Sir Shrink-A-Lot by narve

[raw]
made by narve for LD 38 (JAM)

screenshotblau.png

Description:

You just stole a hoverboard that can shrink the world around you. Congrats.

As angering evil scientists is generally known to be a terrible idea, you should probably run as fast as you can. Use your new toy to help you dash away from the lab, growing the world to fit through some obstacles and shrinking the world to smash others to bits!

This game was made by narve, Rei, and CDBeans.

Warning: The original upload features a full-screen white flash every time you activate the device. This may bother some people's eyes, or pose a risk to those with Epilepsy. We've uploaded an updated version of the game that is identical to the original, except that this flash has been disabled. In a "real" post-jam update, we may replace this flash with a less abrasive transition animation.

Download links:

Credits:

  • CDBeans - Sound Effects, Pixel Art, Level Design, Gameplay Music
  • Rei - Pixel Art, Level Design, Accidental Voice Acting
  • narve - Programming, Level Design, Intro Music

Ratings

Overall 299th 3.5⭐ 24🧑‍⚖️
Fun 196th 3.524⭐ 23🧑‍⚖️
Innovation 171th 3.571⭐ 23🧑‍⚖️
Theme 128th 3.905⭐ 23🧑‍⚖️
Graphics 533th 3.05⭐ 22🧑‍⚖️
Humor 79th 3.7⭐ 22🧑‍⚖️
Mood 399th 3.211⭐ 21🧑‍⚖️
Given 35🗳️ 14🗨️

Feedback

Rei
26. Apr 2017 · 17:07 UTC
Ay lmao
Richard Michael Smith
01. May 2017 · 23:38 UTC
Oh my God this is MENTAL!!!!
I find it really hard but the idea of it is great! Perhaps if it was a little easier (for old timers like me) then I would be able to get further. Great work!
Yirggzmb
02. May 2017 · 02:54 UTC
Interesting concept! Trickier than I'd first though it would be.
cvetk0
04. May 2017 · 20:31 UTC
Wow, I love the idea! I took me some time to figure out when it's worth shrinking and vice versa but once I did I got to enjoy few quite good runs but still I found it to be a quite hard game. Also I think that semi randomness (at least it seems so) of the levels is very cool. And that poor doctor with tear in his eyes in the intro, that was great!

Keep up the good work! :thumbsup:
slash_random
06. May 2017 · 10:14 UTC
This game is really good. But one thing: It seems to me, that it is not mainly about size but much more about speed and jumping width. The medium size felt a little useless to me because you can't neather jump nor crush boxes.

I played it with my X-Box360 controller and I think, that the slow size-switching felt even slower with it. Maybe the triggers are a bad choice? Maybe it would be better to bind the shoulder-buttons instead (or both)?

The tilebased level with different difficulties is awesome. After a few tries I even reached the more harder parts. Really good work. It gave me a good time.
XenosNS
11. May 2017 · 23:33 UTC
Great humour and interest mechanic balance. Could use some more space between obstacles at first while you get your bearings.
Stevie Bushman
16. May 2017 · 01:19 UTC
I like that it gets harder the further you get. Surprisingly deep!
Heathor
16. May 2017 · 02:00 UTC
Loved this :) Great job
zzcalvinzz
16. May 2017 · 02:01 UTC
This game is dynamite! The first couple minutes it's like wtf is going on, and then you figure out how to go fast. Then eventually you figure out how to break stuff. Then it's just really hard, but so much fun! Also best take on the theme I have seen yet.
flyingbear
16. May 2017 · 03:18 UTC
"You are that kid." What a great backstory! I dig this game. It's one of those games that's uber difficult but you can't help but keep trying and trying. Once you get into a groove you're like YEAH
bentglasstube
16. May 2017 · 04:26 UTC
The lore at the beginning was exquisite and the gameplay was a lot of fun. The jump sound got on my nerves pretty quickly but I enjoyed the music and the death noise (which I heard quite a lot).
fueelin
16. May 2017 · 04:42 UTC
Cool idea. The sounds were a bit... aggressive, but I liked it. Nice work!
Porcus_Pie
16. May 2017 · 07:35 UTC
Nice game, it was really fast paced and really quite challenging. it took me a while to get used to jumping around whilst switching things up, but when I did it got really satisying. The game was really difficult, and the sudden speed transition were quite jarring at first, yet you balanced it out by making it quick and easy to play. So overall not most polished game, as I feel the graphics could be improved, but fun, neat, and really hard entertainment nonetheless
nikkilak
16. May 2017 · 11:40 UTC
A real mind bender this one! Good job!
Zorg
16. May 2017 · 20:11 UTC
I think the player character needs some conservation of speed instead of instant deceleration (and acceleration). It would be cool to gain speed as small character to change the form mid-air and smash through walls. This way, small steps would not be that annoying while being forced to run super slow in the big form. This way, the game would feel less punishing, imho. In contrast to the speed, changing forms should be instant (without flashing). The basic idea is pretty great!
MSiddeek
16. May 2017 · 20:43 UTC
Very innovative mechanic! I really want to see it developed more. It didn't feel very intuitive to me (or maybe I'm just a noob). But I can see how the mechanics could be used to develop complex levels. Keep up the good work!
Superbusyrobot
16. May 2017 · 20:44 UTC
I really like the addition of the shrink / grow mechanic to an obstacle course type game like this. It can be pretty difficult, but still feels fair. The large form only seems really useful for taking out blocks, but it can take a while to switch over to it, and the screen flash for every change is really unnecessary and kind of distracting.

But otherwise, I really like the concept, and it is very fun to play.
Naoweik
16. May 2017 · 20:56 UTC
I love the story and the idea! The intro really gets you in the mood and it's quite funny ;) However gawwwd it's hard. I haven't tried with a gamepad, but with the keyboard it's not super intuitive. Guessing you could get used to it after a bit, but it'd be nice to have an easier start because it gets quickly frustrating.

Otherwise nice work! That could become a really fun game with a bit of difficulty adjustment.