A.M.O.R.V. by zondarg

Welcome to my second Ludum Dare entry, called "A.M.O.R.V." Asteroid Miner Omnidirectional Rescue Vehicle.
It's the year 2087 - mankind has begun to mine asteroids for precious and rare materials. The most ressources are found in the asteroid field M211 orbiting a black hole. Unfortunately these asteroids are very unstable, so the miners can call the A.M.O.R.V. to be evacuated in their escape pods as soon as they register dangerous activity. You control one of these vehicles and need to find all the miners on the small planetoids before the time runs out. But beware! The weird gravity and the coriolis forces mess with your vehicles controls, so it is not as easy as it sounds.
Available for Windows. Control with Joypad 1 or Cursor Keys to accelerate and turn vehicle.
Since I started a bit (too?) late (again) not everything is as fleshed out as I'd like it to be, sound effects are missing, the pods look dev-art ugly and the volcanoes and other dangers I wanted to set up are simply not there. Sorry :smile: But otherwise mostly everything should be playable, and the music is also there. Everything done, created, conceived, drawn, sampled, written during these 48hours using the great ZGameEditor, Audacity, OpenMPT and Anim8tor.
Windows Executable and Sourcecode at
https://www.dropbox.com/s/q5ayqu2c2mbubyy/ld38-amorv-v1.0.zip?dl=0
| Original URL | https://ldjam.com/events/ludum-dare/38/a-m-o-r-v |
Ratings
| Overall | 520th | 2.522⭐ | 25🧑⚖️ |
| Fun | 512th | 2.208⭐ | 26🧑⚖️ |
| Innovation | 418th | 2.667⭐ | 26🧑⚖️ |
| Theme | 263th | 3.417⭐ | 26🧑⚖️ |
| Graphics | 498th | 2.375⭐ | 26🧑⚖️ |
| Audio | 163th | 3.24⭐ | 27🧑⚖️ |
| Humor | 451th | 1.682⭐ | 24🧑⚖️ |
| Mood | 501th | 2.304⭐ | 25🧑⚖️ |
| Given | 32🗳️ | 32🗨️ |
I think the idea has potential, but is not communicated well enough.
I could not figure out what affected movement, which made the forces that sometimes made me stand still or drift off seem random. I felt a bit like drunk driving. :sweat_smile:
After the first attempt, I got a little better at the controls, and that's when I could tell where you were going with the game. I think that is the games biggest weakness though, that the controls don't feel intentional at first. At first it feels like they're just bad, but as I started getting the hang of it I realized that overcoming the steering issues was the core of the games challenge. If that had been communicated a little better, I think you would have fewer people complaining about the controls.
The music was great, it really set a spacey mood for the game. It also felt pretty retro, which mashed well with the graphics. While the graphics weren't amazing, together with the music they kind of reminded me of those good old DOS-era 3D games, so they weren't all bad.
Overall, a pretty decent game, I liked it!
(The game seems to have bugged the Livestream and it didn't record the game. The Audio is there)
The Camera controls were really bad and I wasn't able to play it. When I was pushing the up Arrow, it was just spinning the camera around randomly and made me mad/frustrated as I tried.
Maybe a hint: It is much easier if you do not try to go in a straight line but do left/right waves as if being on rollerskates or surfing the gravity :) it is such a small world that there are no straight lines anyway.
https://www.youtube.com/watch?v=JSWOUTubUBM