TimeStaar [Turn Based Bullet Hell] by NullCode
Created by Team Plasmafish, TimeStaar is a turn-based bullet-hell where the player and a horde of enemy ships alternate turns moving and firing shots.
Our team has 4 members:
NullCode did the audio, programming, and some art.
SuperNebula did most of the art.
GhastlyMicrowave did programming and background art.
Scriggles came up with some ideas an did some writing.
| Windows | https://teamplasmafish.itch.io/timestaar |
| Original URL | https://ldjam.com/events/ludum-dare/41/timestaar-turn-based-bullet-hell |
Ratings
| Overall | 131th | 3.964⭐ | 30🧑⚖️ |
| Fun | 146th | 3.879⭐ | 31🧑⚖️ |
| Innovation | 30th | 4.241⭐ | 31🧑⚖️ |
| Theme | 34th | 4.414⭐ | 31🧑⚖️ |
| Graphics | 106th | 4.345⭐ | 31🧑⚖️ |
| Audio | 33th | 4.207⭐ | 31🧑⚖️ |
| Humor | 769th | 2.563⭐ | 26🧑⚖️ |
| Mood | 218th | 3.741⭐ | 29🧑⚖️ |
| Given | 27🗳️ | 12🗨️ |
Edit: My favorite game over message was definitely "ALT+F4 increases your score"
It can go to publish with few tweaks (like locking the mouse cursor on screen). It would definitely need a better understanding of the bullet trajectory per turn. It's quite hard to know where the bullet are gonna stop
You got my 4.5/5
Check our game :)
https://ldjam.com/events/ludum-dare/41/blocksnblaster-1
Nevertheless great graphics and audio!
Do you have some page with music? I would love to listen to it separately.
You guys did a great job :smiley:
Take a look on my game: https://ldjam.com/events/ludum-dare/41/vector-rabbits-slayer
Great job.
I don't know if this is intentional, but my strategy was to get as close to the enemies as possible so that my spawned shot would destroy them before their turn.
If you have still some time, I would love it if you could test our game. https://ldjam.com/events/ludum-dare/41/astropover