, sneezes and bird droppings to clear each stage!
HOW TO PLAY
Bubble Boy supports both keyboards and gamepads. Press left and right to move, and "Fire" to jump.
Keyboard:
- A/D - left/right
- LCtrl - jump
Gamepad
- Left analog stick / whatever it is on your gamepad - left /right
- A / whatever it is on your gamepad - jump
These controls can be remapped in the launcher.
Gamplay video: https://www.youtube.com/watch?v=rBq5tv-jVSU
| Original URL | https://ldjam.com/events/ludum-dare/38/bubble-boy |
Ratings
| Overall | 434th | 2.92⭐ | 27🧑⚖️ |
| Fun | 347th | 2.96⭐ | 27🧑⚖️ |
| Innovation | 396th | 2.76⭐ | 27🧑⚖️ |
| Theme | 425th | 2.88⭐ | 27🧑⚖️ |
| Graphics | 464th | 2.56⭐ | 27🧑⚖️ |
| Audio | 220th | 3.083⭐ | 26🧑⚖️ |
| Humor | 107th | 3.292⭐ | 26🧑⚖️ |
| Mood | 430th | 2.636⭐ | 24🧑⚖️ |
| Given | 31🗳️ | 36🗨️ |
Level 4 beat me but the game was fun.
Overall, great job.
With that said, it clearly lacks some feedbacks / UI (an health bar would be cool for example, and some sounds).
The level design would be much more fun without all these walls imo. Your platformer is more fast paced and I'd really like to continuously jump without interruption. A sort of mix between Sonic and Tiny Wings.
Anyway, well done for a compo!
The controls were a little iffy, I ended up just speeding up and jumping over the level rather than through it as much as possible.
The graphics are simple but everything is pretty clear. The music works well and you have some decent sound effects.
Also, very glad you made the trigger for the end of the level taller than just the flag itself. That would have been super frustrating, given my previously-described bouncy strategy!
The graphics are quite nice for a compo game. I feel the use of the theme could've been a little bit better.
Minor points:
- Press FIRE to begin could've been worded a bit differently, made it seem like you could shoot (very minor and maybe subjective, I won't deduct points for this of course).
- I liked how you were consistent to one theme with the enemies!
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Please check out ours:
https://ldjam.com/events/ludum-dare/38/plutus
Good job! (Check out my game if you have time, i need a few more votes before tomorrow)
- The flag and the use of hills gives this a Mario vibe.
- Love the mechanic of being blown off-stage at the end of each level.
- I know the controls can be remapped, but I would suggest changing the default control for jump from left CTRL to spacebar.