SMASH BASH: Sukhov vs Zombies by SMASH BASH
This is untold adventure of legendary Fedor Sukhov.
Red Army hero fight against horrible threat of the Undead horde.
Sukhov need to reveal secrets of the ancient technology.
Only mysterious gift from the long-forgotten age can stop undead monsters.
Controls:
W, A, S, D - movement
Left Mouse Button - shoot
R - reload
F - repair (when actual)
Team:
Yaroslav Kravtsov - game design, production, @YarKravtsov
Evgeniy "MazokPixels" Yudin - art - @Mazokpixels
nEc neca - animation - @nec_neca
Kirill Korepanov - programming - @Xorboo
Viktor Smirnov - programming - @GerodruS
Ivan Seryi - scriptwriter - @john_grey_grey
Dmitry Petyakin - music, sound design - @ElMetallico1
Follow SMASH BASH news on @SmashBashGame twitter account.
Red Army hero fight against horrible threat of the Undead horde.
Sukhov need to reveal secrets of the ancient technology.
Only mysterious gift from the long-forgotten age can stop undead monsters.
Controls:
W, A, S, D - movement
Left Mouse Button - shoot
R - reload
F - repair (when actual)
Team:
Yaroslav Kravtsov - game design, production, @YarKravtsov
Evgeniy "MazokPixels" Yudin - art - @Mazokpixels
nEc neca - animation - @nec_neca
Kirill Korepanov - programming - @Xorboo
Viktor Smirnov - programming - @GerodruS
Ivan Seryi - scriptwriter - @john_grey_grey
Dmitry Petyakin - music, sound design - @ElMetallico1
Follow SMASH BASH news on @SmashBashGame twitter account.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)
The game's pretty fun too, albeit standard (never thought you could have zombies and ancient tech mixed together :P ).
This is why we participated in Ludum Dare. We always want to make a small game in action genre on our assets that we made for turn-based tactic game. Ludum Dare is the best opportunity for that wish. So we are here for jamming, experimenting, getting feedback, trying new engine (Defold) and having fun.
You can check here how many assets we had on start http://imgur.com/a/1PyBi It's not too much. Only few environmental tiles. What did we make during 72 hours? Lots of new environmental assets, including new buildings, swamp and dense forest. Hero, zombie and boss animations. All code from scratch. All music and sound effects. And unique story/dialogs. Yeah, we worked really hard these days.
And now we are thinking to keep this game as the small spin-off to accompany our main game, because it uses same art style and living in the same game universe. I hope this can encourage other developers to expand their games instead of making each new game from scratch and losing fan base from previous games.
-Yaroslav
The music is awesome, fits really well with the universe you created. Nice work!
I enjoyed the time playing your game. Arts are pretty, sounds fit into the environment and game mechanic is interesting. Also music is very addictive! :) Was it recorded on guitar or just made using some software?
There're some cons like buggy collisions and button glitches but hey - it's game jam! :)
~ PanMadzior
I'm impressed on how you managed to make such game in only 72 hours!
There is some frustrating things: controls sometime get sticky and got sometimes graphics gliths (padding on the map)
But in general: you have the great polished game!
But I expected to know what happened in the end, man! A bit of text, please :)
Ps\Sound effects are loud a bit.
And I think, you should add an animation of zombie spawning and hero idle -> then game will be really brilliant.
Good Job\ Болею за вас
This game is awesome. I love it. :D
I had the same problem some of the others did where controls would randomly get stuck, both movement and shooting. It might have been due to accidentally clicking and dragging while shooting.
Overall, a solid game that is one of the more entertaining ones I've played so far.
You should really put this up on newgrounds.com !